horsemans Level 1 of the Dungeon (0, 0, D:1) a -1,+1 orcish dagger (12, 5, D:1) a +0 animal skin (22, 5, D:1) a +0,+0 dagger (33, 6, D:1) a +0,+0 club (33, 8, D:1) a +0,+0 club (11, 14, D:1) a +0,+0 club (36, 14, D:1) a +0,+0 dagger (20, 18, D:1) 10 stones (15, 20, D:1) 18 sling bullets (53, 20, D:1) a +0,+0 club (-1, 21, D:1) 15 poisoned needles (10, 24, D:1) a +0 centaur barding (15, 28, D:1) a +0 ring mail (32, 38, D:1) 9 poisoned needles Level 2 of the Dungeon (0, 0, D:2) a +2,+2 quarterstaff (4, 1, D:2) a rat skeleton (51, 1, D:2) 10 arrows (19, 8, D:2) a dart (19, 9, D:2) a +0,+0 club (18, 10, D:2) 3 darts (51, 14, D:2) a +0,+0 dagger (17, 19, D:2) 15 arrows (5, 29, D:2) a +2,+0 elven short sword (13, 36, D:2) 15 stones (4, 37, D:2) a +2,+2 elven trident a +0 orcish ring mail (17, 42, D:2) a +0 elven ring mail (44, 42, D:2) a +0,+0 dagger Level 3 of the Dungeon (0, 0, D:3) 6 gold pieces (-25, 3, D:3) a +2,+1 quarterstaff of protection (2, 4, D:3) a pear (-5, 12, D:3) a bat corpse (-26, 16, D:3) a potion of mutation