Dungeon Crawl Stone Soup version 0.34-a0-35-g6dd01c98c1 (webtiles) character file. Game seed: 2818765772142156179 63 ho4 the Shield-Bearer (level 3, 0/33 HPs) Began as a Mountain Dwarf Fighter on May 4, 2025. Slain by an orc priest ... wielding a +0 mace (3 damage) ... on level 3 of the Dungeon. The game lasted 00:03:51 (1846 turns). ho4 the Shield-Bearer (Mountain Dwarf Fighter) Turns: 1846, Time: 00:03:51 Health: 0/33 AC: 9 Str: 18 XL: 3 Next: 89% Magic: 0/3 EV: 6 Int: 14 God: Gold: 141 SH: 4 Dex: 11 Spells: 2/2 levels left rFire . . . a - +0 flail rCold . . . c - +0 buckler rNeg . . . s - +0 chain mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... p - amulet of guardian spirit Stlth f - +6 ring of intelligence HPRegen 0.25/turn (no ring) MPRegen 0.08/turn %: guardian spirit @: no status effects A: runic magic, artefact enchanting a: Convert to Beogh Skills: + Level 3.7 Fighting * Level 3.6 Maces & Flails + Level 3.8 Armour + Level 3.8 Shields You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 0% 1d3 54% 1 Mercury Arrow Conj/Alch 0% 2d5 67% 2 Frozen Ramparts Ice 0% 1d1 88% 3 Hailstorm Conj/Ice 0% 3d5 88% 3 Launch Clockwork Bee Frge 0% N/A 88% 3 Eringya's Surprising Cr Summ 0% N/A 99% 4 Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Inventory: Hand Weapons a - a +0 flail (weapon) Missiles j - 20 stones (quivered) q - 3 boomerangs Armour c - a +0 buckler (worn) s - a +0 chain mail (worn) Jewellery f - a +6 ring of intelligence (worn) p - an amulet of guardian spirit (worn) Scrolls h - 2 scrolls of immolation {unknown} l - a scroll of enchant weapon {unknown} m - a scroll of teleportation {unknown} n - a scroll of noise {unknown} o - a scroll of vulnerability {unknown} r - a scroll of revelation {unknown} Potions b - a potion of magic {unknown} d - 3 potions of might e - a potion of resistance {unknown} g - a potion of invisibility {unknown} i - a potion of mutation {unknown} k - a potion of curing {unknown} #.#.###.##.# ##.#.#......# #....#.#.#..# #..........# #####.#.#.## ##.....### #....#...# ###.###.###.# ##...##?## . .###..#.##o## ..!.........# ...........## .~~.....$..# ~..~.......# ~..~..~~...~# ..~..~..~..~~# ..~.⌠~..~..~~# You could see an orc priest. Message History You finish putting on your amulet of guardian spirit. You feel your power drawn to a protective spirit. p - an amulet of guardian spirit (worn) You feel clever. f - a +6 ring of intelligence (worn) Done exploring. There is a stone staircase leading down here. You climb downwards. You hear the sound of rushing water. There is an entrance to a sewer on this level. Hurry and find it before the portal rusts away! Found 2 gold pieces. There is a stone staircase leading up here. You now have 127 gold pieces (gained 2). Found a mace. A ball python comes into view. Found a long runed staff. The ball python hisses angrily. The ball python moves out of view. You sock the ball python! You kill the ball python! No target in view! Found a flail. You see here a staff of earth. An endoplasm comes into view. The endoplasm freezes you. You are frozen. You barely miss the endoplasm. The endoplasm hits you but does no damage. You completely miss the endoplasm. The endoplasm barely misses you. You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm hits you but does no damage. You hit the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You block the endoplasm's attack. You hit the endoplasm. You kill the endoplasm! No target in view! You hear the slow rusting of a very distant drain. HP restored. Found an escape hatch in the floor. Found a stone staircase leading up. A ball python comes into view. The ball python hisses angrily. You see here 10 gold pieces. Found a fizzy green potion. You hit the ball python. You kill the ball python! No target in view! You now have 137 gold pieces (gained 10). b - a fizzy green potion You now have 141 gold pieces (gained 4). You hear the slow rusting of a drain nearby. An orc comes into view. It is wielding a +1 flail of protection. A jackal comes into view. The jackal barks! You hear a shout! The jackal stops to sniff the ground. You block the orc's attack. You barely miss the orc. You block the orc's attack. The orc hits you but does no damage. An orc priest comes into view. It is wielding a +0 mace. You hit the orc. The orc is heavily wounded. The orc priest looks encouraged for a moment. The orc hits you with a +1 flail of protection. The jackal barely misses you. You barely miss the orc. The orc is heavily wounded. The jackal bites you but does no damage. The orc hits you with a +1 flail of protection! The orc priest shouts, "Beogh offers mercy even to people such as you. Join us and be reborn!" (press Y on the ability menu to convert to Beogh) The orc attacks as it pursues you! The orc hits you but does no damage. The jackal bites you but does no damage. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. You are too injured to fight recklessly! You are too injured to fight recklessly! You miss the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. You hit the jackal. You kill the jackal! You hit the orc. The orc is severely wounded. The orc hits you but does no damage. x2 You sock the orc! You kill the orc! The orc priest barely misses you. You see here a +1 flail of protection. You barely miss the orc priest. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! * * * LOW HITPOINT WARNING * * * You hit the orc priest. The orc priest is heavily wounded. The orc priest hits you with a +0 mace. You die... Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ho4 the Mountain Dwarf Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 1/1 142 | D:1 | Reached XP level 2. HP: 24/26 MP: 2/2 1001 | D:2 | Reached XP level 3. HP: 24/31 MP: 3/3 1846 | D:3 | Slain by an orc priest Levels and vault maps discovered: D:1: psy_arrival_whirlpool, layout_basic D:2: layout_rooms, minmay_increasing_density D:3: cheibrodos_helix_gallery, layout_loops_ring, nicolae_wu_jian_wuxing_cycle, mainiacjoe_sewer_entry_somewhere_in_here_1, serial_shops, shop, basic_ecumenical_altar, minmay_liquid_box, hangedman_decor_diamond_cutter, guppyfry_early_orc_mine Vanquished Creatures An adder (D:2) 2 dart slugs (D:1) 2 ribbon worms (D:2) 6 endoplasms (D:1 D:2 D:3) 3 giant cockroaches (D:1 D:2) 4 hobgoblins (D:1 D:2) 3 jackals (D:2 D:3) 2 orcs (D:2 D:3) 3 quokkas (D:1 D:2) 6 ball pythons (D:1 D:2 D:3) 3 bats (D:2) A frilled lizard (D:2) 2 goblins (D:1) 5 kobolds (D:1 D:2) 4 rats (D:1 D:2) 47 creatures vanquished. Action || total ---------------------------++------- Melee: Flail || 164 Throw: Stone || 2 Armour: Scale mail || 110 Chain mail || 14 Dodge: Dodged || 70 Block: Buckler || 35 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1888 | 1836 | 52 | 36 | 1411 | 3 | 629.3 | Dungeon | 1888 | 1836 | 52 | 36 | 1411 | 3 | 629.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 898 daAuts D:2: 865 daAuts D:3: 124 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 30.3 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 30.3 +-------+-------+-------+-------+-------+----------------------