Dungeon Crawl Stone Soup version 0.25-a0-583-g696c2ac64d (webtiles) character file. Game seed: 7669280105707030372, levelgen mode: deterministic 4 hemabe the Charlatan (level 1, 0/15 HPs) Began as a Human Artificer on Mar 8, 2020. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:11 (275 turns). hemabe the Charlatan (Human Artificer) Turns: 275, Time: 00:00:12 Health: 0/15 AC: 3 Str: 12 XL: 1 Next: 66% Magic: 3/3 EV: 12 Int: 11 God: Gold: 10 SH: 0 Dex: 13 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 short sword rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Hand Weapons a - a +0 short sword (weapon) Armour b - a +0 leather armour (worn) Wands c - a wand of flame (15) d - a wand of enslavement (15) e - a wand of random effects (15) Scrolls i - a scroll of teleportation {unknown} j - a scroll of identify {unknown} Potions h - a potion of ambrosia {unknown} Comestibles f - 3 rations Skills: + Level 1.1 Fighting + Level 1.1 Short Blades + Level 2.0 Dodging + Level 1.1 Stealth + Level 3.0 Evocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Welcome, hemabe the Human Artificer. It is said that the Orb of Zot exists deep within this dungeon. Found a staircase leading out of the dungeon. As you open the door, it creaks loudly! You hear an angry hiss. There is an open door here. A frilled lizard comes into view. The frilled lizard closely misses you. You hit the frilled lizard. You kill the frilled lizard! A rat comes into view. The rat closely misses you. You barely miss the rat. The rat bites you but does no damage. You hit the rat. You kill the rat! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You see here a rat corpse. You butcher the rat corpse. g - a chunk of flesh {@w0} You see here a rat skeleton. You see here a frilled lizard corpse. You butcher the frilled lizard corpse. g - 2 chunks of flesh {@w0} (gained 1) You see here a frilled lizard skeleton. h - an emerald potion No target in view! No target in view! f - 2 rations (gained 1) You now have 10 gold pieces. i - a scroll labeled LIKKUL LUXTEF No target in view! No target in view! Found a stone staircase leading down. No target in view! No target in view! No target in view! No target in view! No target in view! j - a scroll labeled GUTUZAASHRU No target in view! There is a stone staircase leading down here. A giant cockroach comes into view. The giant cockroach barely misses you. You hit the giant cockroach. The giant cockroach bites you but does no damage. The giant cockroach barely misses you. You hit the giant cockroach. You kill the giant cockroach! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! f - 3 rations (gained 1) Some of the chunks of flesh in your inventory have rotted away. All of the chunks of flesh in your inventory have rotted away. A bat comes into view. A goblin comes into view. It is wielding a +0 dagger. The helpless bat fails to defend itself. You hit the bat. You kill the bat! The goblin shouts! A jackal comes into view. A jackal comes into view. The goblin hits you but does no damage. The jackal barks! You hit the goblin but do no damage. The goblin hits you with a +0 dagger. You take 3 damage, and have 12/15 hp. You barely miss the goblin. The goblin misses you. You barely miss the goblin. The goblin hits you but does no damage. You hit the goblin but do no damage. The goblin barely misses you. You closely miss the goblin. The goblin hits you with a +0 dagger. You take 2 damage, and have 10/15 hp. You barely miss the goblin. The goblin hits you with a +0 dagger. You take 4 damage, and have 6/15 hp. MASSIVE DAMAGE!! You hit the goblin but do no damage. The goblin barely misses you. You hit the goblin. You kill the goblin! The jackal bites you. You take 1 damage, and have 5/15 hp. You miss the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 3/15 hp. You hit the jackal. The jackal bites you. You die... ... #.# #.# #.# #.# #h# #h# #@# #.# #.# ####.#.######## #. #...†..#......# ##.##.####.#.##.### .# #..##.####.#.##.# . #..........#.##.# .##..#.#.#####.##.# You could see 2 jackals. Vanquished Creatures A giant cockroach (D:1) A bat (D:1) A frilled lizard (D:1) A goblin (D:1) A rat (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hemabe the Human Artificer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 274 | D:1 | HP: 3/15 [jackal (2)] 275 | D:1 | Slain by a jackal Levels and vault maps discovered: D:1: lightli_arrival_maybe_door_vault, layout_basic, serial_co_window_serial, co_window_corner_a, co_window_corner_a, co_window_corner_a, co_window_cross_1, co_window_paths_a, co_window_of_opportunity_b, co_window_broadway_c, co_window_paths_c, glass_columns_c, glass_columns_c, glass_columns_a, glass_columns_a, glass_columns_a, minmay_tromino_i2 Action || total -------------------------++------- Melee: Short sword || 16 Stab: Sleeping || 1 Armor: Leather armour || 3 Dodge: Dodged || 7 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 6 | 0 | 0.0 | 5 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 6 | 0 | 0.0 | 5 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: lightli_arrival_maybe_door_vault, layout_basic, serial_co_window_serial, co_window_corner_a, co_window_corner_a, co_window_corner_a, co_window_cross_1, co_window_paths_a, co_window_of_opportunity_b, co_window_broadway_c, co_window_paths_c, glass_columns_c, glass_columns_c, glass_columns_a, glass_columns_a, glass_columns_a, minmay_tromino_i2 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 84.0 | 275.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 84.0 | 275.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 6.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 6.0 +-------+-------+-------+-------+-------+----------------------