Dungeon Crawl Stone Soup version 0.27-a0-396-g03f4e8edb7 (webtiles) character file. Game seed: 13077833539624997459 1 highc0 the Vexing (level 1, 0/10 HPs) Began as a Deep Elf Enchanter on Feb 21, 2021. Slain by a goblin (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:15 (69 turns). highc0 the Vexing (Deep Elf Enchanter) Turns: 69, Time: 00:00:16 Health: 0/10 AC: 2 Str: 5 XL: 1 Next: 16% Magic: 5/6 EV: 13 Int: 19 God: Gold: 0 SH: 0 Dex: 15 Spells: 5/6 levels left rFire . . . SeeInvis . a - +1 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 dagger (weapon) Missiles c - 19 stones Armour b - a +0 robe (worn) Jewellery d - a ring of flight {unknown} Potions e - a potion of curing {unknown} Skills: + Level 1.0 Short Blades - Level 2.4 Dodging + Level 3.6 Stealth - Level 3.0 Spellcasting + Level 4.0 Hexes You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level r - Corona Hex 20% 3% 1 Your spell library contained the following spells: Spells Type Power Failure Level Confusing Touch Hex 18% 9% 3 Tukima's Dance Hex 18% 9% 3 Ensorcelled Hibernation Hex/Ice 20% 10% 2 Dazzling Flash Conj/Hex 20% 21% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Adjust to which letter? r - Corona Found an escape hatch in the floor. Found an escape hatch in the floor. You see here 19 stones. c - 19 stones d - a wooden ring e - a coppery potion Found 12 arrows. You see here 12 arrows. A hobgoblin comes into view. It is wielding a +0 club. A goblin comes into view. The goblin shouts! Casting: Corona (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin, wielding a +0 club (wandering, hasn't noticed you, chance to affect: 73%) The hobgoblin shouts! The hobgoblin barely resists. You see here 12 arrows. Casting: Corona (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a +0 club (chance to affect: 73%) The hobgoblin is outlined in light. The hobgoblin barely misses you. You hit the hobgoblin but do no damage. The hobgoblin closely misses you. You hit the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin hits you with a +0 club! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The goblin barely misses you. You hit the hobgoblin. You kill the hobgoblin! The goblin closely misses you. The goblin hits you. You die... .#########g..(..# #...##.# # #######.####.# #............# ##.#####.###..# ..............# ##.........### #.........# #.....@g..# ####...#### #...# ####...#### #.........# #.........# #.........# ####...#### #...# You could see a goblin. Vanquished Creatures A hobgoblin (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | highc0 the Deep Elf Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 69 | D:1 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_hallway, layout_loops_ring Action || total -------------------------++------- Melee: Dagger || 3 Cast: Corona || 2 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 68 | 68 | 0 | 0 | 34 | 1 | 68.0 | Dungeon | 68 | 68 | 0 | 0 | 34 | 1 | 68.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 68 daAuts