Dungeon Crawl Stone Soup version 0.34-a0-44-g7535fbcc0e (webtiles) character file. Game seed: 3566372096330775484 79 ho4 the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on May 17, 2025. Slain by an ogre ... wielding a +0 giant club (24 damage) ... on level 3 of the Dungeon. The game lasted 00:07:42 (1838 turns). ho4 the Conjurer (Deep Elf Conjurer) Turns: 1838, Time: 00:07:42 Health: 0/24 AC: 3 Str: 4 XL: 4 Next: 16% Magic: 8/11 EV: 12 Int: 25 God: Gold: 53 SH: 0 Dex: 13 Spells: 3/10 levels left rFire . . . l - +0 dagger (freeze) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . j - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities Skills: - Level 3.2 Dodging - Level 3.2 Stealth + Level 3.7 Spellcasting * Level 5.2 Conjurations * Level 0.3 Translocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 30% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 12% N/A 12% 2 Call Imp Summ 8% N/A 14% 2 Jinxbite Hex 8% N/A 14% 2 Fulminant Prism Conj/Alch 8% 3d6 32% 4 Yara's Violent Unravell Hex/Alch 2% 3d3 95% 5 Enfeeble Hex 2% N/A 100% 7 Sphinx Sisters Hex/Summ 2% N/A 100% 7 Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Inventory: Hand Weapons l - a +0 dagger of freezing (weapon) Armour a - a +0 robe (worn) j - a +0 helmet (worn) Wands h - a wand of charming (11) Scrolls c - a scroll of fear {unknown} e - a scroll of identify {unknown} Potions b - a potion of magic d - a potion of brilliance {unknown} f - a potion of heal wounds {unknown} g - a potion of attraction {unknown} i - a potion of mutation {unknown} k - 2 potions of might {unknown} ...#.......# #.#######. .ß...ß...ß.# #.# #. ...#...#...# #.# #. #.###.###..# #.# ## ...#...#...# #.######## .ß...ß...ß.### #......... ...#...#.....## #########. #.###.###.....####### #. ...#...#...##..O?...## #. .ß...ß...ß.##.#####..# #. .......#...#..# ##.# #. #.......#..†.## #.# ######. ).#####...#### #.######...... ## ##### #........####. #..####### #. #.......>. #. ##>.....## #. You could see an ogre. Message History Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a frilled lizard (100% to hit) The magic dart hits the frilled lizard! You kill the frilled lizard! There is a stone staircase leading down here. You see here a frilled lizard corpse. You now have 53 gold pieces (gained 10). Found a stone staircase leading down. Found an escape hatch in the floor. A giant cockroach comes into view. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a giant cockroach (asleep, 100% to hit) The magic dart hits the giant cockroach. You kill the giant cockroach! An endoplasm and a ball python come into view. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! The ball python hisses angrily. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a ball python (100% to hit) The magic dart hits the ball python. You kill the ball python! A ball python comes into view. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a ball python (wandering, hasn't noticed you, 100% to hit) The magic dart hits the ball python. The ball python is moderately wounded. The ball python hisses angrily. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a ball python (moderately wounded, 100% to hit) The magic dart hits the ball python. The ball python is heavily wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a ball python (heavily wounded, 100% to hit) The magic dart hits the ball python. You kill the ball python! You see here a ball python corpse. Found a long sword. A hobgoblin comes into view. A hobgoblin is nearby! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a hobgoblin (asleep, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin shouts! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a hobgoblin (moderately wounded, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is almost dead. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a hobgoblin (almost dead, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! f - a fuming puce potion You pick up a book of Minor Magic and begin reading... You add the spells Blink and Call Imp to your library. A goblin comes into view. It is wielding a +0 dagger. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (asleep, 100% to hit) The magic dart hits the goblin. You kill the goblin! An ogre comes into view. It is wielding a +0 giant club. The ogre shouts! Sorry, you're not good enough to have a special ability. Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Okay, then. Unknown command. Okay, then. Okay, then. An ogre is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (90% to hit) You focus your ray upon the ogre. The searing ray hits the ogre! The ogre is moderately wounded. (Press . to maintain the ray.) The searing ray hits the ogre! The ogre is severely wounded. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 ( Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ho4 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 176 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 315 | D:1 | Learned a level 2 spell: Searing Ray 892 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/9 945 | D:2 | Reached skill level 5 in Conjurations 992 | D:2 | Found Poush's Weapon Boutique. 1386 | D:2 | Identified the +0 scale mail "Letten" {Harm rElec} 1537 | D:3 | Reached XP level 4. HP: 24/24 MP: 7/11 1577 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 1588 | D:3 | Found a faded altar of an unknown god. 1818 | D:3 | Noticed an ogre 1838 | D:3 | Slain by an ogre Levels and vault maps discovered: D:1: ncdulo_lavacross, layout_loops_ring, grunt_decor_one_mirror D:2: layout_basic, serial_shops, nicolae_shop's_first_dollar D:3: layout_basic, serial_shops, nicolae_square_shop, shapermc_ecumenical_altar_totnotflames, minmay_misc_feat_four_crosses, lemuel_flame_loot_1 Vanquished Creatures 2 adders (D:2) 2 dart slugs (D:1 D:2) A ribbon worm (D:2) 5 endoplasms (D:1 D:2 D:3) 5 giant cockroaches (D:1 D:2 D:3) 9 hobgoblins (D:1 D:2 D:3) 3 quokkas (D:1 D:2 D:3) 6 ball pythons (D:1 D:2 D:3) 4 bats (D:1) 5 frilled lizards (D:1 D:2 D:3) 10 goblins (D:1 D:2 D:3) 6 kobolds (D:1 D:2) 5 rats (D:1 D:2 D:3) 63 creatures vanquished. Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 85 | 17 || 102 Searing Ray | 2 | 1 || 3 Armour: Robe | 5 | 1 || 6 Dodge: Dodged | 7 | || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1836 | 1808 | 28 | 197 | 1347 | 3 | 612.0 | Dungeon | 1836 | 1808 | 28 | 197 | 1347 | 3 | 612.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 812 daAuts D:2: 715 daAuts D:3: 307 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 37.7 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 37.7 +-------+-------+-------+-------+-------+----------------------