Dungeon Sprint DCSS version 0.26-a0-1025-g006ef2cfcc (webtiles) character file. Game seed: 15921594104108608927 0 hemabe71 the Charlatan (level 1, 0/15 HPs) Began as a Human Artificer on Dec 9, 2020. Slain by a merfolk siren ... wielding a +0 spear (14 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:10 (10 turns). hemabe71 the Charlatan (Human Artificer) Turns: 10, Time: 00:00:10 Health: 0/15 AC: 3 Str: 12 XL: 1 Next: 0% Magic: 1/1 EV: 11 Int: 11 God: Gold: 0 SH: 0 Dex: 13 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 leather armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.07/turn (no ring) @: mesmerised A: no striking features a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 club (weapon) Armour b - a +0 leather armour (worn) Wands c - a wand of flame (8) (quivered) d - a wand of enslavement (15) e - a wand of random effects (13) Scrolls k - a scroll of blinking {!r} Potions f - a potion of curing g - a potion of heal wounds h - a potion of haste i - 2 potions of magic j - a potion of berserk rage {!q} Skills: + Level 1.0 Fighting + Level 2.0 Armour + Level 1.0 Dodging + Level 1.0 Stealth + Level 3.0 Evocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History Options error: Bad channel -- pray (HDAMessageColors.rc:28) Options error: Bad channel -- food (HDAMessageColors.rc:31) Options error: Bad object type '%}\|' for autopickup. (HilariousDeathArtist.rc:711) Welcome, hemabe71 the Human Artificer. Found a staircase leading out of the dungeon. You open the door. A merfolk siren comes into view. It is wielding a +0 spear. The merfolk siren shouts! The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! Unknown command. Aim: a merfolk siren, wielding a +0 spear (mesmerising) The merfolk siren easily resists. The merfolk siren chants its luring song. Aim: a merfolk siren, wielding a +0 spear (mesmerising) The fireball explodes! The fireball engulfs the merfolk siren! Aim: a merfolk siren, wielding a +0 spear (lightly wounded, mesmerising, 36% to evade) The puff of flame hits the merfolk siren. Aim: a merfolk siren, wielding a +0 spear (moderately wounded, mesmerising, 36% to evade) The puff of flame hits the merfolk siren! The merfolk siren hits you from afar with a +0 spear. You take 1 damage, and have 14/15 hp. Aim: a merfolk siren, wielding a +0 spear (moderately wounded, mesmerising, 36% to evade) The puff of flame hits the merfolk siren! The merfolk siren chants its luring song. Aim: a merfolk siren, wielding a +0 spear (severely wounded, mesmerising, 36% to evade) The puff of flame hits the merfolk siren. The merfolk siren chants its luring song. Aim: a merfolk siren, wielding a +0 spear (severely wounded, mesmerising, 36% to evade) The puff of flame misses the merfolk siren. The merfolk siren chants its luring song. Aim: a merfolk siren, wielding a +0 spear (severely wounded, mesmerising, 36% to evade) The puff of flame hits the merfolk siren! The merfolk siren chants its luring song. Unknown command. Aim: a merfolk siren, wielding a +0 spear (almost dead, mesmerising, 36% to evade) The puff of flame misses the merfolk siren. The merfolk siren hits you from afar with a +0 spear! Ouch! That really hurt! You die... ## ## ##. .## ..#.. .m. #'# ##@## +.<.+ ##.## #+# You could see a merfolk siren (mesmerising). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | hemabe71 the Human Artificer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 15/15 MP: 1/1 1 | D | Noticed a merfolk siren 10 | D | Slain by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_5, sprint2_obstacle_6, sprint2_obstacle_7, sprint2_obstacle_4, sprint2_obstacle_1, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total -------------------------++------- Evoke: Wand || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 10 | 10 | 0 | 0 | 0 | 1 | 10.0 | Dungeon | 10 | 10 | 0 | 0 | 0 | 1 | 10.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 10 daAuts