Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 15017077081284513979 76 hotpinklipstick the Conjurer (level 4, -1/24 HPs) Began as a Deep Elf Conjurer on Feb 8, 2022. Slain by a water moccasin (4 damage) ... in a sewer. The game lasted 00:03:11 (454 turns). hotpinklipstick the Conjurer (Deep Elf Conjurer) Turns: 454, Time: 00:03:12 Health: -1/24 AC: 2 Str: 4 XL: 4 Next: 12% Magic: 3/12 EV: 12 Int: 25 God: Gold: 55 SH: 0 Dex: 13 Spells: 4/11 levels left rFire . . . SeeInvis . b - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.13/turn (no ring) @: lethally poisoned (-1 -> -28), very slightly contaminated A: no striking features a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 55 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) c - a +0 hunting sling Armour a - a +0 robe (worn) Scrolls d - 2 scrolls of fear {unknown} g - a scroll of fog {unknown} h - a scroll of teleportation {unknown} Potions e - a potion of curing {unknown} f - a potion of brilliance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.2 Spellcasting * Level 5.7 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 c - Fulminant Prism Conj/Hex 9% 3d7 26% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 38% N/A 9% 3 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Message History h - a scroll labelled YFID AKLAONOO You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. A water moccasin comes into view. Found 26 stones and 5 gold pieces. The water moccasin hisses angrily. Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Aiming: Searing Ray (safe; 1% risk of failure) Aim: a water moccasin (68% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Searing Ray (safe; 1% risk of failure) Aiming: Searing Ray (safe; 1% risk of failure) Aim: a water moccasin (68% to hit) The searing ray hits the water moccasin. (Press . to maintain the ray.) The water moccasin bites you! You are lethally poisoned! The water moccasin poisons you! The searing ray hits the water moccasin. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you but does no damage. The searing ray misses the water moccasin. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! The water moccasin bites you. You die... #≈ #### #≈ ....## ##≈ $ ## ..≈...### #.≈ (≈##≈ #.≈≈..### #.≈ ##≈... #.....###≈≈ .≈≈.≈.# ##.≈...≈.≈≈ #≈≈≈≈.### ###.≈...###.≈ #...S@####≈≈.≈.### #.≈ ###..≈≈..≈≈≈.### #.≈ ###......### ##≈ ######## #≈ #≈ #≈ ## You could see a water moccasin. Vanquished Creatures An orc priest (D:3) An adder (D:3) 2 orcs (D:3) A ball python (D:1) 2 endoplasms 2 giant cockroaches (D:3) 3 goblins 2 hobgoblins 5 jackals 3 kobolds 5 quokkas A frilled lizard (D:1) A rat (D:1) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hotpinklipstick the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 96 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/8 168 | D:1 | Learned a level 2 spell: Searing Ray 181 | D:2 | Reached skill level 5 in Conjurations 268 | D:3 | Reached XP level 3. HP: 6/19 MP: 0/10 358 | D:3 | Reached XP level 4. HP: 10/24 MP: 0/12 363 | D:3 | Learned a level 4 spell: Fulminant Prism 367 | D:3 | Found a glowing drain. 386 | Sewer | Entered a sewer 449 | Sewer | Noticed a water moccasin 454 | Sewer | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_checkerplants, layout_basic, shapermc_ecumenical_altar_mp_ritualfount D:2: layout_basic, basic_altar, kennysheep_generic_room_14 D:3: layout_basic, gup_sewer_entry_bubbles, uniq_crazy_yiuf_cottage Sewer: sewer_the_moccasin Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.7 Spellcasting | 4 | 4.2 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 15 | 3 || 18 Cast: Magic Dart | 35 | 7 || 42 Searing Ray | 2 | 1 || 3 Stab: Sleeping | 2 | || 2 Armor: Robe | 2 | 3 || 5 Dodge: Dodged | 14 | 6 || 20