Dungeon Crawl Stone Soup version 0.25-a0-558-g78a2afb0af (webtiles) character file. Game seed: 16476042799006527185, levelgen mode: deterministic 22 hemabe the Charlatan (level 3, -6/26 HPs) Began as a Human Artificer on Feb 24, 2020. Killed from afar by Sigmund (8 damage) ... with a magic dart ... on level 2 of the Dungeon. The game lasted 00:01:18 (736 turns). hemabe the Charlatan (Human Artificer) Turns: 736, Time: 00:01:19 Health: -6/26 AC: 3 Str: 13 XL: 3 Next: 7% Magic: 5/5 EV: 12 Int: 11 God: Gold: 65 SH: 0 Dex: 13 Spells: 2/2 levels left rFire + . . SeeInvis . a - +0 short sword rCold + . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois + Spirit . (no helmet) rElec + Reflect . (no cloak) rCorr + Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.09/turn (no ring) @: confused, brilliant, resistant, flying, very slightly contaminated, invisible A: no striking features a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 65 gold pieces. Inventory: Hand Weapons a - a +0 short sword (weapon) Missiles i - 32 bolts o - 14 poisoned darts Armour b - a +0 leather armour (worn) r - a +0 helmet (You found it on level 1 of the Dungeon) Wands c - a wand of flame (15) d - a wand of enslavement (15) e - a wand of random effects (14) Scrolls h - a scroll of immolation {unknown} j - a scroll of identify {unknown} m - a scroll of remove curse {unknown} n - 2 scrolls of magic mapping {unknown} Potions k - a potion of flight Comestibles f - 3 rations g - 2 chunks of flesh {@w0} Skills: + Level 1.4 Fighting + Level 1.4 Short Blades + Level 2.3 Dodging + Level 1.5 Stealth + Level 3.2 Evocations You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Message History No target in view! No target in view! Done exploring. Done exploring. The floor. Done exploring. Done exploring. There is a stone staircase leading down here. Done exploring. Done exploring. You climb downwards. There is a stone staircase leading up here. You now have 61 gold pieces (gained 16). Found an escape hatch in the floor. No target in view! No target in view! No target in view! A rat comes into view. A rat and 2 goblins come into view. The goblin shouts! x2 The goblin hits you. You take 1 damage, and have 20/21 hp. You hit the goblin. You kill the goblin! The rat barely misses you. Health restored: 21 Unknown command. The rat misses you. You hit the rat. You kill the rat! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. Health restored: 26; MP restored: 5 You hit the rat. You kill the rat! You hit the goblin. You kill the goblin! Things that are here: a cursed -3 club; a goblin corpse There isn't anything here! Things that are here: a cursed -3 club; a goblin corpse You butcher the goblin corpse. g - 2 chunks of flesh {@w0} Things that are here: a cursed -3 club; a goblin skeleton There isn't anything to butcher here. There isn't anything to butcher here. You start waiting. Done waiting. You now have 65 gold pieces (gained 4). Sigmund the Dreaded comes into view. He is wielding a +0 scythe. Aim: Sigmund, wielding a +0 scythe and wearing a +1 robe (resting) Sigmund shouts! Sigmund seems to speed up. Sigmund casts a spell. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. That beam is likely to hit you. Continue anyway? Okay, then. Unknown command. You hear some strange, mumbled words. You are confused. You're too confused! Unknown command. Something hits you but does no damage. It was a potion of invisibility. You fade into invisibility! Something hits you! You are very lightly contaminated with residual magic. You take 9 damage, and have 17/26 hp. MASSIVE DAMAGE!! It was a potion of resistance. You feel protected. Something barely misses you. It was a potion of brilliance. You feel clever all of a sudden. Something hits you. You take 2 damage, and have 15/26 hp. It was a potion of flight. You feel very buoyant. You fly up into the air. You hear some strange, mumbled words. Something tries to affect you, but you resist. Something hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You take 13 damage, and have 2/26 hp. MASSIVE DAMAGE!! You bump into the rock wall. You feel less confused. You hear some strange, mumbled words. You are confused. Unknown command. Unknown command. A magic dart appears from out of thin air! The magic dart hits you! You die... .###+#.###....##.#.. .....>...†.....#.#.# ###............#.#.# #............#.#.# #............#.#.# #............#{#.# #............#.#.# #............#.#.# #.............@# # .............### ####.#####...# #. #...# #. #.....# #.....# #..)..# ......# #....^# There were no monsters in sight! Vanquished Creatures A leopard gecko (D:1) A giant cockroach (D:1) 6 goblins 2 hobgoblins (D:1) A bat (D:1) 2 frilled lizards (D:1) A kobold (D:1) 7 rats 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hemabe the Human Artificer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 204 | D:1 | Reached XP level 2. HP: 18/21 MP: 4/4 586 | D:2 | Reached XP level 3. HP: 26/26 MP: 5/5 719 | D:2 | Noticed Sigmund 734 | D:2 | HP: 2/26 [something (13)] 736 | D:2 | Killed from afar by Sigmund Levels and vault maps discovered: D:1: minmay_arrival_widening_spiral_wide, layout_basic D:2: layout_basic, lemuel_doored_altar, serial_co_window_serial, co_window_paths_a, co_window_paths_b, co_window_paths_b, co_window_of_opportunity_a, co_window_paths_a, co_window_paths_b, co_window_paths_a, co_window_2corner, co_window_cross_2, co_window_of_opportunity_c, co_window_broadway_b, co_window_2corner, co_window_of_opportunity_b, co_window_paths_e, uniq_natasha, uniq_sigmund, uniq_jessica, uniq_robin Action || total -------------------------++------- Melee: Short sword || 49 Evoke: Wand || 1 Use: Potion || 4 Stab: Sleeping || 2 Armor: Leather armour || 9 Dodge: Dodged || 24 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 32 | 0 | 0.0 | 21 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 26 | 0 | 0.0 | 17 | 0 | 0.0 D:2 | 6 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: minmay_arrival_widening_spiral_wide, layout_basic D:2: layout_basic, lemuel_doored_altar, serial_co_window_serial, co_window_paths_a, co_window_paths_b, co_window_paths_b, co_window_of_opportunity_a, co_window_paths_a, co_window_paths_b, co_window_paths_a, co_window_2corner, co_window_cross_2, co_window_of_opportunity_c, co_window_broadway_b, co_window_2corner, co_window_of_opportunity_b, co_window_paths_e, uniq_natasha, uniq_sigmund, uniq_jessica, uniq_robin Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 3.1 | 18.1 | 53.9 | 356.5 Dungeon | 100.0 | 100.0 | 3.1 | 18.1 | 53.9 | 356.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 16.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 16.0 +-------+-------+-------+-------+-------+----------------------