Dungeon Crawl Stone Soup version 0.26-a0-188-ga22346179c (webtiles) character file. Game seed: 7016713955539797171 0 hemabe71 the Charlatan (level 1, 0/15 HPs) Began as a Human Artificer on July 4, 2020. Slain by a goblin ... wielding a +0 dagger (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:07 (18 turns). hemabe71 the Charlatan (Human Artificer) Turns: 18, Time: 00:00:08 Health: 0/15 AC: 3 Str: 12 XL: 1 Next: 11% Magic: 1/1 EV: 12 Int: 11 God: Gold: 0 SH: 0 Dex: 13 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 leather armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 short sword (weapon) Armour b - a +0 leather armour (worn) Wands c - a wand of flame (15) d - a wand of enslavement (10) e - a wand of random effects (15) Comestibles f - a ration Skills: + Level 1.0 Fighting + Level 1.0 Short Blades + Level 2.0 Dodging + Level 1.0 Stealth + Level 3.0 Evocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Welcome, hemabe71 the Human Artificer. Will you be the one to retrieve the awesome Orb of Zot from the depths? Found a staircase leading out of the dungeon. A jackal comes into view. A jackal comes into view. Found a stone staircase leading down. A jackal comes into view. A jackal and a goblin come into view. The jackal bites you. You take 3 damage, and have 12/15 hp. You hit the jackal. The jackal bites you. The jackal bites you but does no damage. You take 1 damage, and have 11/15 hp. You hit the jackal. The goblin shouts! The jackal barks! You hear a shout! The jackal barely misses you. The jackal bites you. A kobold comes into view. It is wielding a +0 club. A kobold comes into view. It is wielding a +0 short sword. You take 1 damage, and have 10/15 hp. The kobold shouts! The jackal barks! You hit the jackal. The jackal bites you. x3 You take 5 damage, and have 5/15 hp. MASSIVE DAMAGE!! Aim: a jackal (heavily wounded, chance to defeat MR: 71%) The jackal struggles to resist. Aim: a jackal (heavily wounded, chance to defeat MR: 71%) The jackal is charmed. The jackal closely misses your jackal. Something bites your jackal. The goblin hits your jackal with a +0 dagger. Your jackal dies! Aim: a jackal (chance to defeat MR: 71%) The jackal struggles to resist. Aim: a jackal (chance to defeat MR: 71%) The jackal struggles to resist. The jackal bites you. * * * LOW HITPOINT WARNING * * * The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You take 4 damage, and have 1/15 hp. MASSIVE DAMAGE!! Unknown command. Aim: a jackal (chance to defeat MR: 71%) The jackal struggles to resist. The jackal barely misses you. The goblin hits you with a +0 dagger. You die... ... #..... ... ### .K... #.###.# .... #.....# ...#### ###.#.#.### ....... #.........# ....... #.#.#.#.#.###K...... #.#....hghK..... #.#.###.###.#@#....... #......<......#..>.... #.#.###.###.#.#......? #.#............. #.#.#.####...### ......# ...# #.# ### ...# ... ### You could see 2 jackals, a goblin and 2 kobolds. Vanquished Creatures (others) A jackal (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hemabe71 the Human Artificer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 1/1 17 | D:1 | HP: 1/15 [goblin/+0 dagger (3)] 18 | D:1 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: roderic_chinese_lattice_arrival, layout_basic, serial_forest, infiniplex_forest_corner_1, infiniplex_forest_clump_curved, infiniplex_forest_lined_1, infiniplex_forest_clump_curved, infiniplex_forest_clump_small, infiniplex_forest_lined_room_3, infiniplex_forest_straight_4, infiniplex_forest_lined_1, hex_tiny Action || total -------------------------++------- Melee: Short sword || 3 Evoke: Wand || 5 Armor: Leather armour || 1 Dodge: Dodged || 2 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 1 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 1 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: roderic_chinese_lattice_arrival, layout_basic, serial_forest, infiniplex_forest_corner_1, infiniplex_forest_clump_curved, infiniplex_forest_lined_1, infiniplex_forest_clump_curved, infiniplex_forest_clump_small, infiniplex_forest_lined_room_3, infiniplex_forest_straight_4, infiniplex_forest_lined_1, hex_tiny Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 27.8 | 18.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 27.8 | 18.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | N/A | N/A | 100.0 | 100.0 | 1.0 Dungeon | 100.0 | N/A | N/A | 100.0 | 100.0 | 1.0 +-------+-------+-------+-------+-------+----------------------