hexaflexagon Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (2, -49, D:1) a +0 club (8, -21, D:1) a +0 club (14, -42, D:1) 22 sling bullets (34, -27, D:1) a +0 club (34, -19, D:1) a +0 club a +0 club (36, -27, D:1) a +0 dagger (37, -33, D:1) a +0 short sword (37, -27, D:1) a +0 club (38, -28, D:1) a +0 robe (39, -27, D:1) a cursed -2 dagger (46, -24, D:1) a +0 whip Level 2 of the Dungeon (2, -1, D:2) a +0 club (9, -24, D:2) a +0 ring mail a +0 hand axe (11, -9, D:2) a +0 club (11, -6, D:2) a +0 club (12, -29, D:2) a +0 hand axe (12, -28, D:2) a +0 whip (14, -21, D:2) a +0 dagger (16, 7, D:2) a +0 short sword (18, -31, D:2) a +0 leather armour (19, -18, D:2) a +0 flail (27, -19, D:2) a +0 club (31, -10, D:2) a +0 leather armour a +0 whip (36, -15, D:2) a +0 war axe (39, -24, D:2) a +0 club (44, -28, D:2) a +0 dagger (45, -11, D:2) a +0 mace (49, -16, D:2) a +0 whip (49, -10, D:2) a +0 whip (53, -21, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (0, 1, D:3) 30 bolts (4, -12, D:3) a +0 dagger (5, -11, D:3) a +0 flail a +0 hand axe a +0 leather armour a +0 club a +0 hand axe a +0 leather armour a +0 flail (9, -4, D:3) a cursed -1 whip (22, -3, D:3) a +0 dagger (24, 19, D:3) a +0 club (24, 22, D:3) a +0 club (26, 1, D:3) a +0 club (28, -10, D:3) a +0 club a +0 leather armour (28, -3, D:3) 34 bolts (30, 2, D:3) a +0 flail (39, 9, D:3) 26 bolts Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour a -3 ring of dexterity (2, -27, D:4) a +0 robe (5, -19, D:4) a +0 short sword a +0 mace a +0 robe a cursed +0 dagger (9, -20, D:4) a +0 chain mail (25, -26, D:4) a +0 naga barding (32, 7, D:4) a +0 leather armour (33, -13, D:4) a +0 club (37, -21, D:4) a +0 halberd (39, 4, D:4) a +0 mace (41, 2, D:4) a +0 ring mail (43, -16, D:4) a +0 whip (48, -22, D:4) a cursed -3 club Level 5 of the Dungeon (0, 0, D:5) an arrow (1, 0, D:5) a +0 shortbow 16 arrows (3, 13, D:5) a +0 giant club (13, 12, D:5) a +0 mace a +0 flail (16, 16, D:5) a +0 robe a +0 dagger (17, 13, D:5) 20 bolts (19, 13, D:5) a +0 spear (20, -4, D:5) 9 gold pieces (28, 6, D:5) 17 sling bullets (29, 12, D:5) a +0 mace (32, 17, D:5) a +0 ring mail (37, 13, D:5) a +0 giant club (38, 10, D:5) a +0 giant spiked club (39, 13, D:5) 26 sling bullets (45, 5, D:5) a +0 short sword (49, -9, D:5) 19 arrows Level 6 of the Dungeon (0, 0, D:6) a +0 robe (1, 18, D:6) a +0 whip (6, 33, D:6) a +0 ring mail (7, 21, D:6) a +0 robe (14, 3, D:6) a +0 dagger (16, 3, D:6) a +0 hand axe (17, 3, D:6) a +0 club (19, 9, D:6) a +0 plate armour (20, 3, D:6) a +0 leather armour (22, 1, D:6) 23 arrows (23, 2, D:6) a +0 trident (39, 5, D:6) a +0 scale mail an arrow (40, 8, D:6) 19 arrows a cursed -1 shortbow (41, 26, D:6) a +0 trident Level 7 of the Dungeon [Shop] Siotodoumn's Weapon Boutique 11 stones (13 gold) a +0 antimagic trident (150 gold) the +9 scimitar of Sloth {flame, *Contam rPois Dex+7 Stlth+} (903 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+7). It protects you from poison. It causes magical contamination when unequipped. It makes you more stealthy. a +0 falchion (36 gold) a +0 hunting sling (18 gold) a +0 long sword (42 gold) 21 stones (25 gold) a +0 rapier (48 gold) 22 stones (26 gold) a +0 dagger (24 gold) 18 bolts (43 gold) a +0 war axe (42 gold) (11, -15, D:7) an arrow (16, -15, D:7) an arrow (19, 2, D:7) an uncursed staff of power (21, -7, D:7) 5 large rocks (23, -13, D:7) a +0 dagger (23, -12, D:7) a +0 whip (23, -11, D:7) 22 bolts (24, -13, D:7) a cursed -3 short sword (25, -13, D:7) a +0 short sword (26, -15, D:7) a +0 short sword (27, -12, D:7) a +0 giant club a +0 giant spiked club (31, 0, D:7) a +4 quarterstaff of chaos (35, -1, D:7) a +0 mace (38, -18, D:7) 9 arrows (38, -17, D:7) 11 arrows a cursed -3 shortbow (40, -21, D:7) an arrow (41, -20, D:7) an arrow (42, -11, D:7) a +0 club a +0 dagger a cursed +0 robe a +0 dagger (42, -10, D:7) a +0 scale mail a +0 leather armour a +0 trident (46, -3, D:7) a +1 shortbow of velocity (51, 12, D:7) a +0 flail (57, 3, D:7) a +0 whip a +0 short sword Level 8 of the Dungeon [Shop] Abaj's Book Shop a book of Unlife (780 gold) a book of Geomancy (420 gold) a book of Beasts (660 gold) a book of Cantrips (240 gold) a book of Battle (480 gold) a book of the Dragon (1080 gold) a book of Party Tricks (600 gold) a Young Poisoner's Handbook (480 gold) Sif Muna's Disquisition on Cloudy Dark Magic (900 gold) Spells Type Level a - Animate Skeleton Necromancy 1 b - Airstrike Air 4 c - Excruciating Wounds Charms/Necromancy 5 d - Conjure Ball Lightning Conjuration/Air 6 the Catalogue of Cold (614 gold) Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Throw Icicle Conjuration/Ice 4 c - Summon Ice Beast Ice/Summoning 4 d - Freezing Cloud Conjuration/Ice/Air 6 a book of Spatial Translocations (780 gold) (0, 0, D:8) a +0 mace (4, 34, D:8) 16 gold pieces (5, 32, D:8) 14 gold pieces (5, 38, D:8) a +0 whip (unseen) (6, 39, D:8) a cursed -2 war axe a +0 leather armour (7, 7, D:8) 9 arrows a +0 shortbow (9, 8, D:8) an arrow (10, 6, D:8) an arrow (11, 9, D:8) an arrow (15, 31, D:8) a +0 long sword (18, 17, D:8) a +0 long sword (31, 22, D:8) 12 sling bullets (41, -4, D:8) a +0 leather armour (41, 13, D:8) a +0 flail (41, 42, D:8) 15 poisoned needles (46, 36, D:8) 10 sling bullets (50, 34, D:8) 20 arrows (52, 29, D:8) 13 bolts (53, 8, D:8) a +0 giant spiked club Level 9 of the Dungeon (0, 0, D:9) an uncursed staff of death (0, 1, D:9) a scroll of remove curse (1, 2, D:9) 22 gold pieces (2, 2, D:9) a +2 amulet of reflection (3, 2, D:9) 20 gold pieces (4, 0, D:9) an uncursed staff of wizardry (4, 1, D:9) 28 gold pieces (6, 6, D:9) a scroll of enchant weapon (10, 18, D:9) a +0 giant club a +0 giant club (18, 8, D:9) 14 gold pieces (unseen) (18, 9, D:9) 20 gold pieces (19, 8, D:9) 20 stones (20, 8, D:9) the +2 pair of boots of the Assassin {Detection Stab+ Stlth++} It makes you much more stealthy. (20, 9, D:9) a scroll of random uselessness (26, 21, D:9) a bread ration (28, -6, D:9) a +0 short sword (30, -15, D:9) a +0 flail (31, -16, D:9) a +0 leather armour (32, -16, D:9) a +0 flail (33, -17, D:9) a +0 scale mail a +0 dagger (33, -16, D:9) a +0 short sword (33, 16, D:9) 3 large rocks (36, 26, D:9) a yak corpse (skeletalised by now) (38, 5, D:9) a poisoned javelin (38, 8, D:9) a poisoned javelin (40, 11, D:9) a poisoned javelin (43, 6, D:9) 21 sling bullets (52, 11, D:9) 24 bolts (53, -3, D:9) a +0 robe (56, -1, D:9) a +0 flail the Ecumenical Temple Level 1 of the Orcish Mines (0, 0, Orc:1) 28 gold pieces (1, -7, Orc:1) a gold piece (1, -1, Orc:1) a poisoned needle (2, -3, Orc:1) a poisoned needle (2, -2, Orc:1) a poisoned needle (still there?) 18 gold pieces (still there?) (4, -8, Orc:1) a poisoned needle (still there?) a curare-tipped needle (still there?) (4, -5, Orc:1) 26 gold pieces (7, -2, Orc:1) 14 gold pieces (9, -6, Orc:1) 29 gold pieces