Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 3665410331092755005 180 hotpinklipstick the Conjurer (level 5, 0/29 HPs) Began as a Deep Elf Conjurer on Feb 8, 2022. Slain by a water moccasin zombie (6 damage) ... in an ossuary. The game lasted 00:04:37 (679 turns). hotpinklipstick the Conjurer (Deep Elf Conjurer) Turns: 679, Time: 00:04:37 Health: 0/29 AC: 2 Str: 8 XL: 5 Next: 33% Magic: 2/13 EV: 13 Int: 25 God: Gold: 30 SH: 0 Dex: 19 Spells: 6/13 levels left rFire . . . SeeInvis . d - +7 dagger "Ickij" {flame, rN+ Will- Str+4} rCold . . . Faith . (no shield) rNeg + . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.09/turn g - +6 ring of dexterity MPRegen 0.13/turn (no ring) @: no status effects A: no striking features a: no special abilities You were in an ossuary. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 30 gold pieces. Inventory: Hand Weapons c - a +0 short sword d - the +7 dagger "Ickij" (weapon) {flame, rN+ Will- Str+4} (You found it on level 2 of the Dungeon) It burns those it strikes, dealing additional fire damage. Str: It affects your strength (+4). rN: It protects you from negative energy. Will: It decreases your willpower. Armour a - a +0 robe (worn) Jewellery g - a +6 ring of dexterity (left hand) Scrolls b - 2 scrolls of blinking {unknown} e - a scroll of acquirement {unknown} h - a scroll of magic mapping {unknown} k - a scroll of vulnerability {unknown} l - a scroll of enchant weapon {unknown} Potions f - a potion of curing {unknown} i - a potion of magic {unknown} j - 2 potions of attraction {unknown} Skills: + Level 1.0 Fighting - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.6 Spellcasting * Level 6.2 Conjurations + Level 1.6 Hexes You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 2d7 1% 2 c - Fulminant Prism Conj/Hex 12% 3d9 17% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 50% N/A 4% 3 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 24% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Ossuary (1/1) Temple: D:4-7 Altars: Gozag Message History You destroy the orc zombie! The searing ray hits the adder zombie. The searing ray hits the kobold zombie! You destroy the kobold zombie! The water moccasin zombie bites you. The searing ray hits the water moccasin zombie! The searing ray hits the orc zombie! You destroy the orc zombie! The searing ray hits the adder zombie! You destroy the adder zombie! You finish channelling your searing ray. The water moccasin zombie bites you. You hit the water moccasin zombie. You burn the water moccasin zombie. The water moccasin zombie bites you. You hit the water moccasin zombie. You burn the water moccasin zombie. The water moccasin zombie bites you but does no damage. You completely miss the water moccasin zombie. The water moccasin zombie barely misses you. The water moccasin zombie misses you. You hit the water moccasin zombie. You burn the water moccasin zombie. You destroy the water moccasin zombie! The water moccasin zombie bites you. * * * LOW HITPOINT WARNING * * * Your Fighting skill increases to level 1! You have reached level 5! There is an open door here. The water moccasin zombie closely misses you. The water moccasin zombie closely misses you. There is an open door here. Casting: Searing Ray (safe; 1% risk of failure) Aiming: Searing Ray (safe; 1% risk of failure) Aim: a water moccasin zombie (81% to hit) The searing ray hits the water moccasin zombie. (Press . to maintain the ray.) The water moccasin zombie bites you. * * * LOW HITPOINT WARNING * * * The searing ray hits the water moccasin zombie! The water moccasin zombie bites you but does no damage. The searing ray misses the water moccasin zombie. The water moccasin zombie bites you. You die... #...# #...# ##'## #...# #...# #...# #...# #Z### #.@.# #...##### ### #...#...#?!!!# #...'.∩.#!)?!+ #∩..#...#!!!?# ######### ### You could see a water moccasin zombie. Vanquished Creatures A water moccasin zombie (Ossuary) 2 orc wizards (D:3) A gnoll (D:1) 4 adders An adder zombie (Ossuary) 3 orcs A ball python (D:1) An endoplasm (D:3) A giant cockroach (D:2) 3 goblins 3 hobgoblins A kobold (D:1) A bat (D:2) A gnoll zombie (Ossuary) A hobgoblin zombie (Ossuary) 2 kobold zombies (Ossuary) 4 orc zombies (Ossuary) 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hotpinklipstick the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 86 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/8 140 | D:1 | Learned a level 2 spell: Searing Ray 221 | D:2 | Found a faded altar of an unknown god. 224 | D:2 | Reached skill level 5 in Conjurations 244 | D:2 | Reached XP level 3. HP: 18/19 MP: 3/10 247 | D:2 | Identified the +7 dagger "Ickij" {flame, rN+ Will- Str+4} 438 | D:3 | Noticed a scorpion 450 | D:3 | Reached XP level 4. HP: 24/24 MP: 3/12 481 | D:3 | Learned a level 4 spell: Fulminant Prism 539 | D:3 | Found an opulent altar of Gozag. 605 | D:4 | Reached skill level 1 in Hexes 615 | D:4 | Found a sand-covered staircase. 620 | Ossuary | Entered an ossuary 648 | Ossuary | Reached skill level 6 in Conjurations 667 | Ossuary | Reached skill level 1 in Fighting 667 | Ossuary | Reached XP level 5. HP: 8/29 MP: 4/13 679 | Ossuary | Slain by a water moccasin zombie Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_lavapool, layout_loops_cross, minmay_crystal_water, hangedman_decor_growths D:2: layout_basic, dreamdust_ecumenical_altar_statues, kennysheep_big_empty_room D:3: layout_loops_ring, grunt_gozag_breadcrumbs D:4: layout_rooms, enter_ossuary_5, minmay_mini_ossuary Ossuary: ossuary_tomb_2 Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 | 6.2 Spellcasting | 4 | 4.6 Hexes | 1 | 1.6 Fighting | 1 | 1.0 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | | 9 || 9 Cast: Magic Dart | 24 | 9 || 33 Searing Ray | 1 | 5 || 6 Armor: Robe | 4 | 2 || 6 Dodge: Dodged | 7 | 10 || 17