horsemans Level 1 of the Dungeon (0, 0, D:1) a dart (0, 2, D:1) a dart (0, 8, D:1) 2 darts (30, 9, D:1) a cursed +0,-2 sling (3, 16, D:1) a giant newt skeleton (27, 24, D:1) a +0,+0 club (23, 25, D:1) a +0,+0 short sword a dart of flame (26, 29, D:1) 23 arrows (31, 30, D:1) a plain deck of escape (34, 44, D:1) a +0,+0 club (-1, 47, D:1) a +2,+0 dagger of venom a kobold corpse (skeletalised by now) (28, 50, D:1) a +1,+1 dwarven mace (34, 50, D:1) a +0,+0 club 5 darts a +0 animal skin (22, 55, D:1) a cursed -3,-3 club (0, 60, D:1) a +0,+1 whip of electrocution (33, 61, D:1) a ball python skeleton (11, 63, D:1) 11 poisoned needles Level 2 of the Dungeon (0, 0, D:2) a potion of agility (10, 3, D:2) 17 bolts of frost (-6, 4, D:2) 3 gold pieces