hornqvist Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (-4, 1, D:1) 10 poisoned needles (-6, 3, D:1) 13 stones (2, 3, D:1) a +0 club a +0 club a +0 dagger (-20, 8, D:1) a +0 short sword (-19, 8, D:1) a +0 club (-24, 9, D:1) 18 arrows (-7, 10, D:1) a cursed +0 robe (-7, 11, D:1) a +0 robe (-17, 12, D:1) 20 sling bullets (3, 13, D:1) a +0 spear (15, 14, D:1) a +0 club (-8, 16, D:1) a +0 ring mail (-25, 17, D:1) a +0 dagger (-4, 17, D:1) a +0 helmet (-3, 17, D:1) 26 arrows (-15, 30, D:1) a +0 club (12, 30, D:1) a +0 short sword (-20, 31, D:1) 12 poisoned needles (-15, 31, D:1) a +0 club (1, 34, D:1) a stone (2, 35, D:1) a stone (-28, 36, D:1) a +0 dagger (3, 37, D:1) a +0 short sword a stone Level 2 of the Dungeon (0, 0, D:2) a +0 scale mail (9, 3, D:2) a +0 dagger (39, 7, D:2) 16 sling bullets (60, 8, D:2) 3 stones (11, 10, D:2) a +0 dagger (61, 10, D:2) a stone (54, 14, D:2) 18 stones (31, 17, D:2) a +2 dagger of protection (11, 21, D:2) a +0 club (44, 22, D:2) a +0 leather armour (50, 27, D:2) 8 tomahawks (9, 28, D:2) a +0 club (34, 29, D:2) a +0 dagger (18, 36, D:2) 27 sling bullets Level 3 of the Dungeon (0, 0, D:3) a +0 whip (-14, 6, D:3) 2 needles of slowing (5, 8, D:3) a +0 hand axe (-6, 11, D:3) a +0 flail (-12, 13, D:3) 26 stones (-24, 16, D:3) a +0 short sword (12, 16, D:3) a +0 glaive (22, 18, D:3) a +0 falchion a +0 scale mail (-17, 21, D:3) a +0 hand axe (6, 21, D:3) a +0 dagger (-5, 26, D:3) a +0 trident a +0 ring mail (-2, 29, D:3) a +0 club a +0 ring mail (-1, 29, D:3) a +0 dagger a +0 robe a +0 falchion a +0 dagger a +0 leather armour (-27, 31, D:3) a stone (-24, 33, D:3) 2 stones (-24, 34, D:3) 2 stones (-21, 34, D:3) 5 gold pieces (unseen) (-4, 34, D:3) a cursed -1 glaive (-24, 35, D:3) 2 stones (-25, 36, D:3) a stone (-27, 37, D:3) a +0 club (-26, 37, D:3) a +0 dagger (-27, 38, D:3) 3 stones (-13, 41, D:3) a +1 vampiric falchion a +0 leather armour a +0 club (4, 41, D:3) a +0 dagger a +2 robe of magic resistance (-11, 42, D:3) a +0 leather armour a +0 club (-11, 48, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a cursed +0 leather armour (-44, 4, D:4) a +0 giant club (-45, 9, D:4) a +0 club (-22, 9, D:4) a +0 ring mail (-51, 10, D:4) a +0 cloak (-18, 10, D:4) 13 poisoned needles (-41, 14, D:4) a +0 giant club (-41, 16, D:4) a +0 club (-13, 24, D:4) a +0 robe a +0 robe 2 stones (-12, 24, D:4) 2 stones (-11, 24, D:4) a stone (-14, 25, D:4) a stone (-14, 26, D:4) a +0 whip a +0 robe (-37, 28, D:4) 5 needles of paralysis (-33, 29, D:4) a cursed -1 club Level 5 of the Dungeon (0, 0, D:5) a stone (3, 2, D:5) a +0 dagger (24, 3, D:5) 21 stones (6, 4, D:5) a +0 short sword a +0 leather armour (40, 8, D:5) a +0 falchion a +3 leather armour of magic resistance (-2, 13, D:5) 22 arrows (9, 13, D:5) 11 gold pieces (37, 20, D:5) a +0 short sword (38, 20, D:5) a +0 dagger (10, 25, D:5) 19 arrows (27, 30, D:5) an arrow (18, 31, D:5) a potion of invisibility (30, 32, D:5) a +0 shortbow 7 arrows (18, 37, D:5) a +0 chain mail (20, 37, D:5) 15 poisoned needles a +0 blowgun a +0 short sword (53, 37, D:5) a +0 ring mail (18, 38, D:5) a +0 ring mail a +0 club (19, 38, D:5) a +0 dagger a +0 robe (30, 40, D:5) 18 stones (32, 42, D:5) a large rock (32, 43, D:5) a cursed -3 hand axe a +0 mace a +0 scale mail a +0 club a +0 hand axe a +0 plate armour a +0 dagger a +0 ring mail a +0 dagger a +0 robe (34, 43, D:5) a +0 flail (12, 50, D:5) a +0 dagger (31, 50, D:5) a +0 pair of boots Level 6 of the Dungeon [Shop] Imnucube's Weapon Boutique 15 stones (16 gold) a +1 spear of flaming (136 gold) a +1 antimagic mace (110 gold) a +6 blowgun (379 gold) a +3 war axe of flaming (256 gold) a +5 scimitar of draining (376 gold) a +3 dagger of holy wrath (226 gold) the +5 arbalest of Mandamus {elec, rF+ rN+ MR+++ Dex-3} (652 gold) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your dexterity (-3). It protects you from fire. It protects you from negative energy. It affects your resistance to hostile enchantments. the +9 hunting sling "Embalmer" {venom, rElec MR- Dex+3} (691 gold) It poisons the ammo it fires. It affects your dexterity (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. the +2 great mace "Goblinbane" {pain, Str+4 Dex+4} (550 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It affects your dexterity (+4). a +1 spear of venom (116 gold) a +4 morningstar of distortion (352 gold) (0, 0, D:6) a +0 leather armour (9, 15, D:6) an arrow of flame (-3, 17, D:6) a +0 whip (9, 17, D:6) a +0 shortbow 16 arrows of flame (-5, 24, D:6) a +0 dagger (-4, 24, D:6) a +0 scythe a +0 robe (-5, 25, D:6) a +0 dagger 4 stones (-6, 26, D:6) a +0 blowgun (-6, 31, D:6) a +0 trident (20, 34, D:6) a +0 hand axe a +0 ring mail (11, 39, D:6) 29 stones (-25, 43, D:6) a +0 club (13, 44, D:6) a +0 war axe a +0 robe (-18, 46, D:6) a +0 plate armour (-17, 46, D:6) a +0 ring mail (21, 48, D:6) a +0 war axe a +0 ring mail a +1 halberd of venom a +0 chain mail (22, 48, D:6) a +0 trident Level 7 of the Dungeon (0, 0, D:7) a +0 hunting sling (17, 1, D:7) a +0 lajatang (-23, 5, D:7) a +0 club (-47, 17, D:7) 5 stones (-27, 24, D:7) a +0 long sword (8, 30, D:7) a cursed -1 hand axe a +0 leather armour (9, 30, D:7) a +0 club (10, 31, D:7) a +0 dagger a +0 robe (8, 32, D:7) a +0 dagger a +0 robe (16, 41, D:7) 6 stones (-20, 49, D:7) a +0 robe (-12, 49, D:7) a +0 dagger a +0 robe (-11, 49, D:7) a cursed +0 dagger a +0 robe (-11, 50, D:7) a +0 dagger a +0 robe (-38, 55, D:7) 17 sling bullets (-41, 57, D:7) a +0 war axe (1, 61, D:7) a +0 short sword 2 stones Level 8 of the Dungeon [Shop] Goit's Serpentskin Sales the Grimoire of Poisoning and Combat Magic (554 gold) Spells Type Level a - Sting Conjuration/Poison 1 b - Cure Poison Poison 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Spider Form Transmutation/Poison 3 e - Olgreb's Toxic Radiance Poison 4 f - Alistair's Intoxication Transmutation/Poison 4 g - Venom Bolt Conjuration/Poison 5 h - Poisonous Cloud Conjuration/Poison/Air 6 7 poisoned tomahawks (84 gold) a potion of poison (12 gold) the +7 blowgun of Innocence {speed, rC++} (804 gold) Attacks with this weapon are significantly faster. It greatly protects you from cold. 2 poisoned tomahawks (24 gold) 18 poisoned arrows (86 gold) 4 poisoned tomahawks (48 gold) (0, 0, D:8) 17 stones (-7, 1, D:8) a +0 flail a +0 chain mail (-34, 2, D:8) a +0 dagger (-42, 3, D:8) a +0 short sword (-46, 4, D:8) 26 stones (-12, 7, D:8) a +0 long sword a +0 chain mail (-10, 7, D:8) a +0 dagger a +0 ring mail (-23, 16, D:8) a +0 falchion (-39, 19, D:8) 9 poisoned needles (-17, 20, D:8) 14 stones (-14, 20, D:8) a +0 hand axe a +0 animal skin (7, 28, D:8) 3 poisoned needles (-11, 32, D:8) a +0 spear (-10, 32, D:8) 21 gold pieces (-4, 34, D:8) a +0 giant club (-3, 44, D:8) 13 stones Level 9 of the Dungeon [Shop] Jeom's Assorted Antiques a +0 hunting sling (34 gold) a scroll of magic mapping (80 gold) a +0 club (23 gold) a book of the Dragon (345 gold) an ornate deck of changes (460 gold) a scroll of amnesia (80 gold) a potion of restore abilities (115 gold) a +0 ring mail (92 gold) a potion of invisibility (20 gold) a scroll of fog (46 gold) a potion of mutation (20 gold) (0, 0, D:9) a +0 club (-5, 5, D:9) 7 sling bullets of flame (-31, 9, D:9) 17 arrows (-14, 9, D:9) a +0 giant club (-14, 10, D:9) an arrow (-13, 12, D:9) a +0 shortbow 26 arrows (6, 12, D:9) a plain deck of wonders (-34, 13, D:9) a cursed +0 dire flail a +0 robe (-32, 13, D:9) a cursed +2 hand axe a +0 robe (-30, 15, D:9) a +0 short sword 4 stones (-3, 16, D:9) a +0 shortbow 16 arrows a +0 scale mail (-2, 16, D:9) an arrow (-34, 17, D:9) a cursed +3 halberd a +0 robe (-32, 18, D:9) a cursed +2 short sword a +0 robe (-11, 20, D:9) a book of Callings a book of Party Tricks (-16, 21, D:9) a +0 falchion (-15, 21, D:9) a +0 hand axe a +0 ring mail a +0 dagger (-14, 21, D:9) a +0 plate armour a +0 long sword (-16, 22, D:9) a +0 club (-19, 26, D:9) a +0 scale mail (-15, 27, D:9) a +0 ring mail (-21, 37, D:9) a +2 long sword of holy wrath (-17, 39, D:9) a +0 whip Level 10 of the Dungeon [Shop] Imih's Assorted Antiques a potion of cure mutation (875 gold) a +3 vampiric great sword (162 gold) a potion of brilliance (22 gold) a plain deck of summoning (350 gold) (0, 0, D:10) a +0 trident a +0 chain mail (0, 1, D:10) a +0 mace (1, 1, D:10) a +0 flail a +0 ring mail a +0 club a +0 trident (-20, 3, D:10) a +1 hand axe of freezing a +0 robe (-15, 6, D:10) 6 gold pieces (-5, 12, D:10) a +4 broad axe (2, 15, D:10) a +0 falchion (-33, 17, D:10) a cursed staff of cold (-40, 20, D:10) 8 gold pieces (-5, 20, D:10) 14 bolts (-34, 21, D:10) a +0 scale mail (-41, 44, D:10) 15 gold pieces (-32, 47, D:10) 12 gold pieces the Ecumenical Temple (1, 7, Temple) a cursed -3 club