hemabe71 Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (4, 20, D:1) a +0 club (7, 19, D:1) a +0 dagger (12, 1, D:1) 20 stones (14, 15, D:1) a +0 dagger (15, 15, D:1) a +0 club (18, 17, D:1) a stone a +0 short sword (19, 17, D:1) 23 stones (21, 25, D:1) a +0 club (36, 4, D:1) a +0 dagger (39, 0, D:1) a +0 club (39, 30, D:1) a +0 club (40, 0, D:1) a +0 short sword 5 stones (49, -9, D:1) a +0 club Level 2 of the Dungeon [Shop] Cusa Fue's Distillery a potion of haste (100 gold) a potion of mutation (80 gold) a potion of resistance (100 gold) a potion of curing (30 gold) a potion of curing (30 gold) (18, 15, D:2) a +0 dagger (18, 17, D:2) a +0 club (19, 12, D:2) 23 stones (19, 15, D:2) a +0 dagger (22, 25, D:2) a +0 club a +0 dagger a +0 club a +0 dagger (23, 23, D:2) a +0 club a +0 dagger (24, -15, D:2) a +0 club (39, 8, D:2) a +0 plate armour a +0 ring mail a +0 ring mail a +0 robe (39, 9, D:2) a +0 chain mail a +0 chain mail a +0 animal skin (42, 17, D:2) a +0 rapier (43, -15, D:2) 18 stones (61, -8, D:2) a +0 mace Level 3 of the Dungeon [Shop] Ezoumyv's Jewellery Boutique a ring of willpower (325 gold) an amulet of regeneration (390 gold) a ring of willpower (325 gold) a +4 ring of protection (468 gold) a ring of magical power (260 gold) a +6 ring of intelligence (760 gold) the amulet "Duhaypp" {rPois rF++ rC- Regen+ SInv} (726 gold) [amulet of regeneration] rF: It greatly protects you from fire. rC: It makes you vulnerable to cold. rPois: It protects you from poison. SInv: It lets you see invisible. Regen: It increases your rate of health regeneration. (0, 0, D:3) 2 gold pieces (1, -1, D:3) a gold piece (1, 0, D:3) a gold piece (2, 0, D:3) a gold piece (5, 9, D:3) a +0 whip 5 stones (8, -9, D:3) a +0 dagger (16, -18, D:3) a +0 whip a stone (16, -10, D:3) an adder corpse (skeletalised by now) (16, 13, D:3) a +0 mace (21, -23, D:3) a +0 short sword (22, -23, D:3) a +0 quarterstaff (25, -31, D:3) a +0 short sword a +0 dagger (30, 1, D:3) a +0 mace (30, 3, D:3) a +0 mace (32, 0, D:3) a +0 mace (32, 1, D:3) a +0 mace (32, 2, D:3) a +0 club (32, 3, D:3) a +0 mace (33, 1, D:3) a +0 mace (33, 2, D:3) a +0 mace (33, 3, D:3) a +0 mace (34, 1, D:3) a +0 mace (34, 2, D:3) a +0 mace (43, 3, D:3) the +6 mace of Skirmishing {protect, *Rage rF+ Str+2} It grants its wielder temporary protection when it strikes (+7 to AC). Str: It affects your strength (+2). rF: It protects you from fire. *Rage: It berserks you when you make melee attacks (+20% chance).