Dungeon Crawl Stone Soup version 0.34-a0-38-g30d31c9650 (webtiles) character file. Game seed: 8589314831626239522 36 ho4 the Poker (level 3, 28/28 HPs) Began as a Merfolk Gladiator on May 6, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:01:49 (1009 turns). ho4 the Poker (Merfolk Gladiator) Turns: 1009, Time: 00:01:50 Health: 28/28 AC: 9 Str: 16 XL: 3 Next: 37% Magic: 3/3 EV: 12 Int: 7 God: Gold: 114 SH: 0 Dex: 15 Spells: 2/2 levels left rFire . . . a - +0 trident rCold + . . (no offhand) rNeg . . . b - +0 leather armour rPois . c - +0 helmet rElec . (no cloak) rCorr . g - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth + h - +4 ring of protection HPRegen 0.24/turn s - ring of protection from cold MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities Skills: + Level 2.6 Fighting * Level 5.2 Polearms - Level 2.0 Throwing * Level 4.8 Dodging You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Volatile Blastmotes Fire/Tloc 0% 2d10 86% 3 Vhi's Electric Charge Tloc/Air 0% N/A 99% 4 Gell's Gavotte Tloc 0% 2d(11-16) 100% 6 Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin j - 14 stones Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) g - a +0 pair of gloves (worn) Jewellery h - a +4 ring of protection (worn) s - a ring of protection from cold (worn) Scrolls f - 3 scrolls of torment {unknown} l - a scroll of fog {unknown} m - a scroll of identify {unknown} n - a scroll of poison {unknown} o - a scroll of vulnerability {unknown} p - a scroll of silence {unknown} q - a scroll of enchant weapon {unknown} r - a scroll of revelation {unknown} Potions i - a potion of ambrosia {unknown} k - a potion of might {unknown} t - a potion of haste {unknown} u - a potion of curing {unknown} ######......####### .# ...................# ..# ...................#..# #...............<..#.# .....................# ...........###.......# ...........# #.......# ...........#####...#### .......?..............# ###### #.....................# .....# #.....................# .....# #.....###.............# .....# #..... ..............# .###.# #..... ###...........# .....# ##.... #...........# .....# P##.... #...........+ .....#####.>. #.[.........# There were no monsters in sight! Message History a +0 dagger; a goblin skeleton You climb downwards. Found a book of Movement. There is a stone staircase leading up here. No target in view! No target in view! You pick up a book of Movement and begin reading... You add the spells Volatile Blastmotes, Vhi's Electric Charge and Gell's Gavotte to your library. A hobgoblin comes into view. A hobgoblin is nearby! Found a scroll labelled IQIFRI URUZ. You puncture the hobgoblin! You kill the hobgoblin! o - a scroll labelled VEFA APHIRCHE p - a scroll labelled IQIFRI URUZ q - a scroll labelled ZAIFIXESUI r - a scroll labelled GEYWNO FUOCOM A rat comes into view. Found an escape hatch in the ceiling. The rat squeaks loudly. Found a peridot ring. You reach to attack! You closely miss the rat. You closely miss the rat. The rat closely misses you. You barely miss the rat. The rat bites you but does no damage. You barely miss the rat. The rat barely misses you. You hit the rat. You kill the rat! No target in view! You now have 103 gold pieces (gained 6). There is an escape hatch in the ceiling here. You now have 110 gold pieces (gained 7). s - a ring of protection from cold s - a ring of protection from cold (worn) Found a stone staircase leading down. You now have 114 gold pieces (gained 4). You see here a +0 mace. j - 14 stones (gained 2) Found a stone staircase leading up. There is a stone staircase leading up here. A dart slug comes into view. You reach to attack! You hit the dart slug. The dart slug is heavily wounded. You hit the dart slug. The dart slug is severely wounded. The dart slug bites you but does no damage. You hit the dart slug. The dart slug is almost dead. The dart slug bites you but does no damage. You puncture the dart slug! You kill the dart slug! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2 You see here a dart slug corpse. Found an escape hatch in the floor. Found a stone staircase leading down. You open the door. There is an open door here. There is a stone staircase leading down here. As you open the large door, it creaks loudly! You hear a shout! A hobgoblin comes into view. Found an emerald potion. There is a large open door here. Found a ring mail. There is a large open door here. Found a grey potion. You hit the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin misses you. You barely miss the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin hits you but does no damage. You puncture the hobgoblin! You kill the hobgoblin! No target in view! No target in view! t - an emerald potion u - a grey potion Found a stone staircase leading up. An adder comes into view. The adder hisses angrily. An adder is nearby! You puncture the adder! The adder is almost dead. The adder misses you. The adder closely misses you. You barely miss the adder. The adder is almost dead. The adder barely misses you. You closely miss the adder. The adder is almost dead. The adder bites you but does no damage. The adder closely misses you. You closely miss the adder. The adder is almost dead. The adder barely misses you. You hit the adder. You kill the adder! No target in view! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ho4 the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 66 | D:1 | Found a faded altar of an unknown god. 221 | D:1 | Reached XP level 2. HP: 23/23 MP: 2/2 578 | D:1 | Reached skill level 5 in Polearms 930 | D:2 | Reached XP level 3. HP: 28/28 MP: 3/3 1009 | D:2 | Quit the game Levels and vault maps discovered: D:1: amcnicky_arrival_flooded_fountain, layout_basic, hellmonk_ecumenical_altar_pennies_from_heaven, chequers_serial_rivers_small_3 D:2: layout_basic, serial_aquarium, aquarium_bridge_square [aquarium_subvault_wall, aquarium_subvault_wall, aquarium_subvault_bridge, aquarium_subvault_bridge], aquarium_bridge_square [aquarium_subvault_bridge, aquarium_subvault_window, aquarium_subvault_window, aquarium_subvault_bridge], aquarium_window_1, aquarium_window_2, aquarium_window_2, aquarium_view_2f, aquarium_view_2f, aquarium_pool_corner, minmay_split_cup_large Vanquished Creatures An adder (D:2) 2 dart slugs (D:1 D:2) 3 endoplasms (D:1) 4 hobgoblins (D:1 D:2) 3 jackals (D:1) A ball python (D:1) 4 bats (D:1) 3 frilled lizards (D:1) A goblin (D:1) 3 rats (D:1 D:2) 25 creatures vanquished. Action || total ---------------------------++------- Melee: Trident || 66 Stab: Sleeping || 2 Armour: Leather armour || 19 Dodge: Dodged || 25 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1004 | 976 | 28 | 0 | 784 | 2 | 502.0 | Dungeon | 1004 | 976 | 28 | 0 | 784 | 2 | 502.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 720 daAuts D:2: 284 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 26.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 26.0 +-------+-------+-------+-------+-------+----------------------