htime Level 1 of the Dungeon (0, 0, D:1) a +0 club (3, 6, D:1) 2 arrows (24, -1, D:1) a stone (27, 16, D:1) a stone (28, -1, D:1) a +0 whip a kobold corpse (skeletalised by now) (28, 27, D:1) a +0 dagger a +0 dagger of protection (29, 17, D:1) a stone (30, 17, D:1) a +0 club (31, 17, D:1) a +0 dagger of venom a stone (40, 23, D:1) a +0 whip (40, 24, D:1) a +0 club (41, 37, D:1) a +0 club (41, 39, D:1) a cursed +0 dagger 3 stones (52, 3, D:1) a +0 club (56, 22, D:1) 26 bolts Level 2 of the Dungeon (0, 0, D:2) a bat corpse (3, -9, D:2) a goblin corpse (3, 3, D:2) an uncursed ring of protection from cold (4, -18, D:2) a gnoll corpse (4, -1, D:2) a scroll of identify (5, -18, D:2) a +0 spear