hornqvist Level 1 of the Dungeon (0, 0, D:1) a +0 short sword 3 stones (29, 0, D:1) 23 bolts of frost (0, 1, D:1) a cursed -1 short sword (2, 1, D:1) a stone (14, 1, D:1) 18 stones (32, 1, D:1) a +0 short sword (21, 3, D:1) a +0 dagger (12, 5, D:1) a +0 whip (13, 6, D:1) a +0 club (16, 7, D:1) a +0 leather armour (1, 10, D:1) a +0 club (21, 12, D:1) a +0 club (43, 16, D:1) a +0 dagger (14, 25, D:1) a +0 club (6, 33, D:1) 10 arrows (10, 33, D:1) a +0 short sword (12, 33, D:1) a stone (13, 33, D:1) a stone (14, 33, D:1) a stone (15, 33, D:1) a stone (18, 33, D:1) a stone (8, 34, D:1) a +0 club (0, 43, D:1) a +0 whip (46, 50, D:1) 20 stones (-1, 53, D:1) a +0 spear Level 2 of the Dungeon (0, 0, D:2) a +0 robe (-17, 5, D:2) 24 bolts (27, 5, D:2) 9 stones (0, 7, D:2) a +0 hunting sling (37, 8, D:2) a +0 club (3, 9, D:2) a +0 dagger (26, 12, D:2) 24 stones (15, 13, D:2) a cursed -3 dagger (-21, 14, D:2) a +1 centaur barding (-19, 14, D:2) a +0 chain mail (1, 14, D:2) 22 stones (-18, 24, D:2) a +0 scythe a +0 robe (0, 29, D:2) a +0 short sword (-16, 34, D:2) a +0 club Level 3 of the Dungeon (37, 6, D:3) a stone (34, 8, D:3) a +0 leather armour (37, 8, D:3) a stone (37, 10, D:3) a cursed -2 hunting sling 10 stones (13, 11, D:3) 16 arrows (0, 15, D:3) a +0 club (25, 15, D:3) 9 poisoned needles (20, 24, D:3) a +0 trident (20, 25, D:3) a +0 trident a cursed +0 chain mail (21, 26, D:3) a +0 dagger a +0 robe (21, 27, D:3) a +0 whip a +0 scale mail (11, 30, D:3) a +0 club (25, 31, D:3) 19 stones (1, 36, D:3) a +0 dagger (33, 36, D:3) a +0 chain mail (27, 37, D:3) a +0 falchion (27, 38, D:3) a +0 flail a +0 hand axe (27, 39, D:3) a +0 club a +0 mace a +0 vampiric war axe a +0 leather armour a cursed -2 dagger a +0 robe (27, 40, D:3) a +0 dagger a +0 robe Level 4 of the Dungeon [Shop] Vahytadapt's Antique Weapon Emporium a +0 trident (77 gold) a +0 rapier (88 gold) a +1 halberd of holy wrath (88 gold) the +8 morningstar of the Desert {flame, -Cast +Blink rF+} (198 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It lets you blink. It prevents spellcasting. a +0 long sword (77 gold) a +0 quarterstaff (88 gold) a +1 mace of protection (66 gold) a +0 quarterstaff (88 gold) a +0 shortbow (66 gold) a +0 rapier (88 gold) a +1 quarterstaff of protection (88 gold) a +0 whip (55 gold) (0, 0, D:4) a +0 club (-23, 3, D:4) a +0 ring mail (29, 13, D:4) 19 stones (-8, 24, D:4) 18 bolts (20, 24, D:4) a +0 club (16, 27, D:4) a +0 war axe (9, 39, D:4) a wand of magic darts (21) (21, 39, D:4) a +3 ring mail a +1 pair of gloves (-18, 42, D:4) a +0 spear Level 5 of the Dungeon (-1, 1, D:5) a +0 giant club (8, 14, D:5) a +0 hunting sling (11, 15, D:5) a jackal corpse (skeletalised by now) (3, 18, D:5) a +0 shortbow (-9, 19, D:5) 22 stones (-7, 22, D:5) a +0 club (-9, 24, D:5) a +0 falchion a +0 leather armour (-12, 26, D:5) a jackal corpse (-13, 27, D:5) a jackal corpse (3, 29, D:5) a scorpion corpse (13, 32, D:5) a +0 club (-22, 40, D:5) a royal jelly