hemabe71 Level 1 of the Dungeon (0, 0, D:1) a +0 robe (5, 6, D:1) 10 stones (14, 23, D:1) a +0 dagger (15, -24, D:1) 16 stones (17, 36, D:1) a +0 robe (21, 15, D:1) 7 poisoned darts (21, 25, D:1) a +0 robe (25, 24, D:1) a +0 leather armour (26, -14, D:1) a +0 dagger (26, -3, D:1) a +0 dagger (44, 13, D:1) 22 stones (47, 16, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (1, 3, D:2) 22 stones (19, 23, D:2) a +0 dagger (20, -26, D:2) a +0 hunting sling (24, 25, D:2) a +0 dagger (31, -33, D:2) a +0 dagger (33, -15, D:2) a +0 club (39, 6, D:2) a +0 short sword (40, -6, D:2) a +0 leather armour (48, 7, D:2) 16 sling bullets (54, 7, D:2) a +0 dagger a +0 robe Level 3 of the Dungeon [Shop] Woca's Assorted Antiques a +1 hand axe of flaming (235 gold) a scroll of identify (38 gold) a +0 hand axe (57 gold) the +8 storm bow {elec, penet} (1105 gold) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. a phial of floods (760 gold) a scroll of enchant weapon (142 gold) a scroll of fog (38 gold) the ring of Rytole {rElec EV+4} (950 gold) [ring of evasion] EV: It affects your evasion (+4). rElec: It insulates you from electricity. a potion of resistance (190 gold) a scroll of magic mapping (66 gold) a +4 ring of slaying (1482 gold) (0, 0, D:3) a +0 dagger (5, -13, D:3) a +0 club (10, 4, D:3) a +0 club (26, -22, D:3) a +0 short sword a stone (32, -8, D:3) a +0 dagger (37, -6, D:3) a +0 quarterstaff Level 4 of the Dungeon [Shop] Esost's Antique Weapon Shop a +5 antimagic halberd (1014 gold) a +0 war axe (91 gold) a +0 club (26 gold) a +7 giant club (1006 gold) a +0 flail (91 gold) the +10 trident of Deaky {freeze, rElec rF+} (2009 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. rF: It protects you from fire. rElec: It insulates you from electricity. a +0 trident (91 gold) a +0 hunting sling (39 gold) a +0 spear (78 gold) a +0 war axe (91 gold) (0, 0, D:4) 20 stones (7, -24, D:4) a +0 robe (20, -31, D:4) a +0 giant club (23, -1, D:4) a +0 leather armour (27, -17, D:4) a +0 halberd (28, -16, D:4) a +0 club a +0 club a +0 whip a +0 robe a +0 club (42, 16, D:4) a +0 whip (46, 2, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 club (1, -1, D:5) a +0 whip (1, 0, D:5) a +0 flail (4, -30, D:5) a +0 leather armour (4, -29, D:5) a +0 club (4, -3, D:5) 21 stones (5, -29, D:5) a +0 robe a +0 dagger (5, -28, D:5) a +0 plate armour a +0 halberd (19, -24, D:5) 17 sling bullets (20, -18, D:5) a +0 chain mail a +0 trident (21, -20, D:5) a +0 spear (22, -34, D:5) a +0 club a +0 chain mail a +0 flail (22, -12, D:5) a +0 halberd (23, -20, D:5) a +0 robe (26, -16, D:5) a +0 whip (36, -21, D:5) 24 bolts (36, -1, D:5) a +0 falchion a +0 ring mail (37, -3, D:5) a +0 dagger a +0 robe (38, -3, D:5) a +0 trident a +0 leather armour (40, -20, D:5) a +0 whip a +0 leather armour (42, -16, D:5) a +0 whip Level 6 of the Dungeon (0, 0, D:6) 15 bolts (7, -1, D:6) a yak corpse (8, 5, D:6) a sky beast corpse (21, -5, D:6) 24 sling bullets (22, 3, D:6) a +0 giant club an ogre corpse (skeletalised by now) (25, 7, D:6) a +0 club (28, 1, D:6) a +0 spear (32, -7, D:6) a +0 war axe