highc0 Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (8, -4, D:1) 4 arrows (12, -12, D:1) a +0 club (16, -15, D:1) 9 arrows (17, 18, D:1) a +0 dagger (33, 17, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 robe (17, 2, D:2) a +0 scythe a +0 robe (22, 8, D:2) a +0 club (26, 24, D:2) 9 arrows (32, 0, D:2) 19 arrows (39, 30, D:2) a +0 animal skin (40, 30, D:2) a +0 trident (41, 25, D:2) 10 arrows Level 3 of the Dungeon (0, 0, D:3) a +0 club a +0 leather armour (7, -5, D:3) a +0 war axe a +0 leather armour (9, 1, D:3) a +0 short sword (10, -5, D:3) a +0 mace (16, 1, D:3) a +0 club (21, -17, D:3) a +0 club (23, -18, D:3) a +0 short sword (24, -36, D:3) a +0 club (25, 0, D:3) a +0 club (26, -19, D:3) a +0 spear (34, -18, D:3) a +0 club (35, -6, D:3) a cursed -2 club a +0 robe (36, -13, D:3) a +0 spear (38, -2, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 flail a +0 ring mail (0, 1, D:4) a +0 war axe (0, 2, D:4) a +0 leather armour (14, -26, D:4) a +0 mace (33, 10, D:4) a +0 giant club (34, -19, D:4) a +0 hand axe (47, -18, D:4) a +0 giant club (52, 22, D:4) a +0 leather armour (53, -25, D:4) a +0 dagger (54, -13, D:4) 22 arrows (55, 18, D:4) a +0 pair of gloves Level 5 of the Dungeon (0, 0, D:5) 4 large rocks (2, -17, D:5) a +0 spear (2, 40, D:5) a +0 dagger a +0 animal skin (19, 25, D:5) 18 arrows (20, 19, D:5) a +0 ring mail (32, 8, D:5) a cursed +0 rapier a +0 leather armour (33, 12, D:5) a -1 morningstar (51, 10, D:5) a +0 robe (57, 6, D:5) a book of Changes Level 6 of the Dungeon (1, 3, D:6) a +0 falchion (7, -10, D:6) a +1 dire flail of crushing a +0 scale mail (32, -10, D:6) a +0 whip Level 7 of the Dungeon (0, 0, D:7) a +0 dagger (4, -10, D:7) a +0 war axe (24, -26, D:7) a +0 hand axe (37, -41, D:7) a +0 robe (41, -25, D:7) a +0 dagger a +0 robe (42, -25, D:7) a cursed -1 dagger a +0 robe (45, -25, D:7) a +0 falchion a +0 ring mail (50, 10, D:7) a +0 robe (57, -2, D:7) a +0 quarterstaff Level 8 of the Dungeon (0, 0, D:8) a +0 leather armour (8, 16, D:8) a +0 scale mail (9, 43, D:8) a +0 chain mail a +0 flail a +0 hand axe a +0 club a +0 leather armour a +0 mace 5 tomahawks of returning (11, 14, D:8) 8 tomahawks (22, 5, D:8) a +0 giant club (22, 7, D:8) a +0 robe (31, 30, D:8) a +0 robe (34, 16, D:8) a +0 hand axe (41, 38, D:8) 2 scrolls of amnesia (47, 21, D:8) a +0 short sword Level 9 of the Dungeon (0, 0, D:9) 2 tomahawks (4, -5, D:9) a +0 dagger a +0 robe a +0 whip (4, -4, D:9) a tomahawk (5, -5, D:9) a +0 mace (5, -3, D:9) a +0 war axe (7, -7, D:9) a +0 mace (9, -8, D:9) a +0 dagger a +0 robe (15, -6, D:9) a +0 short sword a tomahawk (16, -9, D:9) a tomahawk (18, -12, D:9) 2 tomahawks (30, -20, D:9) a cursed +0 giant club (31, -18, D:9) a +0 plate armour a +0 glaive (31, -17, D:9) a +0 dagger (32, -22, D:9) a +0 chain mail a +0 mace (32, -18, D:9) a +0 ring mail a +0 club (34, -12, D:9) a +0 robe a +0 dagger (35, -42, D:9) a book of Battle (44, -40, D:9) a +0 long sword (45, -39, D:9) a +1 falchion of electrocution a +0 chain mail (46, -44, D:9) a +0 plate armour 8 tomahawks a +0 hand axe (49, -13, D:9) a +0 dagger a +0 plate armour (53, -36, D:9) a +0 ring mail (53, -15, D:9) a cursed -2 club a +0 ring mail Level 10 of the Dungeon (0, 0, D:10) a +0 trident (0, 19, D:10) 25 stones (1, -4, D:10) a +0 giant spiked club a cursed -2 giant club (11, 14, D:10) an uncursed ring of teleportation (14, 5, D:10) a +0 dagger a +0 robe (14, 7, D:10) a +0 falchion Level 1 of the Lair of Beasts (0, 0, Lair:1) a scroll of random uselessness (23, -47, Lair:1) a +0 dagger (35, -25, Lair:1) 18 bolts (36, -30, Lair:1) a +0 long sword (40, -34, Lair:1) a +0 flail (45, -31, Lair:1) a +0 arbalest (46, -47, Lair:1) 2 scrolls of random uselessness (49, -32, Lair:1) a +0 giant spiked club (52, -19, Lair:1) the cursed +1 falchion "Seanysch" {flame, Fragile Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It will be destroyed if unequipped. It has a curse placed upon it. Level 2 of the Lair of Beasts (12, 10, Lair:2) an uncursed amulet of magic regeneration (17, 30, Lair:2) a +0 robe (27, -5, Lair:2) a +5 hand crossbow of freezing (28, 23, Lair:2) 21 arrows (29, 2, Lair:2) a +0 quarterstaff (39, 31, Lair:2) a +0 ring mail Level 3 of the Lair of Beasts (26, -18, Lair:3) a +0 ring mail (27, -41, Lair:3) 2 curare-tipped needles (35, 2, Lair:3) a potion of invisibility (37, 3, Lair:3) a ration (58, -26, Lair:3) a +0 morningstar (66, -19, Lair:3) a +0 chain mail (67, -34, Lair:3) a cursed -2 whip Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 leather armour (24, 55, Lair:4) 23 arrows (39, 14, Lair:4) a +0 plate armour (44, 47, Lair:4) a +0 club (50, -1, Lair:4) a +0 leather armour (63, 7, Lair:4) a scroll of random uselessness Level 5 of the Lair of Beasts (0, 0, Lair:5) a cursed +0 leather armour (7, -15, Lair:5) a book of Spatial Translocations (12, -7, Lair:5) a centaur skeleton (13, -11, Lair:5) a centaur skeleton (13, 17, Lair:5) a +1 antimagic halberd (22, -9, Lair:5) a scroll of random uselessness (23, -12, Lair:5) a +0 helmet (28, -7, Lair:5) a book of Burglary (28, 5, Lair:5) a +2 antimagic mace (41, -9, Lair:5) 16 arrows (66, -6, Lair:5) a cursed +0 falchion