Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 10987604272988985234 63 hulksmash1337 the Conjurer (level 4, -2/45 HPs) Began as a Human Conjurer on May 26, 2024. Slain by a river rat (5 damage) ... in a sewer. The game lasted 00:02:13 (2154 turns). hulksmash1337 the Conjurer (Human Conjurer) Turns: 2154, Time: 00:02:14 Health: -2/45 AC: 22 Str: 7 XL: 4 Next: 10% Magic: 0/9 EV: 2 Int: 26 God: Gold: 118 SH: 0 Dex: 12 Spells: 6/9 levels left rFire . . . l - +0 dagger rCold . . . (no shield) rNeg . . . a - melded +0 robe rPois + (helmet currently unavailable) rElec . k - melded +0 cloak rCorr . (gloves currently unavailable) SInv . (boots currently unavailable) Will ..... (no amulet) Stlth ++ c - +6 ring of intelligence HPRegen 0.27/turn (no ring) MPRegen 0.11/turn %: no passive effects @: tree-form A: stationary, stasis, torment immunity, boosted hp, explore regen a: no special abilities You were in a sewer. You were a tree. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 118 gold pieces. Inventory: Hand Weapons l - a +0 dagger (weapon) Armour a - a +0 robe (melded) k - a +0 cloak (melded) Jewellery c - a +6 ring of intelligence (left branch) Wands n - a wand of digging (5) Scrolls d - 2 scrolls of identify {unknown} h - 3 scrolls of poison {unknown} i - a scroll of teleportation {unknown} j - a scroll of fear {unknown} o - a scroll of noise {unknown} p - a scroll of summoning {unknown} q - a scroll of torment {unknown} r - a scroll of fog {unknown} Potions b - a potion of magic e - a potion of lignification f - a potion of ambrosia {unknown} g - 2 potions of curing {unknown} m - a potion of might {unknown} Skills: - Level 2.0 Dodging - Level 2.0 Stealth * Level 3.4 Spellcasting + Level 4.5 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Innate Abilities, Weirdness & Mutations You are a tree. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. You are immune to unholy pain and torment. Your maximum health is greatly increased. Your equipment is partially melded. You regain HP and MP as you explore. Message History The river rat is severely wounded. The searing ray hits the rat. You kill the rat! The searing ray hits the rat! You kill the rat! The searing ray hits the rat. You kill the rat! (Press . to maintain the ray.) The river rat bites you! * * * LOW HITPOINT WARNING * * * Unknown command. The searing ray hits the river rat but does no damage. The river rat is severely wounded. The searing ray misses the river rat. The river rat barely misses you. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Okay, then. It was a potion of lignification. You turn into a tree. Your +0 cloak melds into your body. Your +0 robe melds into your body. Your roots penetrate the ground. The river rat bites you but does no damage. Unknown command. Unknown command. Unknown command. You hit the river rat but do no damage. The river rat is severely wounded. The river rat bites you but does no damage. You barely miss the river rat. The river rat is severely wounded. The river rat barely misses you. You barely miss the river rat. The river rat is severely wounded. The river rat bites you but does no damage. You barely miss the river rat. The river rat is severely wounded. The river rat bites you. You die... ~~.. .~.# ~.~ #.~## #~r~# #~.# #..######## #∩∩....rr♣# #~.######## #.~# #...# #.~## ..~ ~..# .~.~ You could see 2 river rats. Vanquished Creatures 2 adders A river rat (Sewer) A ribbon worm (D:2) 2 ball pythons 4 endoplasms 3 giant cockroaches (D:3) 2 goblins 4 jackals (D:3) 2 quokkas A bat (D:3) 5 frilled lizards 7 rats 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hulksmash1337 the Human Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 403 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 984 | D:2 | Learned a level 2 spell: Searing Ray 1274 | D:2 | Reached XP level 3. HP: 21/24 MP: 1/7 2089 | D:3 | Found a glowing drain. 2120 | Sewer | Entered a sewer 2125 | Sewer | Reached XP level 4. HP: 30/30 MP: 0/9 2148 | Sewer | HP: 1/30 [river rat (8)] 2154 | Sewer | Slain by a river rat Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_forest, layout_basic D:2: layout_basic D:3: layout_loops_corners, mainiacjoe_sewer_entry_somewhere_in_here_1, corexii_hall_statues_l Sewer: sewer_hellmonk_bad_rat Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.4 Dodging | | 2.0 Stealth | | 2.0 Conjurations | | 4.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 18 | || 18 Dagger | 20 | 15 || 35 Cast: Magic Dart | 57 | || 57 Searing Ray | 1 | 1 || 2 Evoke: Wand | | 1 || 1 Use: Potion | | 1 || 1 Armour: Robe | 27 | 8 || 35 Skin | | 4 || 4 Dodge: Dodged | 42 | 9 || 51