Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 315633081859707683 326684 hulksmash1337 the Sorcerer (level 22, -10/166 HPs) Began as a Djinni Conjurer on June 8, 2024. Was the Champion of Makhleb. Shot with a bolt by a yaktaur (23 damage) ... led by a vault warden ... on level 5 of the Vaults. The game lasted 01:43:27 (37680 turns). hulksmash1337 the Sorcerer (Djinni Conjurer) Turns: 37680, Time: 01:43:27 Health: -10/166 AC: 17 Str: 6 XL: 22 Next: 62% Gold: 3958 EV: 9 Int: 31 God: Makhleb [******] SH: 11 Dex: 10 rFire + + . O - staff of conjuration rCold + . . G - +0 buckler rNeg + . . R - +1 scale mail "Ykuumo" {Regen+} rPois ∞ k - +1 hat {Will+} rElec + Z - scarf of Rauzulenk {shadows, Int+3 Dex-5 Slay+3} rCorr . V - +2 pair of gloves SInv . (boots unavailable) Will +++.. c - amulet of reflection Stlth e - ring of protection from cold HPRegen 1.27/turn F - ring "Zawocim" {rElec rC+ rN+ MP+9 AC+4} MPRegen 0.00/turn %: reflection, infuse magic (-11 HP) @: flying, slowed, studying Short Blades, very slow A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 }: 2/15 runes: decaying, gossamer a: Renounce Religion, Minor Destruction, Lesser Servant of Makhleb, Major Destruction, Greater Servant of Makhleb You were on level 5 of the Vaults. You worshipped Makhleb. Makhleb was exalted by your worship. You visited 7 branches of the dungeon, and saw 36 of its levels. You also visited: Ossuary and Volcano. You collected 4405 gold pieces. You spent 447 gold pieces at shops. Inventory: Missiles t - 2 throwing nets Armour k - a +1 hat of willpower (worn) G - a +0 buckler (worn) R - the +1 scale mail "Ykuumo" (worn) {Regen+} (You found it on level 4 of the Lair of Beasts) Regen+: It increases your rate of health regeneration. V - a +2 pair of gloves (worn) Z - the scarf of Rauzulenk (worn) {shadows, Int+3 Dex-5 Slay+3} (You found it on level 2 of the Swamp) Int+3: It affects your intelligence (+3). Dex-5: It affects your dexterity (-5). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Magical Staves O - a staff of conjuration (weapon) Q - a staff of fire X - a staff of earth Jewellery c - an amulet of reflection (around neck) e - a ring of protection from cold (left hand) n - a ring of ice w - the ring of the Turtle {rElec AC+4 Str+2 Int+2} (You found it on level 3 of the Swamp) [ring of protection] AC+4: It affects your AC (+4). Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). rElec: It insulates you from electricity. C - a ring of resist corrosion F - the ring "Zawocim" (right hand) {rElec rC+ rN+ MP+9 AC+4} (You found it on level 6 of the Dungeon) [ring of protection] AC+4: It affects your AC (+4). rC+: It protects you from cold. rElec: It insulates you from electricity. rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). W - a ring of positive energy Wands I - a wand of digging (24) Scrolls a - a scroll of poison d - 3 scrolls of torment f - 6 scrolls of revelation l - 3 scrolls of acquirement {unknown} m - a scroll of summoning {unknown} o - 8 scrolls of enchant weapon p - 8 scrolls of blinking q - 11 scrolls of teleportation r - 4 scrolls of fear x - 2 scrolls of brand weapon y - 3 scrolls of silence J - 4 scrolls of noise L - 4 scrolls of fog M - 6 scrolls of enchant armour T - 6 scrolls of immolation Y - 10 scrolls of identify Potions b - 5 potions of resistance g - 11 potions of lignification h - 21 potions of curing i - 3 potions of invisibility j - 7 potions of enlightenment u - 8 potions of might v - 4 potions of heal wounds A - 4 potions of brilliance B - 10 potions of haste E - 5 potions of ambrosia K - 7 potions of mutation N - a potion of cancellation U - 5 potions of berserk rage Skills: + Level 16.8 Fighting - Level 9.0 Armour + Level 12.6 Dodging - Level 1.5 Stealth - Level 9.0 Shields + Level 23.9 Spellcasting + Level 23.9 Conjurations + Level 23.9 Hexes + Level 23.9 Summonings + Level 23.9 Necromancy + Level 23.9 Translocations + Level 23.9 Fire Magic + Level 23.9 Ice Magic + Level 23.9 Air Magic + Level 23.9 Earth Magic + Level 23.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 0% 1 b - Searing Ray Conj 100% 2d8 0% 2 c - Fulminant Prism Conj/Alch 67% 3d28 0% 4 d - Iskenderun's Mystic Conj/Tloc 100% 2d19 0% 4 e - Shock Conj/Air 100% 1d9 0% 1 f - Static Discharge Conj/Air 100% 3-8/arc 0% 2 g - Dazzling Flash Conj/Hex 100% N/A 0% 3 h - Summon Ice Beast Ice/Summ 100% N/A 0% 3 i - Vhi's Electric Charg Tloc/Air 100% N/A 0% 4 j - Yara's Violent Unrav Hex/Alch 55% 3d21 0% 5 k - Dispersal Tloc 55% N/A 1% 6 l - Orb of Destruction Conj 67% 9d16 1% 7 m - Bombard Conj/Erth 67% 9d11 1% 6 n - Maxwell's Capacitive Air 55% ∞ 4% 8 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:4 Lair (5/5) D:9 Swamp (4/4) Lair:3 Spider (4/4) Lair:2 Slime (0/5) Lair:5 Orc (2/2) D:9 Elf (0/3) Orc:2 Vaults (5/5) D:14 Crypt (0/3) Vaults:2 Depths (0/4) D:15 Ossuary (visited) Volcano (visited) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Shops: D:10 **[!= D:11 ? Orc:2 =*:=(*[ Vaults:1 : Annotations: D:6 3 runed translucent doors, Tali's ghost, novice DsCK; Xomster's ghost, novice GrHu; hulksmash1337's ghost, novice HuCj; lasso's ghost, novice OpBr D:11 2 transporters, exclusions: ice statue and oklob plant, Peloso's ghost, journeyman MiFi Lair:5 1 runed translucent door Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - vault warden Aim: a vault warden, wielding a +4 great sword of freezing and wearing a +0 chain mail (moderately wounded, fleeing, 80% to hit) You feel a surge of power! The iron shot hits the vault warden!!! The vault warden is severely wounded. Your attack snaps the vault warden out of its fear. The vault warden hits you with a +4 great sword of freezing!! The vault warden freezes you. Something hits you. Unknown command. Aiming: Bombard (mildly dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - vault warden Aim: a vault warden, wielding a +4 great sword of freezing and wearing a +0 chain mail (severely wounded, 80% to hit) You feel a surge of power! The iron shot hits the vault warden!! You kill the vault warden! Makhleb accepts your kill. You feel better. The runic seals fade away. The titan hits you!! * * * LOW HITPOINT WARNING * * * The yaktaur captain wields a +0 arbalest. The yaktaur captain shoots a bolt. You block the bolt with an invisible shield... and reflect it back! The bolt hits the yaktaur captain!! The yaktaur wields a +4 arbalest. The yaktaur shoots a bolt. The bolt hits you!! * * * LOW HITPOINT WARNING * * * The deep elf sorcerer mumbles some strange words. The deep elf sorcerer seems to speed up. You block something's attack. The titan hits you!! * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. You feel much better. The shadow dragon seems to regain its courage. The purple very ugly thing seems to regain its courage. The yaktaur captain shoots a bolt. The bolt hits you!! * * * LOW HITPOINT WARNING * * * The yaktaur shoots a bolt. The bolt hits you!! You die... #...D#... # #....#..# ..#....#..## ...†.....[. #.)e[[[[[#### ....<<[.[.... ...c[)@.[.... ....