Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 3752206897926775227 35 hulksmash1337 the Magician (level 3, -2/28 HPs) Began as a Djinni Conjurer on June 8, 2024. Slain by a goblin ... wielding a +0 dagger ... led by Robin (3 damage) ... on level 2 of the Dungeon. The game lasted 00:00:59 (1244 turns). hulksmash1337 the Magician (Djinni Conjurer) Turns: 1244, Time: 00:01:00 Health: -2/28 AC: 2 Str: 6 XL: 3 Next: 52% Gold: 84 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 84 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a +6 ring of strength Scrolls d - a scroll of noise {unknown} e - a scroll of fear {unknown} f - 2 scrolls of teleportation {unknown} g - a scroll of identify {unknown} h - a scroll of poison {unknown} Potions c - 3 potions of enlightenment {unknown} Skills: + Level 1.9 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.9 Spellcasting + Level 3.9 Conjurations + Level 3.9 Hexes + Level 3.9 Summonings + Level 3.9 Necromancy + Level 3.9 Translocations + Level 3.9 Fire Magic + Level 3.9 Ice Magic + Level 3.9 Air Magic + Level 3.9 Earth Magic + Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 24% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 24% 4 e - Shock Conj/Air 80% 1d8 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The searing ray hits the kobold. You kill the kobold! The searing ray hits the goblin. You kill the goblin! The searing ray hits the goblin. You kill the goblin! The searing ray hits the goblin. You kill the goblin! (Press . to maintain the ray.) Unknown command. Unknown command. The searing ray misses the goblin. Unknown command. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Robin Aim: Robin, wielding a +0 mace, wearing a +0 animal skin and wearing a +0 helmet (84% to hit) The searing ray hits the kobold! You kill the kobold! The searing ray hits Robin. Robin is heavily wounded. (Press . to maintain the ray.) Unknown command. The searing ray misses the goblin. The searing ray hits Robin. Robin is severely wounded. A hobgoblin comes into view. Robin throws the goblin at you! * * * LOW HITPOINT WARNING * * * The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. The searing ray hits Robin. You kill Robin! * * * LOW HITPOINT WARNING * * * The goblin no longer looks unusually strong. The goblin hits you with a +0 dagger. You die... .# #.##.#.#+#####.###.# .# #.##.#....##.......# .# #.##.#....##.#.##..# .# #.##.#..<......##..# .######.##.#.....#.#.....# .#...............#.#.##.#### .........##...##.#.#.##..... ...#..>.........g........... ##.#.#.........#@#.#.###### ##.#.#.#.......#.#.#.######## ####.#.#........)#........... ............##..)###'######## .............#.#))........†.. .....#...###.#.#.)....######. .....#.....#.#g#......# ####.#.....#.# #...##..... #.#.##### #)..#.##### You could see a hobgoblin (wandering, strong) and a goblin. Vanquished Creatures Robin (D:2) 4 bats (D:1) 3 endoplasms (D:1) 2 giant cockroaches (D:1) 8 goblins A hobgoblin (D:1) 4 ball pythons (D:1) 3 frilled lizards 6 kobolds A rat (D:1) 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hulksmash1337 the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | hulksmash1337 set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 280 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 297 | D:1 | Reached skill level 1 in Fighting 698 | D:1 | Reached XP level 3. HP: 26/27 MP: 0/0 698 | D:1 | Learned a level 1 spell: Shock 796 | D:1 | Found a faded altar of an unknown god. 1227 | D:2 | Noticed Robin 1244 | D:2 | Killed Robin 1244 | D:2 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_maze, layout_loops_corners, dreamdust_ecumenical_altar_sealed_demon D:2: layout_basic, ebering_dispersal_statue_hall, minmay_increasing_density, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.9 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.9 Conjurations | | 3.9 Hexes | | 3.9 Summonings | | 3.9 Necromancy | | 3.9 Translocations | | 3.9 Fire Magic | | 3.9 Ice Magic | | 3.9 Air Magic | | 3.9 Earth Magic | | 3.9 Alchemy | | 3.9 Action || total ---------------------------++------- Melee: Unarmed || 3 Cast: Magic Dart || 51 Searing Ray || 2 Armour: Robe || 20 Dodge: Dodged || 21