hitsuchi Level 1 of the Dungeon (3, 12, D:1) 13 stones (7, 34, D:1) a cursed -3 dagger (9, -1, D:1) a +0 dagger (11, 2, D:1) a stone (12, 3, D:1) a stone (12, 37, D:1) a +0 club (14, 31, D:1) a +0 cloak (17, 38, D:1) 6 poisoned darts (25, 40, D:1) a +0 whip (30, 39, D:1) 7 curare-tipped darts (33, 13, D:1) a +0 club (48, 3, D:1) a +0 club (58, 26, D:1) a +0 hunting sling Level 2 of the Dungeon (6, -6, D:2) a +0 mace (8, -17, D:2) a +0 leather armour (14, -29, D:2) 13 poisoned darts (21, -36, D:2) a cursed -2 club (29, -31, D:2) a +0 dagger a +0 leather armour (34, -34, D:2) 27 stones (35, -27, D:2) a +0 plate armour (35, -1, D:2) 20 stones (53, -1, D:2) a +0 club a +0 hunting sling Level 3 of the Dungeon (7, -1, D:3) a +0 dagger a +0 robe (7, 33, D:3) 16 stones (13, 32, D:3) a +0 dagger (15, 24, D:3) 24 stones (20, 23, D:3) a cursed +0 chain mail (24, -2, D:3) a +0 dagger (25, 6, D:3) 27 stones (27, -2, D:3) 10 bolts (30, -6, D:3) 20 stones (30, 26, D:3) 2 boomerangs (33, 21, D:3) a +0 scythe a +0 robe of positive energy (34, 5, D:3) a +0 robe a +0 dagger (37, 24, D:3) 24 stones (39, 2, D:3) 17 stones (41, 27, D:3) 18 arrows (42, 18, D:3) 6 datura-tipped darts (43, 6, D:3) 17 bolts (47, -2, D:3) a +0 war axe (48, 11, D:3) 14 poisoned darts (56, -2, D:3) a +4 quarterstaff of chaos a +0 cloak (57, 25, D:3) a +0 short sword (58, -4, D:3) a +0 mace Level 4 of the Dungeon (0, 0, D:4) a +0 hunting sling (1, 25, D:4) a +0 shield (8, 0, D:4) a +0 club (8, 3, D:4) a +0 trident (23, 11, D:4) 7 stones (24, 0, D:4) a +0 short sword (26, -4, D:4) a +0 pair of gloves (28, 10, D:4) a +0 giant club (28, 32, D:4) a +0 dagger a +0 ring mail (34, 2, D:4) 11 poisoned darts (40, 4, D:4) 24 stones (40, 34, D:4) 19 stones (50, 16, D:4) 8 stones Level 5 of the Dungeon (29, -14, D:5) a +1 hunting sling of flaming (29, -5, D:5) a +0 chain mail (37, -27, D:5) a +0 broad axe Level 6 of the Dungeon (0, 0, D:6) the +4 hand axe "Lebu" {freeze, rN+ Int+4 Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It affects your dexterity (+2). It protects you from negative energy. (9, -2, D:6) 6 stones (13, -23, D:6) a +0 war axe (16, -33, D:6) a +0 scale mail (16, -32, D:6) a +1 dagger of draining a +0 robe (24, -43, D:6) a +0 shortbow (41, -10, D:6) a +0 hand axe (43, -32, D:6) a +0 war axe (45, -31, D:6) 16 sling bullets (54, -3, D:6) 19 stones Level 7 of the Dungeon (0, 0, D:7) 10 stones (6, 32, D:7) a +0 giant spiked club (14, 35, D:7) a +0 club (40, 32, D:7) 16 sling bullets (44, 45, D:7) a +0 pair of boots (54, 6, D:7) a +0 trident (58, 52, D:7) 18 stones (62, 25, D:7) 20 arrows (66, 20, D:7) a +0 dagger (66, 21, D:7) a +0 short sword 5 stones (66, 22, D:7) 2 stones (67, 20, D:7) a +0 short sword 2 stones Level 8 of the Dungeon (6, 0, D:8) the +0 buckler of the Country {Dex+3} It affects your dexterity (+3). (6, 5, D:8) a +0 short sword a +0 chain mail (11, -5, D:8) a +0 dagger a +0 robe (11, -1, D:8) a +0 giant club (20, 6, D:8) a +0 whip a +0 robe (21, 25, D:8) a +0 mace (23, -10, D:8) a +0 spear (23, 18, D:8) a +2 helmet of see invisible (23, 23, D:8) 29 stones (24, -25, D:8) a +0 rapier (24, -10, D:8) a +0 whip a +0 halberd (25, 19, D:8) an arrow (25, 22, D:8) a +2 scimitar of electrocution (29, 12, D:8) a +0 shortbow 9 arrows (31, -9, D:8) 20 arrows (32, 13, D:8) an arrow (33, 13, D:8) a cursed -2 war axe (35, -13, D:8) a +0 robe (36, 30, D:8) a +0 dagger a +0 robe (37, 30, D:8) a +0 glaive a +0 plate armour (38, 30, D:8) a +0 dagger a +0 robe (39, 0, D:8) a +0 plate armour (40, 30, D:8) a +0 dagger (43, 21, D:8) a +0 dagger (44, 21, D:8) an uncursed amulet of harm (45, 22, D:8) a +0 halberd (50, -13, D:8) 15 stones (52, 4, D:8) a +0 quarterstaff (53, 3, D:8) 33 stones Level 9 of the Dungeon [Shop] Jeboiwk's Book Boutique a book of Flames (420 gold) a book of Battle (480 gold) a book of Flames (420 gold) a manual of Throwing (1324 gold) a book of Conjurations (360 gold) a book of Necromancy (360 gold) a book of Misfortune (240 gold) a book of Misfortune (240 gold) a book of the Warp (1080 gold) a book of Conjurations (360 gold) (5, -15, D:9) a +2 robe of cold resistance a +1 whip of flaming (6, -13, D:9) a +0 leather armour (12, -10, D:9) a +0 whip (14, -12, D:9) a +0 hand axe (21, -39, D:9) a +0 hand axe a +0 leather armour (22, -38, D:9) a +0 dagger a +0 robe (23, -39, D:9) a +0 dagger a +0 leather armour (23, 10, D:9) 17 sling bullets (23, 13, D:9) 17 poisoned darts (24, -39, D:9) a +0 trident (30, 3, D:9) a +0 leather armour (31, -13, D:9) 15 bolts (44, -5, D:9) 19 arrows (54, -15, D:9) a +0 rapier Level 10 of the Dungeon (0, 0, D:10) 5 curare-tipped darts (0, 4, D:10) a potion of lignification (1, 7, D:10) a ration (3, 4, D:10) a +0 quarterstaff (6, 2, D:10) 2 curare-tipped darts (12, -13, D:10) a +0 long sword 7 boomerangs a +0 plate armour a +0 club a +0 chain mail an orc corpse an orc corpse (12, -12, D:10) a +0 short sword a +0 leather armour an orc skeleton the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) 22 stones (7, 3, Lair:1) a scroll of fear (25, 37, Lair:1) a +1 dagger of pain (30, 13, Lair:1) a scroll of torment (30, 14, Lair:1) a scroll of immolation (31, 13, Lair:1) the +1 dagger of Jejakepav {flame, rPois rN++ Str-4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-4). It protects you from poison. It greatly protects you from negative energy. (32, 13, Lair:1) the cursed -1 cloak "Curumargh" {rElec} It insulates you from electricity. It has a curse placed upon it. (32, 14, Lair:1) 11 sling bullets