Dungeon Crawl Stone Soup version 0.34-a0-67-g04553db0ad (webtiles) character file. Game seed: 1559324639561744375 6 ho4 the Ducker (level 1, -3/17 HPs) Began as a Merfolk Gladiator on May 22, 2025. Slain by a gnoll ... wielding a +0 whip (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:18 (124 turns). ho4 the Ducker (Merfolk Gladiator) Turns: 124, Time: 00:00:19 Health: -3/17 AC: 4 Str: 14 XL: 1 Next: 90% Magic: 1/1 EV: 12 Int: 7 God: Gold: 50 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . a - +0 long sword rCold . . . (no offhand) rNeg . . . b - +0 leather armour rPois . c - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.07/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities Skills: + Level 2.4 Fighting * Level 3.6 Long Blades - Level 2.0 Throwing - Level 4.0 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Inventory: Hand Weapons a - a +0 long sword (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Scrolls f - a scroll of identify {unknown} ....# ########.....# #......#.....# ###+##### #............. #. ........# #............. #..........# #.........#... #..........# #.........# #..........# #..†......# #..........# #.?)...#### #..........###j.....# ##.#######...........# .........#####.......# ##'#####.# ##).....## P#.#PPP#.# #........# P#.#P⌠P#.# #........# P#.#PPP#.# ##........# ##.#####.## #.........# You could see a gnoll. Message History No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! HP restored. Things that are here: a rat corpse; a hobgoblin corpse You now have 21 gold pieces (gained 8). Found a stone staircase leading down. A kobold comes into view. It is wielding a +0 dagger. The kobold shouts! Found 12 gold pieces. The kobold hits you but does no damage. You slash the kobold! You kill the kobold! No target in view! No target in view! No target in view! No target in view! No target in view! You now have 38 gold pieces (gained 17). Things that are here: a +0 dagger; 5 stones f - a scroll labelled QOGI TOH MEN A kobold comes into view. It is wielding a +0 whip. A kobold is nearby! The kobold shouts! A giant cockroach comes into view. You closely miss the kobold. The kobold hits you with a +0 whip. The kobold hits you but does no damage. You closely miss the kobold. The kobold barely misses you. You barely miss the kobold. The kobold closely misses you. You slash the kobold! You kill the kobold! You hit the giant cockroach. The giant cockroach is severely wounded. The giant cockroach barely misses you. The giant cockroach bites you but does no damage. You hit the giant cockroach. You kill the giant cockroach! No target in view! No target in view! No target in view! You now have 50 gold pieces (gained 12). You see here a giant cockroach corpse. A gnoll comes into view. It is wielding a +0 whip. A gnoll is nearby! A gnoll is nearby! A gnoll is nearby! The gnoll shouts! A gnoll is nearby! You see here a giant cockroach corpse. The gnoll hits you with a +0 whip. You barely miss the gnoll. The gnoll barely misses you. You hit the gnoll but do no damage. The gnoll hits you with a +0 whip. You barely miss the gnoll. The gnoll misses you. You hit the gnoll. The gnoll is lightly wounded. The gnoll closely misses you. You barely miss the gnoll. The gnoll is lightly wounded. The gnoll hits you with a +0 whip. The gnoll barely misses you. You hit the gnoll. The gnoll is heavily wounded. The gnoll hits you but does no damage. You hit the gnoll but do no damage. The gnoll is heavily wounded. The gnoll hits you with a +0 whip. You hit the gnoll but do no damage. The gnoll is heavily wounded. The gnoll hits you but does no damage. You completely miss the gnoll. The gnoll is heavily wounded. The gnoll misses you. The gnoll closely misses you. You closely miss the gnoll. The gnoll is heavily wounded. The gnoll barely misses you. You closely miss the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 whip. You hit the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 whip. You die... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ho4 the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 124 | D:1 | Slain by a gnoll Levels and vault maps discovered: D:1: beargit_arrival_greenhouse, layout_basic Vanquished Creatures A quokka (D:1) A frilled lizard (D:1) A giant cockroach (D:1) A hobgoblin (D:1) 2 kobolds (D:1) 2 rats (D:1) 8 creatures vanquished. Action || total ---------------------------++------- Melee: Long sword || 43 Armour: Leather armour || 25 Dodge: Dodged || 26 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 133 | 133 | 0 | 0 | 66 | 1 | 133.0 | Dungeon | 133 | 133 | 0 | 0 | 66 | 1 | 133.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 133 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 9.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 9.0 +-------+-------+-------+-------+-------+----------------------