Dungeon Crawl Stone Soup version 0.25-a0-578-gc91f01c39c (webtiles) character file. Game seed: 16791104508246620263, levelgen mode: deterministic 3 hemabe the Sneak (level 1, 0/11 HPs) Began as a Halfling Enchanter on Mar 3, 2020. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:11 (102 turns). hemabe the Sneak (Halfling Enchanter) Turns: 102, Time: 00:00:11 Health: 0/11 AC: 2 Str: 9 XL: 1 Next: 55% Magic: 3/3 EV: 15 Int: 13 God: Gold: 30 SH: 0 Dex: 14 Spells: 2/3 levels left rFire . . . SeeInvis . a - +1 dagger rCold . . . Gourm . (shield restricted) rNeg . . . Faith . b - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: small, mutation resistance 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 30 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Scrolls c - 2 scrolls of identify {unknown} e - a scroll of magic mapping {unknown} g - a scroll of teleportation {unknown} Comestibles d - 2 rations f - a chunk of flesh {@w0} Skills: + Level 1.3 Short Blades + Level 2.2 Dodging + Level 3.3 Stealth + Level 1.6 Spellcasting + Level 2.4 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger v - Corona Hex #...... 10% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Ensorcelled Hibernation Hex/Ice #..... 24% 2 ###.... Confusing Touch Hex #....... 28% 3 ####... Tukima's Dance Hex #....... 28% 3 ####... Dazzling Flash Conj/Hex #..... 43% 3 ####... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are small and have problems with some larger weapons. You are somewhat resistant to further mutation. Message History The frilled lizard bites you but does no damage. You barely miss the frilled lizard. The frilled lizard closely misses you. You closely miss the frilled lizard. The frilled lizard closely misses you. You hit the frilled lizard. The frilled lizard closely misses you. You closely miss the frilled lizard. The frilled lizard closely misses you. You miss the frilled lizard. The frilled lizard barely misses you. You miss the frilled lizard. The frilled lizard bites you but does no damage. You hit the frilled lizard. You kill the frilled lizard! No target in view! No target in view! No target in view! c - a scroll labeled YSTRA XILUENT You see here a frilled lizard corpse. You butcher the frilled lizard corpse. f - a chunk of flesh {@w0} You see here a frilled lizard skeleton. e - a scroll labeled TEYXZE VAHIKE Health restored: 11 No target in view! You enter the shallow water. Moving in this stuff is going to be slow. Found a stone staircase leading down. No target in view! You enter the shallow water. Moving in this stuff is going to be slow. You now have 30 gold pieces (gained 9). d - 2 rations (gained 1) g - a scroll labeled OKYTOO PEKHLYRGH No target in view! A hobgoblin comes into view. It is wielding a +0 club. The helpless hobgoblin fails to defend itself. You puncture the hobgoblin! You kill the hobgoblin! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! c - 2 scrolls labeled YSTRA XILUENT (gained 1) 3 jackals come into view. The jackal barks! x2; You hear a bark! You hear a shout! The jackal barks! A jackal comes into view. The jackal closely misses you. You hit the jackal but do no damage. You barely miss the jackal. The jackal barely misses you. You hit the jackal. The jackal closely misses you. You hit the jackal but do no damage. The jackal bites you but does no damage. The jackal closely misses you. You hit the jackal. The jackal bites you but does no damage. The jackal barely misses you. The jackal misses you. You barely miss the jackal. The jackal closely misses you. x2 You completely miss the jackal. The jackal bites you but does no damage. x2 The jackal closely misses you. You closely miss the jackal. The jackal closely misses you. The jackal bites you. The jackal barely misses you. You take 2 damage, and have 9/11 hp. You barely miss the jackal. The jackal bites you. The jackal closely misses you. You take 1 damage, and have 8/11 hp. You barely miss the jackal. The jackal closely misses you. The jackal bites you but does no damage. A kobold comes into view. The jackal barely misses you. You hit the jackal but do no damage. The jackal closely misses you. The jackal barely misses you. You hit the jackal but do no damage. The jackal closely misses you. The jackal completely misses you. The jackal closely misses you. You completely miss the jackal. The jackal completely misses you. The jackal closely misses you. The jackal bites you. You take 2 damage, and have 6/11 hp. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the jackal. The jackal bites you. The jackal misses you. The jackal closely misses you. You take 1 damage, and have 5/11 hp. You hit the jackal. You kill the jackal! The jackal closely misses you. You hit the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal completely misses you. The jackal bites you. You die... #.# #.≈...≈.....≈ #.# #.≈≈≈.≈≈≈.<.≈ #.# #...≈...≈.... #.## ###.≈≈≈.≈.≈≈≈ #..# #...≈...≈.. # ##.# ###.≈≈≈≈≈.≈ ##. #.# ...........≈ ###..K##.# ########.≈≈≈ .....hh@.# ........≈.. #.#...#h.# #####.≈≈≈≈.# ##. #.... ......≈÷...# .. ...##≈≈≈≈≈≈≈≈##### .. ##### ###..## .. #.> . #. You could see 3 jackals and a kobold. Vanquished Creatures A hobgoblin (D:1) A jackal (D:1) A frilled lizard (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hemabe the Halfling Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 102 | D:1 | HP: 2/11 [jackal (3)] 102 | D:1 | Slain by a jackal Levels and vault maps discovered: D:1: psy_arrival_radial02, layout_loops_ring, chequers_jeans Action || total -------------------------++------- Melee: Dagger || 30 Stab: Sleeping || 1 Armor: Robe || 7 Dodge: Dodged || 33 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 5 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 5 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: psy_arrival_radial02, layout_loops_ring, chequers_jeans Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 57.8 | 102.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 57.8 | 102.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 5.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 5.0 +-------+-------+-------+-------+-------+----------------------