hexalxvi Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (4, -11, D:1) a +0 dagger of speed (10, 10, D:1) a +0 robe (11, -16, D:1) a cursed -3 club (15, -25, D:1) a +0 club (18, -22, D:1) a +0 ring mail (24, -6, D:1) a +0 dagger (29, -26, D:1) a +0 club (35, 11, D:1) a +0 spear (39, 8, D:1) a +0 club (50, -19, D:1) a +0 club (50, 2, D:1) a +0 dagger (51, -18, D:1) a +0 leather armour (56, 0, D:1) a +0 club (59, -17, D:1) a +0 club (62, -9, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 hunting sling (8, 4, D:2) 17 arrows (17, -2, D:2) a +0 robe (19, -17, D:2) a +0 dagger (19, 25, D:2) a +0 club (21, -22, D:2) a +0 club a +0 club (22, -3, D:2) a +0 club (30, 19, D:2) a +0 club (49, -6, D:2) a +0 short sword (56, -6, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 whip (0, 11, D:3) a +0 club (17, -25, D:3) a +0 robe (18, -2, D:3) a +0 flail (20, 0, D:3) a throwing net a +0 club (23, -5, D:3) a +0 dagger (23, 0, D:3) a +0 halberd (24, 0, D:3) a +0 spear (25, 10, D:3) a +0 dagger (28, -13, D:3) a +0 leather armour (28, 17, D:3) a cursed -1 flail (36, 8, D:3) a +0 leather armour Level 4 of the Dungeon [Shop] Zuozomim's Distillery a potion of brilliance (44 gold) a potion of heal wounds (55 gold) a potion of heal wounds (55 gold) a potion of heal wounds (55 gold) a potion of degeneration (11 gold) 2 potions of curing (66 gold) a potion of invisibility (88 gold) a potion of brilliance (44 gold) (0, 0, D:4) a +0 robe a +0 dagger (1, 0, D:4) a +0 leather armour a +0 flail a +0 dagger a +0 robe (2, -20, D:4) a +0 club (6, 15, D:4) a +0 quarterstaff (12, -27, D:4) a +0 leather armour (16, 31, D:4) a +0 mace a +0 animal skin a +0 helmet (17, 31, D:4) a +0 dagger a +0 hunting sling a cursed -3 hunting sling a +0 dagger (19, 28, D:4) a cursed -2 club (19, 29, D:4) a +0 hunting sling (21, 19, D:4) a +0 robe (23, 28, D:4) a +0 dagger (41, -4, D:4) a +0 hunting sling Level 5 of the Dungeon (0, 0, D:5) a +0 war axe a +0 chain mail (1, 0, D:5) a +0 club a cursed -1 ring mail a cursed ring of loudness (2, 0, D:5) a +0 dagger a +0 robe (9, -10, D:5) a +0 plate armour (14, -10, D:5) a +0 ring mail (19, -12, D:5) a +0 dagger (19, -11, D:5) a +0 dagger (24, -31, D:5) a +0 leather armour (30, -30, D:5) a +0 club (30, -5, D:5) a +0 hunting sling (36, 18, D:5) 15 poisoned needles (39, 18, D:5) a +0 hunting sling Level 6 of the Dungeon [Shop] Gozag's Platinum Reserve the cursed +0 leather armour of Yphil {+Blink rPois rF- Regen+} (1020 gold) It makes you vulnerable to fire. It protects you from poison. It lets you blink. It increases your rate of regeneration. It has a curse placed upon it. the +1 robe of the First Continents {rC+ MR+ Str+3} (3160 gold) It affects your strength (+3). It protects you from cold. It affects your resistance to hostile enchantments. the ring "Ukivio" {*Drain rPois rF+ rC+ Dex+9} (5650 gold) [ring of protection from fire] It affects your dexterity (+9). It protects you from fire. It protects you from cold. It protects you from poison. It causes draining when unequipped. the -4 helmet "Puefis" {Dex+2} (10 gold) It affects your dexterity (+2). (0, 0, D:6) a +0 ring mail (0, 2, D:6) a +2 flail of crushing a +0 ring mail (4, -19, D:6) a +0 mace (29, 17, D:6) a +0 short sword (47, -3, D:6) a +0 cloak (50, 1, D:6) a +0 hand axe Level 7 of the Dungeon (0, 0, D:7) a +0 rapier (3, -15, D:7) a +0 giant club (28, 3, D:7) a +0 whip (32, -11, D:7) a +0 leather armour a +0 club (32, -10, D:7) a +0 robe a +0 dagger (37, -4, D:7) a +0 dagger a +0 robe (37, 6, D:7) a cursed ring of loudness (40, -16, D:7) a +0 centaur barding (45, -21, D:7) a +0 arbalest Level 8 of the Dungeon [Shop] Xeiso's Evil Emporium a book of Necromancy (420 gold) an uncursed staff of death (350 gold) a +3 great sword of pain (464 gold) a +1 scimitar of draining (198 gold) a +2 hand axe of chaos (243 gold) an uncursed staff of death (350 gold) a scroll of torment (105 gold) Kikubaaqudgha's Catalogue of Darkness (1306 gold) Spells Type Level a - Regeneration Charms/Necromancy 3 b - Excruciating Wounds Charms/Necromancy 5 c - Dispel Undead Necromancy 5 an uncursed staff of death (350 gold) a +0 demon blade (210 gold) (0, 0, D:8) a +0 robe a +0 long sword (1, -16, D:8) a +0 leather armour a +0 hunting sling a +0 quarterstaff (5, 12, D:8) 25 bolts (6, -18, D:8) a +0 leather armour (6, -12, D:8) a +0 hunting sling (13, -7, D:8) 2 arrows (13, -6, D:8) an arrow (13, -5, D:8) an arrow (14, -11, D:8) 20 arrows a +0 shortbow (14, -9, D:8) 2 arrows (14, 6, D:8) a +0 pair of boots (15, 7, D:8) a +0 dagger a +0 giant club a +0 giant spiked club (15, 8, D:8) a +0 dagger a +0 short sword (15, 9, D:8) a +2 dagger of distortion (16, 9, D:8) a +0 club (21, 14, D:8) a +0 giant club a +0 giant club (25, -3, D:8) a manual of Dodging (25, 20, D:8) a +0 giant club a +0 giant club (26, -3, D:8) a +3 blowgun (27, -3, D:8) the +0 troll leather armour of the Merchant {MR+ Regen+ Dex+2 Slay+5} It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It affects your resistance to hostile enchantments. It increases your rate of regeneration. (35, -10, D:8) a +0 mace (37, -10, D:8) a cursed -2 giant spiked club a +0 giant club (38, -4, D:8) 19 arrows (42, 5, D:8) a +0 whip (47, 28, D:8) a +0 dagger of chaos a +0 robe Level 9 of the Dungeon (9, -3, D:9) a +0 shortbow 19 arrows (11, -1, D:9) an arrow (12, 1, D:9) an uncursed ring of fire an uncursed amulet of rage a +1 ring of evasion (13, 1, D:9) a +0 shortbow 10 arrows (13, 5, D:9) an arrow (14, 3, D:9) an arrow (16, 38, D:9) an arrow (17, 39, D:9) 19 arrows a +0 shortbow (24, 47, D:9) a +0 dagger (25, 8, D:9) a +0 pair of boots (27, 27, D:9) a +0 falchion a +0 chain mail a +0 falchion a +0 leather armour a +2 whip of venom (27, 28, D:9) a cursed -2 flail a +0 chain mail (27, 29, D:9) a +0 club a cursed +0 leather armour (27, 32, D:9) a +0 ring mail a +0 dagger a +0 robe a +0 dagger a +0 trident a +0 chain mail (28, 10, D:9) 14 arrows (28, 26, D:9) a +0 club a +0 scale mail (29, 7, D:9) a +0 ring mail (44, 0, D:9) a cursed -1 quarterstaff (46, 17, D:9) a +0 giant spiked club (47, 17, D:9) a +1 scimitar of electrocution Level 10 of the Dungeon (0, 0, D:10) 24 arrows (1, -14, D:10) a +0 shortbow (2, 28, D:10) a +0 dire flail (3, 11, D:10) a +0 robe (8, 27, D:10) 16 bolts (12, 17, D:10) 17 poisoned needles (14, -12, D:10) a +2 shortbow of flaming 11 arrows (14, -10, D:10) an arrow (15, 18, D:10) a +0 hand axe a cursed -2 mace (15, 19, D:10) a +0 giant spiked club a +0 giant spiked club a +0 club (16, 20, D:10) a +0 dagger a +0 robe (36, 25, D:10) a cursed +0 leather armour (42, 18, D:10) a +0 giant club a +0 giant club (42, 19, D:10) a +0 giant club a +0 giant club (48, 1, D:10) a +0 giant spiked club a +0 giant club (48, 16, D:10) a +0 trident (51, 10, D:10) a +0 war axe (59, -16, D:10) a scroll of vulnerability (59, 20, D:10) a potion of degeneration (61, 30, D:10) a fan of gales Level 11 of the Dungeon (0, 0, D:11) a +1 flail of holy wrath (1, 0, D:11) a +0 flail (1, 2, D:11) a +0 halberd (2, 2, D:11) a +0 spear (5, 0, D:11) an arrow (6, 6, D:11) 20 arrows (unseen) (8, -2, D:11) a +0 flail (13, -23, D:11) a ration (13, 7, D:11) a +1 ring mail of poison resistance a +0 troll leather armour {Purgy} (14, -4, D:11) 5 tomahawks (15, -6, D:11) a +0 dagger (18, -4, D:11) 13 gold pieces (28, -19, D:11) 11 gold pieces Level 12 of the Dungeon (0, 0, D:12) a +0 shield (4, -3, D:12) 14 gold pieces (13, 20, D:12) 27 arrows (16, 32, D:12) a scroll of fear (18, 26, D:12) a +0 battleaxe of freezing (18, 27, D:12) a rime drake corpse (skeletalised by now) (29, 19, D:12) a ration (29, 29, D:12) a +0 dire flail (30, 35, D:12) a +0 hand axe (31, 37, D:12) a +0 giant spiked club a +0 giant club (32, 32, D:12) a +0 quarterstaff (49, 15, D:12) 5 large rocks (52, 11, D:12) a ration Level 13 of the Dungeon (2, 1, D:13) a +0 giant club (unseen) (4, 7, D:13) a stone (5, 4, D:13) 2 stones (still there?) a stone (still there?) (6, 4, D:13) a wand of iceblast (10) (unseen) (7, 4, D:13) a javelin (7, 6, D:13) a +0 shortbow (unseen) (9, 5, D:13) an arrow (10, 3, D:13) a +0 plate armour (13, -1, D:13) a +0 scimitar Level 14 of the Dungeon (0, 0, D:14) 9 gold pieces (5, -2, D:14) a +0 dire flail (unseen) (9, 6, D:14) 27 gold pieces the Ecumenical Temple (16, 0, Temple) the +8 lajatang of Demonkind {elec, MP+9 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your magic capacity (+9). It lets you see invisible. an ice cave (0, 0, IceCv) a stone