Dungeon Crawl Stone Soup version 0.25-a0-668-gea548f19b6 (webtiles) character file. Game seed: 15320414039172523037, levelgen mode: deterministic 46 hemabe the Charlatan (level 3, 0/27 HPs) Began as a Human Artificer on Mar 27, 2020. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:02:18 (1536 turns). hemabe the Charlatan (Human Artificer) Turns: 1536, Time: 00:02:19 Health: 0/27 AC: 6 Str: 13 XL: 3 Next: 92% Magic: 5/5 EV: 11 Int: 11 God: Gold: 86 SH: 0 Dex: 13 Spells: 2/2 levels left rFire . . . SeeInvis . a - +0 short sword rCold . . . Gourm . (no shield) rNeg . . . Faith . f - +0 ring mail rPois . Spirit . h - +0 hat {MR+} rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR +.... j - +0 pair of boots Stlth +......... (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.09/turn (no ring) @: lethally poisoned (0 -> -9) A: no striking features a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 86 gold pieces. Inventory: Hand Weapons a - a +0 short sword (weapon) Missiles g - 3 boomerangs q - 21 sling bullets Armour f - a +0 ring mail (worn) (You took it off a kobold on level 1 of the Dungeon) h - a +0 hat of magic resistance (worn) (You found it on level 1 of the Dungeon) j - a +0 pair of boots (worn) (You found it on level 1 of the Dungeon) p - a +1 helmet (You found it on level 2 of the Dungeon) Jewellery k - an uncursed ring of resist corrosion {unknown} (You found it on level 1 of the Dungeon) o - an uncursed ring of protection from cold {unknown} (You found it on level 1 of the Dungeon) Wands c - a wand of flame (13) d - a wand of enslavement (11) e - a wand of random effects (33) Scrolls l - 2 scrolls of enchant armour {unknown} m - a scroll of teleportation {unknown} Potions i - a potion of lignification {unknown} n - a potion of brilliance {unknown} Comestibles b - 11 chunks of flesh {@w0} Skills: + Level 1.6 Fighting + Level 1.7 Short Blades + Level 2.4 Dodging + Level 1.8 Stealth + Level 3.3 Evocations You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History b - 11 chunks of flesh {@w0} (gained 3) Items here: )))))) [[ ÷÷÷ † You butcher the hobgoblin corpse. b - 12 chunks of flesh {@w0} (gained 1) Items here: )))))) [[ ÷÷÷÷ There isn't anything to butcher here. There isn't anything to butcher here. There isn't anything to butcher here. There isn't anything to butcher here. There isn't anything to butcher here. Items here: )))))) [[ ÷÷÷÷ p - a +1 helmet You start resting. Health restored: 26 Unknown command. Items here: )))))) [ ÷÷÷÷ Things that are here: a +0 hunting sling; 21 sling bullets; a goblin corpse You butcher the goblin corpse. b - 14 chunks of flesh {@w0} (gained 2) Things that are here: a +0 hunting sling; 21 sling bullets; a goblin skeleton q - 21 sling bullets You see here a +0 club. You start waiting. Done waiting. Okay, then. Unknown command. Unknown command. A goblin comes into view. It is wielding a +0 dagger and quivering 2 curare-tipped darts. The goblin shouts! You hear an angry hiss. x2 The goblin throws a curare-tipped dart. The curare-tipped dart barely misses you. Some of the chunks of flesh in your inventory have rotted away. The goblin throws a curare-tipped dart. The curare-tipped dart hits you. You are poisoned. You have difficulty breathing. You feel yourself slow down. You see here a curare-tipped dart. You take 5 damage, and have 21/26 hp. Aim: an adder (chance to defeat MR: 64%) The adder is charmed. You feel very sick. A leopard gecko comes into view. You take 3 damage, and have 18/26 hp. You feel sick. You take 2 damage, and have 16/26 hp. You feel sick. The goblin hits you but does no damage. You take 2 damage, and have 14/26 hp. You feel sick. Your adder bites the goblin. x2 The goblin dies! You feel sick. Your adder bites the leopard gecko. Items here: $ ( ) = † a +0 dagger a cursed ring of teleportation {+/*tele, !d} 32 gold pieces; a curare-tipped dart; a goblin corpse You take 2 damage, and have 12/26 hp. You butcher the goblin corpse. You feel sick. Your adder bites the leopard gecko. The leopard gecko is poisoned. Your adder poisons the leopard gecko! The leopard gecko bites your adder but does no damage. Your adder closely misses the leopard gecko. The leopard gecko bites your adder. Items here: $ % ( ) = ÷ a +0 dagger a cursed ring of teleportation {+/*tele, !d} 32 gold pieces; a curare-tipped dart; 2 chunks of flesh {@w0} a goblin skeleton You take 1 damage, and have 11/26 hp. You feel sick. The leopard gecko dies! You take 1 damage, and have 10/27 hp. You feel sick. You take 1 damage, and have 9/27 hp. Really attack your adder? You miss your adder. The adder is no longer charmed. You feel sick. The adder barely misses you. The adder bites you but does no damage. You hit the adder but do no damage. You feel sick. The adder bites you but does no damage. x2 You take 1 damage, and have 8/27 hp. You closely miss the adder. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder barely misses you. You take 3 damage, and have 5/27 hp. You barely miss the adder. You feel yourself speed up. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! The adder bites you but does no damage. You take 4 damage, and have 1/27 hp. Aim: an adder (heavily wounded) Okay, then. Unknown command. Aim: an adder (heavily wounded, chance to defeat MR: 64%) The adder struggles to resist. You die... ##. ... ## #.. ...## .... ### #.##..... #.. #.. .......# #..##.# #..... #...#.###.#.# #......S..# ###....).@# #.........# #.#.....### #!..(##..### #.....####..)# ....... ###.### ....... #.).# ....... ###.# ....... #.##### You could see an adder. Vanquished Creatures An ooze (D:1) 2 dart slugs (D:1) A leopard gecko (D:1) 3 giant cockroaches 8 goblins 4 hobgoblins 2 kobolds (D:1) A bat (D:1) 5 rats 27 creatures vanquished. Vanquished Creatures (collateral kills) An adder (D:2) A leopard gecko (D:2) A goblin (D:2) 3 creatures vanquished. Vanquished Creatures (others) Robin (D:2) A goblin (D:2) 2 creatures vanquished. Grand Total: 32 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hemabe the Human Artificer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 331 | D:1 | Reached XP level 2. HP: 9/21 MP: 4/4 919 | D:1 | Reached XP level 3. HP: 19/26 MP: 5/5 1279 | D:2 | Noticed Robin 1319 | D:2 | Your ally died 1534 | D:2 | HP: 5/27 [adder (2)] 1535 | D:2 | HP: 1/27 [adder (3)] 1536 | D:2 | Succumbed to an adder's poison Levels and vault maps discovered: D:1: dpeg_arrival_stonehenge_8_columns, layout_loops_corners, minmay_tiny_reverse_x D:2: layout_rooms, uniq_robin, uniq_crazy_yiuf_cottage Action || total -------------------------++------- Melee: Short sword || 102 Evoke: Wand || 8 Stab: Confused || 2 Eat: Ration || 1 Chunk || 1 Armor: Leather armour || 14 Ring mail || 22 Dodge: Dodged || 58 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 46 | 20 | 30.3 | 19 | 11 | 36.7 +---------+---------+-------+---------+---------+------- D:1 | 31 | 3 | 8.8 | 13 | 2 | 13.3 D:2 | 15 | 17 | 53.1 | 6 | 9 | 60.0 +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: dpeg_arrival_stonehenge_8_columns, layout_loops_corners, minmay_tiny_reverse_x D:2: layout_rooms, uniq_robin, uniq_crazy_yiuf_cottage Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 1.1 | 40.0 | 39.5 | 759.5 Dungeon | 100.0 | 100.0 | 1.1 | 40.0 | 39.5 | 759.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 33.0 Dungeon | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 33.0 +-------+-------+-------+-------+-------+----------------------