Dungeon Sprint DCSS version 0.26-a0-1025-g006ef2cfcc (webtiles) character file. Game seed: 7960347964355662785 0 hemabe71 the Charlatan (level 1, -2/15 HPs) Began as a Human Artificer on Dec 9, 2020. Slain by a necrophage (4 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:14 (22 turns). hemabe71 the Charlatan (Human Artificer) Turns: 22, Time: 00:00:14 Health: -2/15 AC: 3 Str: 12 XL: 1 Next: 0% Magic: 1/1 EV: 11 Int: 11 God: Gold: 0 SH: 0 Dex: 13 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 leather armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: no striking features a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 club (weapon) Armour b - a +0 leather armour (worn) Wands c - a wand of flame (13) (quivered) d - a wand of enslavement (14) e - a wand of random effects (12) Scrolls k - a scroll of blinking {!r} Potions f - a potion of curing g - a potion of heal wounds h - a potion of haste i - 2 potions of magic j - a potion of berserk rage {!q} Skills: + Level 1.0 Fighting + Level 2.0 Armour + Level 1.0 Dodging + Level 1.0 Stealth + Level 3.0 Evocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History Options error: Bad channel -- pray (HDAMessageColors.rc:28) Options error: Bad channel -- food (HDAMessageColors.rc:31) Options error: Bad object type '%}\|' for autopickup. (HilariousDeathArtist.rc:711) Welcome, hemabe71 the Human Artificer. Found a staircase leading out of the dungeon. You open the door. A merfolk siren comes into view. It is wielding a +1 spear of flaming. The merfolk siren shouts! Aim: a merfolk siren, wielding a +1 spear of flaming The bolt of poison hits the merfolk siren! The merfolk siren closely misses you. Aim: a merfolk siren, wielding a +1 spear of flaming (moderately wounded) The merfolk siren resists with almost no effort. The merfolk siren hits you from afar with a +1 spear of flaming. The merfolk siren burns you. You take 8 damage, and have 7/15 hp. MASSIVE DAMAGE!! Unknown command. Aim: a merfolk siren, wielding a +1 spear of flaming (moderately wounded) The merfolk siren suddenly stops moving! There is an open door here. The helpless merfolk siren fails to defend itself. You hit the merfolk siren. The helpless merfolk siren fails to defend itself. You hit the merfolk siren but do no damage. The helpless merfolk siren fails to defend itself. You hit the merfolk siren. The helpless merfolk siren fails to defend itself. You hit the merfolk siren but do no damage. The helpless merfolk siren fails to defend itself. You hit the merfolk siren. The helpless merfolk siren fails to defend itself. You hit the merfolk siren. The helpless merfolk siren fails to defend itself. You hit the merfolk siren. The helpless merfolk siren fails to defend itself. You hit the merfolk siren. The helpless merfolk siren fails to defend itself. You hit the merfolk siren. The helpless merfolk siren fails to defend itself. You hit the merfolk siren but do no damage. Aim: a merfolk siren, wielding a +1 spear of flaming (moderately wounded, paralysed, 0% to evade) The puff of flame hits the merfolk siren! The merfolk siren is no longer paralysed. The merfolk siren hits you but does no damage. Aim: a merfolk siren, wielding a +1 spear of flaming (heavily wounded, 36% to evade) The puff of flame hits the merfolk siren. The merfolk siren hits you with a +1 spear of flaming. * * * LOW HITPOINT WARNING * * * The merfolk siren burns you. * * * LOW HITPOINT WARNING * * * You take 6 damage, and have 2/15 hp. MASSIVE DAMAGE!! Aim: a merfolk siren, wielding a +1 spear of flaming (heavily wounded, chance to affect: 21%) The merfolk siren is charmed. You open the door. 4 necrophages come into view. The necrophage hits you. You die... ## ## ##. .## #..#..# ## #...# ##n# #'# #.n.##.## #$@m<.+ #.nn##.## ##.# #+# ## You could see 4 necrophages and a friendly merfolk siren (charmed). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | hemabe71 the Human Artificer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 15/15 MP: 1/1 1 | D | Noticed a merfolk siren 17 | D | HP: 2/15 [merfolk siren/+1 spear of flaming (2)] 21 | D | Noticed a necrophage 21 | D | Noticed a necrophage 21 | D | Noticed a necrophage 21 | D | Noticed a necrophage 22 | D | Slain by a necrophage Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_1, sprint2_obstacle_2, sprint2_obstacle_4, sprint2_obstacle_5, sprint2_obstacle_6, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total -------------------------++------- Melee: Club || 10 Evoke: Wand || 6 Stab: Paralysed || 10 Armor: Leather armour || 1 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 25 | 25 | 0 | 0 | 0 | 1 | 25.0 | Dungeon | 25 | 25 | 0 | 0 | 0 | 1 | 25.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 25 daAuts