Dungeon Crawl Stone Soup version 0.34-a0-38-g30d31c9650 (webtiles) character file. Game seed: 13766119730164098877 88 ho4 the Ducker (level 4, -3/35 HPs) Began as a Merfolk Gladiator on May 6, 2025. Killed by divine providence ... invoked by an orc priest (10 damage) ... on level 3 of the Dungeon. The game lasted 00:02:48 (1465 turns). ho4 the Ducker (Merfolk Gladiator) Turns: 1465, Time: 00:02:49 Health: -3/35 AC: 4 Str: 14 XL: 4 Next: 53% Magic: 4/4 EV: 13 Int: 7 God: Gold: 40 SH: 0 Dex: 17 Spells: 3/3 levels left rFire . . . a - +0 long sword rCold . . . (no offhand) rNeg . . . b - +0 leather armour rPois . c - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: Convert to Beogh Skills: + Level 3.0 Fighting * Level 4.4 Long Blades - Level 2.0 Throwing * Level 5.3 Dodging You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Hex/Fire 0% N/A 87% 3 Starburst Conj/Fire 0% 6d3 100% 6 Fulsome Fusillade Conj/Alch 0% (3-5)d5 100% 8 Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Inventory: Hand Weapons a - a +0 long sword (weapon) Missiles d - 3 throwing nets e - a javelin k - 26 stones (quivered) Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Wands o - a wand of flame (7) Scrolls g - a scroll of blinking {unknown} i - 2 scrolls of poison {unknown} j - a scroll of noise {unknown} l - a scroll of fear {unknown} m - a scroll of identify {unknown} n - a scroll of teleportation {unknown} Potions f - 2 potions of curing {unknown} h - a potion of moonshine {unknown} p - a potion of heal wounds q - a potion of berserk rage {unknown} r - a potion of attraction {unknown} s - a potion of brilliance {unknown} #.# #.# ##### #.#######... #.#≈≈≈≈##.# ##~≈≈≈≈≈≈~~# #≈≈≈≈≈≈≈≈≈≈####.# ###≈≈≈≈≈≈≈≈≈≈≈....# ##)#≈≈≈#####~~###..# #..≈≈≈≈#...#.?o....# ##.~≈≈≈#._.'.####.## #.~≈≈≈#...### ...~≈≈≈##### ####≈≈≈≈≈≈≈≈ ##≈≈~≈≈≈≈ ..~~≈≈≈≈ ...~~≈≈# .....### You could see an orc priest. Message History You kill the kobold! Your Fighting skill increases to level 3! No target in view! HP restored. k - 26 stones (gained 1) Things that are here: a +0 whip; a +0 short sword; a kobold corpse Found a stone staircase leading up. An endoplasm comes into view. The endoplasm quivers. You slash the endoplasm! You kill the endoplasm! No target in view! No target in view! A quokka comes into view. A quokka is nearby! A quokka is nearby! The quokka bites you. You closely miss the quokka. The quokka closely misses you. The quokka bites you but does no damage. You miss the quokka. The quokka misses you. You barely miss the quokka. The quokka misses you. You hit the quokka. The quokka is moderately wounded. The quokka bites you. The quokka misses you. You closely miss the quokka. The quokka is moderately wounded. The quokka bites you but does no damage. You closely miss the quokka. The quokka is moderately wounded. The quokka bites you but does no damage. The quokka bites you. You slash the quokka! You kill the quokka! No target in view! You open the door. There is an open door here. You open the door. There is an open door here. s - a metallic green potion A kobold comes into view. It is wielding a +0 dagger. The kobold moves out of view. Your legs become a tail as you enter the water. The kobold shouts! No target in view! Found a faded altar of an unknown god. The kobold hits you but does no damage. You closely miss the kobold. The kobold hits you but does no damage. You closely miss the kobold. The kobold barely misses you. You barely miss the kobold. The kobold barely misses you. The kobold hits you but does no damage. You barely miss the kobold. The kobold misses you. You hit the kobold. You kill the kobold! No target in view! As you open the door, it creaks loudly! You hear a shout! x2 There is an open door here. An orc priest comes into view. It is wielding a +0 dagger. There is a faded altar of an unknown god here. The orc priest mumbles some strange prayers to Beogh against you. Pain shoots through your body! There is an open door here. The orc priest looks braver for a moment. You hit the orc priest. The orc priest is moderately wounded. The orc priest closely misses you. You completely miss the orc priest. The orc priest is moderately wounded. The orc priest hits you with a +0 dagger. You barely miss the orc priest. The orc priest is moderately wounded. The orc priest hits you but does no damage. You hit the orc priest. The orc priest is heavily wounded. The orc priest hits you but does no damage. The orc priest misses you. You hit the orc priest. The orc priest is heavily wounded. The orc priest closely misses you. You barely miss the orc priest. The orc priest is heavily wounded. The orc priest barely misses you. You closely miss the orc priest. The orc priest is heavily wounded. The orc priest hits you but does no damage. You hit the orc priest. The orc priest is almost dead. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! * * * LOW HITPOINT WARNING * * * The orc priest shouts, "Surrender to Beogh and we'll let you live!" (press Y on the ability menu to convert to Beogh) You hit the orc priest but do no damage. The orc priest is almost dead. The orc priest invokes the aid of Beogh against you. Pain shoots through your body! * * * LOW HITPOINT WARNING * * * The orc priest invokes the aid of Beogh against you. Beogh smites you! You die... Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Uskayaw Shops: D:2 ! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ho4 the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 131 | D:1 | Reached XP level 2. HP: 17/23 MP: 2/2 348 | D:1 | Reached XP level 3. HP: 25/28 MP: 3/3 873 | D:2 | Reached skill level 5 in Dodging 873 | D:2 | Reached XP level 4. HP: 33/34 MP: 4/4 982 | D:2 | Found Naena's Distillery. 991 | D:2 | Bought a potion of heal wounds for 96 gold pieces 1094 | D:2 | Found a hide-covered altar of Uskayaw. 1431 | D:3 | Found a faded altar of an unknown god. 1465 | D:3 | Killed from afar by an orc priest Levels and vault maps discovered: D:1: dpeg_arrival_rhombi, layout_basic D:2: layout_basic, basic_altar, serial_shops, shop D:3: layout_loops_corners, nicolae_ecumenical_lake_church Vanquished Creatures A hound (D:2) 2 dart slugs (D:1) A ribbon worm (D:2) 5 endoplasms (D:1 D:2 D:3) A giant cockroach (D:2) 7 hobgoblins (D:1 D:2 D:3) 11 jackals (D:1 D:2) 2 quokkas (D:2 D:3) 2 ball pythons (D:1 D:2) 9 bats (D:1 D:2) 2 frilled lizards (D:1 D:2) 7 kobolds (D:1 D:2 D:3) 2 rats (D:1 D:2) 52 creatures vanquished. Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Long sword | 91 | 47 || 138 Throw: Stone | 1 | || 1 Stab: Sleeping | 2 | || 2 Armour: Leather armour | 56 | 22 || 78 Dodge: Dodged | 71 | 27 || 98 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1486 | 1451 | 35 | 79 | 1034 | 3 | 495.3 | Dungeon | 1486 | 1451 | 35 | 79 | 1034 | 3 | 495.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 671 daAuts D:2: 552 daAuts D:3: 262 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 42.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 42.0 +-------+-------+-------+-------+-------+----------------------