Dungeon Sprint DCSS version 0.31-a0-1236-gaa9e43cceb (webtiles) character file. Game seed: 2996178320972713201 49 hiems the Grave Robber (level 3, -7/19 HPs) Began as a Vampire Necromancer on Dec 15, 2023. Mangled by a water elemental (18 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:08:59 (546 turns). hiems the Grave Robber (Vampire Necromancer) Turns: 546, Time: 00:09:04 Health: -7/19 AC: 2 Str: 7 XL: 3 Next: 53% Magic: 7/7 EV: 13 Int: 19 God: Gold: 19 SH: 0 Dex: 14 Spells: 7/8 levels left rFire . . . i - +4 quarterstaff (chaos) rCold + + . (shield currently unavailable) rNeg + + + a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth +++++ (no ring) HPRegen 0.00/turn (no ring) MPRegen 0.10/turn %: no teleportation @: engulfed, bloodless, inhibited regen A: bloodless, fangs 3, see invisible, vampiric 2 a: Bat Form, Revivify You were in the Dungeon. You visited 1 branch You collected 19 gold pieces. Inventory: Hand Weapons i - a +4 quarterstaff of chaos (weapon) Armour a - a +0 robe (worn) h - a +0 robe j - a +0 cloak Scrolls g - a scroll of blinking l - a scroll of torment {unknown} m - 2 scrolls of identify o - a scroll of poison {unknown} p - a scroll of revelation {unknown} Potions b - 2 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste f - a potion of berserk rage k - 6 potions of mutation n - a potion of enlightenment {unknown} q - a potion of might {unknown} Skills: + Level 0.1 Staves + Level 3.1 Dodging + Level 4.1 Stealth + Level 3.3 Spellcasting + Level 7.6 Necromancy You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Necrotise Necr 100% 1d9 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 32% 2d8 1% 3 Animate Dead Necr 32% N/A 6% 4 Agony Necr 32% N/A 17% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Dithmenos Ru Yredelemnul Innate Abilities, Weirdness & Mutations You do not regenerate when monsters are visible. You are frail without blood (-20% HP). You can heal yourself when you bite living creatures. You are immune to poison. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are afflicted with vampirism and can become a bat while bloodless. Message History k - 2 potions of mutation; l - a scroll labelled HESUEF FETIOLO m - 2 scrolls of identify; k - 4 potions of mutation (gained 2) n - an emerald potion k - 5 potions of mutation (gained 1); o - a scroll labelled OLEACW DEOQ p - a scroll labelled VENOOSKOPS; k - 6 potions of mutation (gained 1) q - a bubbling brown potion There is an open door here. You open the door. A water elemental comes into view. Casting: Necrotise (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You begin bloodletting. You continue bloodletting. x5 HP restored. You become bloodless. Okay, then. Casting: Necrotise (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is an open door to the Ecumenical Temple, spattered with blood here. Casting: Necrotise (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You open the door. A necrophage and a necromancer come into view. Found 14 gold pieces. Found three altars. You open the door. A jelly comes into view. A shadow comes into view. There is an open door here. Casting: Necrotise (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The water elemental completely misses you. You hit the water elemental. You burn the water elemental. The water elemental is moderately damaged. The water elemental hits you! The water elemental engulfs you in water! The water elemental hits you!! Ouch! That really hurt! You die... ▓▓ ▓▓▓ .#### ##.# #### ....#####..# #__# .....#..#..# #np# ##...#..#..###+#+###'## ###..##'#..#..........# .##..###...'.⌠.E@.....# ##..####...#...######'# ##..###....#.⌠.# #W..# #...##.....#...# #...# ....#÷.....#+### #...# ..##.#.....# #...+ ..#####....# +..J# ▓▓▓ ▓▓▓▓▓▓ ▓▓▓▓▓ You could see a water elemental and a necromancer (asleep). Vanquished Creatures Crazy Yiuf (D) A human (D) 2 endoplasms (D) 2 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | hiems the Vampire Necromancer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 35 | D | Reached skill level 5 in Necromancy 105 | D | Noticed Crazy Yiuf 115 | D | Killed Crazy Yiuf 116 | D | Reached skill level 7 in Necromancy 116 | D | Reached XP level 2. HP: 19/19 MP: 3/6 116 | D | Gained mutation: You are afflicted with vampirism and can | become a bat while bloodless. [Vampire growth] 116 | D | Reached XP level 3. HP: 24/24 MP: 3/7 506 | D | Noticed a water elemental 535 | D | Found a basalt altar of Yredelemnul. 535 | D | Found a shadowy altar of Dithmenos. 535 | D | Found a sacrificial altar of Ru. 535 | D | Noticed a necrophage 535 | D | Noticed a necromancer 539 | D | Noticed a shadow 546 | D | Mangled by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_shoals_kraken, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_fortress, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Necromancy | 7 | 7.6 Spellcasting | 3 | 3.3 Dodging | 3 | 3.1 Stealth | 4 | 4.1 Staves | | 0.1 Action || total ---------------------------++------- Melee: Unarmed || 1 Quarterstaff || 13 Bite || 1 Cast: Necrotise || 13 Ability: Exsanguinate || 1 Use: Potion || 1 Armour: Robe || 9 Dodge: Dodged || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 549 | 510 | 39 | 379 | 0 | 1 | 549.0 | Dungeon | 549 | 510 | 39 | 379 | 0 | 1 | 549.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 549 daAuts