Dungeon Crawl Stone Soup version 0.27-a0-341-g40fdf68bc5 (webtiles) character file. Game seed: 3539058416718548760 0 highc0 the Vexing (level 1, -5/10 HPs) Began as a Deep Elf Enchanter on Feb 14, 2021. Slain by a gnoll (9 damage) ... on level 1 of the Dungeon. The game lasted 00:00:37 (34 turns). highc0 the Vexing (Deep Elf Enchanter) Turns: 34, Time: 00:00:37 Health: -5/10 AC: 2 Str: 5 XL: 1 Next: 0% Magic: 4/6 EV: 13 Int: 19 God: Gold: 0 SH: 0 Dex: 15 Spells: 5/6 levels left rFire . . . SeeInvis . a - +1 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . d - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.10/turn (no ring) @: very slightly contaminated A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 dagger (weapon) b - a +0 mace Armour d - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} Skills: + Level 1.0 Short Blades - Level 2.4 Dodging + Level 3.6 Stealth - Level 3.0 Spellcasting + Level 4.0 Hexes You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level r - Corona Hex 20% 3% 1 Your spell library contained the following spells: Spells Type Power Failure Level Confusing Touch Hex 18% 9% 3 Tukima's Dance Hex 18% 9% 3 Ensorcelled Hibernation Hex/Ice 20% 10% 2 Dazzling Flash Conj/Hex 20% 21% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History The gnoll closely misses you. Casting: Corona (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You hit the gnoll but do no damage. The gnoll is lightly wounded. The gnoll hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? Okay, then. Unknown command. Casting: Corona (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll (lightly wounded, chance to affect: 65%) You miscast Corona. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll barely misses you. Casting: Corona (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll (lightly wounded, chance to affect: 65%) The gnoll is outlined in light. The gnoll misses you. You hit the gnoll but do no damage. The gnoll is lightly wounded. The gnoll misses you. You hit the gnoll but do no damage. The gnoll is lightly wounded. The gnoll closely misses you. You hit the gnoll. The gnoll is moderately wounded. You hit the gnoll. The gnoll is moderately wounded. The gnoll hits you! Ouch! That really hurt! You die... ##### #...# #.#.# #####.#g# ...#.#@# #.#.#.####.# ###..........# #....######### +............# #.......####)# #####...#### ...........# #.########.# You could see a gnoll (corona). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | highc0 the Deep Elf Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 34 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_up_and_down, layout_basic, serial_rivers, chequers_serial_rivers_large_a, chequers_serial_rivers_small_a, chequers_serial_rivers_micro_d, chequers_serial_rivers_room_a, chequers_serial_rivers_micro_c Action || total -------------------------++------- Melee: Dagger || 6 Cast: Corona || 1 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 33 | 33 | 0 | 0 | 17 | 1 | 33.0 | Dungeon | 33 | 33 | 0 | 0 | 17 | 1 | 33.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 33 daAuts