hurdos Level 1 of the Dungeon (0, 0, D:1) a +0 club (0, 21, D:1) a cursed +0 hand axe (1, 27, D:1) 15 poisoned needles (2, -1, D:1) a +0 club (4, 8, D:1) 16 stones (7, 3, D:1) 20 arrows (11, 27, D:1) 21 arrows (13, 21, D:1) 13 stones (14, 33, D:1) a +0 club (18, 24, D:1) a +0 hand axe (29, 17, D:1) a +0 short sword (33, 5, D:1) a +0 pair of boots (35, 8, D:1) a +0 short sword (36, 24, D:1) a +0 club (43, 20, D:1) a +0 whip (47, 26, D:1) a cursed +0 dagger (48, 25, D:1) a +0 dagger (49, 40, D:1) a +0 pair of boots Level 2 of the Dungeon (0, 0, D:2) a +0 hunting sling (0, 3, D:2) a +0 dagger (1, -2, D:2) a +0 dagger (1, -1, D:2) a cursed -3 short sword (6, 12, D:2) a +0 short sword (8, -19, D:2) a +0 robe (still there?) a +0 robe (still there?) a +0 dagger (still there?) (10, 5, D:2) a +0 ring mail (21, 7, D:2) a cursed -2 dagger (22, 9, D:2) a +0 dagger (23, 2, D:2) a +0 ring mail (27, 3, D:2) 2 javelins of penetration (27, 13, D:2) a -1 robe (31, 6, D:2) a +0 chain mail (38, 6, D:2) a +0 whip (41, 9, D:2) a +0 dagger (42, -13, D:2) a +0 club (50, 1, D:2) a +0 flail Level 3 of the Dungeon (0, 0, D:3) a +0 pair of gloves (3, -11, D:3) a +0 dagger (15, -24, D:3) a +0 dagger (18, -26, D:3) a +0 club (18, 3, D:3) 23 stones (26, -6, D:3) a +0 leather armour 4 tomahawks a +0 dagger (26, 12, D:3) a cursed -2 club (28, 13, D:3) a +0 hand axe (30, 10, D:3) a stone (36, -23, D:3) a +0 club (41, -6, D:3) a +0 club (43, -33, D:3) 30 bolts (43, -8, D:3) 12 stones a +0 dagger (48, -29, D:3) a +1 scythe of slicing Level 4 of the Dungeon [Shop] Vuemedeh's Antique Weapon Boutique a +0 long sword (66 gold) a +0 mace (57 gold) a +0 dagger (38 gold) a +0 hunting sling (28 gold) a +0 rapier (76 gold) a cursed -3 hand axe (1 gold) a +4 great sword of holy wrath (640 gold) the +6 spear of Red Wine {pierce, *Contam rElec rN+ Dex+2} (974 gold) It inflicts extra damage upon your enemies. It affects your dexterity (+2). It insulates you from electricity. It protects you from negative energy. It causes magical contamination when unequipped. (0, 0, D:4) 14 stones (1, -9, D:4) a +0 ring mail (2, -11, D:4) a +0 leather armour (2, -10, D:4) a +0 dagger a +0 robe (2, -9, D:4) a +0 dagger a +0 robe a +0 club (5, -10, D:4) a +0 club a +0 chain mail a +0 club a +0 club (6, -19, D:4) a scroll of random uselessness (17, -15, D:4) a cursed -2 dagger (19, 10, D:4) 19 stones (22, -8, D:4) a +0 falchion (32, -23, D:4) a -5 ring of intelligence a -2 ring of strength (32, 6, D:4) a -1 spear (34, -18, D:4) a +0 robe (34, 10, D:4) a cursed +0 chain mail Level 5 of the Dungeon (10, -8, D:5) a +0 chain mail (27, 35, D:5) a +0 shortbow 16 arrows (29, 36, D:5) an arrow (30, 36, D:5) 2 arrows (42, -17, D:5) a +0 robe (46, 12, D:5) 23 bolts (47, -6, D:5) a +0 scale mail (54, 29, D:5) a +0 short sword a +0 leather armour (55, 10, D:5) 26 stones Level 6 of the Dungeon (1, 8, D:6) 17 stones (4, 9, D:6) 11 stones (25, 19, D:6) a +0 spear (38, -23, D:6) a +0 scale mail Level 7 of the Dungeon [Shop] Karufada's Armour Emporium a +1 leather armour of positive energy (143 gold) a +0 leather armour (26 gold) a +0 ring mail (52 gold) a +2 leather armour of cold resistance (247 gold) a +0 pair of gloves (58 gold) the cursed +0 shield of Myroxtiol {-Tele +Inv Int+6 SInv} (347 gold) It affects your intelligence (+6). It lets you see invisible. It lets you turn invisible. It prevents most forms of teleportation. It has a curse placed upon it. a +0 robe (9 gold) a +0 chain mail (58 gold) (0, 0, D:7) a +0 short sword (1, -16, D:7) a +0 falchion (6, -3, D:7) a +2 dagger of speed (unseen) (6, -2, D:7) a +0 whip (unseen) (7, -1, D:7) a +0 short sword (unseen) (8, -2, D:7) 2 stones a +0 short sword (8, -1, D:7) a +0 short sword (unseen) (10, -12, D:7) 19 arrows (12, -2, D:7) a stone (13, -2, D:7) a +0 club (15, -10, D:7) a +0 giant spiked club (20, -23, D:7) a cursed +0 short sword a potion of degeneration (21, -18, D:7) 6 poisoned needles (22, -21, D:7) a +0 rapier (37, -28, D:7) a +0 robe (unseen) (37, -27, D:7) a +0 club (38, -33, D:7) 15 arrows (38, -29, D:7) a +0 robe (unseen) Level 8 of the Dungeon [Shop] Fips's Weapon Shoppe 20 stones (20 gold) a +0 flail (35 gold) the +0 glaive of Drought {speed, rElec rPois Int+7} (524 gold) Attacks with this weapon are significantly faster. It affects your intelligence (+7). It insulates you from electricity. It protects you from poison. a +0 great sword (65 gold) 11 arrows (22 gold) a +0 mace (30 gold) a +0 flail (35 gold) a +0 hand axe (30 gold) a +0 rapier (40 gold) a +0 lajatang (150 gold) a +4 shortbow of velocity (265 gold) (0, 0, D:8) 18 sling bullets (3, 10, D:8) a +0 hand axe (3, 35, D:8) a +0 club (4, 36, D:8) a +0 dagger a +0 robe (4, 38, D:8) a +0 dagger a +0 robe (21, 31, D:8) 3 arrows (21, 42, D:8) a +0 dagger 2 stones (23, 35, D:8) 3 stones (23, 38, D:8) 2 stones (23, 39, D:8) a +0 whip (23, 40, D:8) a +0 whip a +0 short sword (24, 37, D:8) 3 stones (27, 30, D:8) a +0 shortbow 17 arrows 11 stones (31, 34, D:8) a +0 giant spiked club (38, 26, D:8) a +0 hand axe of flaming (47, 33, D:8) a +0 giant spiked club Level 9 of the Dungeon (0, 0, D:9) a cursed -2 club a +0 short sword a +0 dagger a +0 club (0, 5, D:9) 13 stones (0, 19, D:9) 3 tomahawks (0, 21, D:9) a +0 hunting sling (3, 24, D:9) a +0 ring mail (5, -12, D:9) 22 stones (9, -15, D:9) 16 stones (10, -9, D:9) a +0 dagger (28, 9, D:9) 18 poisoned needles (36, 0, D:9) a +0 pair of gloves (39, -14, D:9) a +0 halberd (45, -2, D:9) a +0 war axe Level 10 of the Dungeon (0, 0, D:10) a +0 plate armour (0, 10, D:10) a +2 dire flail of protection a +0 giant club (15, 24, D:10) 14 stones (28, -7, D:10) a stone (29, -6, D:10) a +0 lajatang a cursed +0 robe (30, -6, D:10) a +0 whip (33, -10, D:10) a stone (35, -11, D:10) a stone a +0 dagger (35, -10, D:10) a +0 giant club a +0 dire flail (36, -12, D:10) 2 stones a +0 whip (36, 8, D:10) a +0 ring mail (39, 29, D:10) a +0 ring mail (40, -9, D:10) 15 stones (41, 12, D:10) a +0 dagger (42, -11, D:10) a +0 leather armour a +0 club (42, -9, D:10) a +0 morningstar (43, -13, D:10) a +1 scale mail of magic resistance a cursed -2 flail (43, -12, D:10) a +0 leather armour a +0 hand axe (43, -11, D:10) a +0 flail (43, -10, D:10) a +0 leather armour 2 tomahawks a +0 short sword (43, -9, D:10) a +0 falchion a +0 scale mail a +0 flail Level 11 of the Dungeon (0, 0, D:11) a +0 robe a +0 dagger (2, -4, D:11) a +0 chain mail a +0 glaive (2, -3, D:11) a +0 leather armour (3, -4, D:11) a +2 whip of venom (11, 5, D:11) 22 stones (12, -4, D:11) 3 bolts (19, 4, D:11) a +0 scale mail (22, -5, D:11) a tomahawk (24, -29, D:11) a +0 falchion a cursed -1 robe (24, -3, D:11) a tomahawk (25, 17, D:11) a +0 leather armour (27, -1, D:11) 13 sling bullets (30, -21, D:11) 12 stones (31, 4, D:11) a +0 ring mail (32, 16, D:11) 18 bolts (41, 3, D:11) a +0 pair of boots Level 12 of the Dungeon (0, 0, D:12) a +0 dagger a +0 robe (8, -14, D:12) a +0 scimitar (12, -12, D:12) a +0 mace of protection (12, -11, D:12) 11 stones (15, -8, D:12) 2 tomahawks (16, -6, D:12) a +0 chain mail a +0 trident (17, -5, D:12) a +0 chain mail a +0 dagger a +0 leather armour a tomahawk a +0 club (18, -4, D:12) a +0 dagger (19, -17, D:12) a book of Maledictions (19, -5, D:12) a +0 leather armour a +0 short sword (21, -7, D:12) a large rock (22, -4, D:12) a +0 scale mail (22, -3, D:12) 2 large rocks (25, -25, D:12) a +0 dagger of chaos a +0 robe a +0 dagger a +0 robe (32, 16, D:12) a +0 scimitar (38, 2, D:12) a cursed -1 club (39, 12, D:12) a +0 hand axe a +0 leather armour (40, 12, D:12) a +0 morningstar a +0 chain mail a +0 war axe a +0 ring mail (50, 27, D:12) 2 large rocks (53, 26, D:12) a large rock Level 13 of the Dungeon (0, 0, D:13) a cursed -3 ring of strength (2, 10, D:13) a crystal ball of energy (2, 31, D:13) a +0 whip a +0 leather armour (2, 33, D:13) a +0 whip (2, 34, D:13) a +0 hand axe (3, 6, D:13) a +0 whip (3, 33, D:13) a +0 dagger (4, 18, D:13) a +0 long sword (4, 45, D:13) 6 tomahawks (6, -5, D:13) an uncursed amulet of rage (9, 23, D:13) a +0 giant club (unseen) (10, 1, D:13) a +4 amulet of reflection (12, 46, D:13) a potion of degeneration (16, -1, D:13) an uncursed ring of positive energy (18, 0, D:13) 17 poisoned needles (22, 44, D:13) a +0 falchion (unseen) (25, 12, D:13) a +0 flail (26, 42, D:13) 8 needles of paralysis (32, 9, D:13) a +0 robe (33, 14, D:13) an uncursed ring of resist corrosion (33, 37, D:13) a +0 hand axe (37, 45, D:13) a +0 flail (41, 9, D:13) a +0 halberd (41, 24, D:13) a +0 robe a +2 trident (41, 26, D:13) a cursed -1 robe a +0 great sword (41, 27, D:13) a cursed +3 mace a +0 robe (42, -1, D:13) 9 arrows (43, -2, D:13) a +0 trident (43, 8, D:13) a +0 hand axe (43, 10, D:13) a +0 short sword (43, 11, D:13) a +0 robe (unseen) (43, 14, D:13) a +0 war axe (43, 18, D:13) a +0 mace (43, 26, D:13) a +0 hand axe (45, 4, D:13) a +0 short sword (51, 35, D:13) a +0 ring mail (unseen) Level 14 of the Dungeon (0, 0, D:14) 2 arrows (1, 31, D:14) 2 tomahawks (6, -1, D:14) an uncursed ring of resist corrosion (6, 2, D:14) a +0 longbow 15 arrows a scroll of random uselessness (7, 24, D:14) a +0 giant spiked club (7, 28, D:14) a +0 giant club (11, 11, D:14) a +0 halberd (27, 39, D:14) a bolt (28, 34, D:14) a +2 large shield (unseen) (29, 34, D:14) a +0 dire flail a +0 giant club a +0 chain mail a +0 great mace a +0 plate armour a +3 vampiric battleaxe (30, 33, D:14) 24 bolts (unseen) (30, 34, D:14) a +0 plate armour (unseen) (38, 34, D:14) a cursed +0 scale mail (39, 5, D:14) a +0 flail (39, 8, D:14) a +0 short sword (40, 6, D:14) a +0 short sword (42, 27, D:14) a +0 war axe (43, 4, D:14) 20 stones (43, 29, D:14) 31 arrows (44, 8, D:14) 2 arrows (45, 10, D:14) an arrow (46, 15, D:14) 20 arrows (unseen) (48, 34, D:14) a cursed +0 robe a +0 trident Level 15 of the Dungeon (0, 0, D:15) a +0 leather armour (0, 13, D:15) 14 stones (2, 6, D:15) a +1 great sword of flaming (3, -30, D:15) a +0 great sword a +0 chain mail (3, 9, D:15) a +0 giant spiked club a +0 giant spiked club (5, -26, D:15) an arrow (6, -25, D:15) 3 arrows (7, -26, D:15) an arrow (8, -26, D:15) a +0 shortbow 12 arrows (9, -26, D:15) the +6 quarterstaff of Qapsuud {venom, Dex+2} It poisons the flesh of those it strikes. It affects your dexterity (+2). a +0 shortbow a +0 scimitar 7 arrows (9, 21, D:15) a +0 hand axe a cursed +0 chain mail a +0 hand axe a +0 chain mail (10, -26, D:15) a large rock (10, 21, D:15) a +0 dagger a +0 robe (12, -27, D:15) a +0 great mace a +0 shortbow 17 arrows (14, -14, D:15) 21 bolts a +0 arbalest (14, -13, D:15) 16 bolts a +0 arbalest (16, -12, D:15) 15 bolts a +0 arbalest (17, -26, D:15) 4 large rocks (19, -14, D:15) a bolt (19, -11, D:15) 2 bolts (20, -14, D:15) 2 bolts (21, -14, D:15) a bolt (21, -12, D:15) 18 bolts a cursed -3 arbalest (22, -13, D:15) a bolt (26, -24, D:15) an uncursed staff of poison (28, -4, D:15) a +0 robe a cursed +0 trident (28, 15, D:15) 40 arrows a +0 shortbow a +0 shortbow a +0 shortbow (29, 15, D:15) 20 arrows a cursed -2 shortbow a +0 longbow (29, 16, D:15) 2 arrows (29, 17, D:15) an arrow (29, 18, D:15) an arrow (39, -1, D:15) 25 stones (40, -3, D:15) an arrow (48, -12, D:15) a +0 shortbow 14 arrows (48, -9, D:15) an arrow the Ecumenical Temple Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 giant club (4, 2, Orc:1) a +0 flail (6, 1, Orc:1) a +0 plate armour a +0 dire flail (6, 3, Orc:1) a +0 mace (7, 35, Orc:1) a +0 robe a cursed -2 dagger (8, 25, Orc:1) a +0 giant club (8, 29, Orc:1) a +0 leather armour a +0 club (8, 31, Orc:1) a +0 plate armour (unseen) (9, 28, Orc:1) a +0 robe a +0 dagger (10, 27, Orc:1) a +0 dagger (11, 23, Orc:1) a cursed -3 club (11, 26, Orc:1) a +0 robe a +0 dagger (12, 23, Orc:1) a +0 leather armour (unseen) (12, 32, Orc:1) a +0 chain mail a +0 long sword (13, 25, Orc:1) an uncursed amulet of harm a +0 leather armour a +0 whip a +0 plate armour a +0 mace (14, 23, Orc:1) a +0 chain mail a +0 scimitar (18, 33, Orc:1) a +0 leather armour (20, 25, Orc:1) a +0 hand axe Level 2 of the Orcish Mines [Shop] Jyng's Weapon Shoppe a +1 great mace of venom (177 gold) a +0 trident (42 gold) 19 sling bullets (114 gold) 26 stones (31 gold) a cursed +0 long sword (6 gold) a +2 fustibalus of velocity (414 gold) a +0 great sword (78 gold) a +0 great mace (78 gold) 19 sling bullets (114 gold) a +0 flail (42 gold) a +6 flail of crushing (446 gold) [Shop] Bilic's Weapon Boutique the +10 falchion "Rataytac" {flame, *Drain rF+ rC+ Int+3} (1156 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+3). It protects you from fire. It protects you from cold. It causes draining when unequipped. 23 sling bullets (172 gold) the +7 captain's cutlass {speed, disarm} (810 gold) Attacks with this weapon are significantly faster. 21 stones (31 gold) a +2 vampiric long sword (337 gold) a +0 hunting sling (22 gold) a +0 rapier (60 gold) 3 javelins of returning (72 gold) a +0 hunting sling (22 gold) a cursed -2 shortbow (1 gold) [Shop] Vajon's Antique Weapon Shoppe a +0 spear (69 gold) the +7 short sword of Imiawk {freeze, rN+ Str+9 Dex-4} (1428 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+9). It affects your dexterity (-4). It protects you from negative energy. a +0 halberd (92 gold) a +3 blowgun (448 gold) a +0 dagger (46 gold) a +0 flail (80 gold) a +0 hand axe (69 gold) a +0 great mace (149 gold) a +0 broad axe (92 gold) a +0 dagger (46 gold) a +2 antimagic quarterstaff (552 gold) a +2 dagger of flaming (358 gold) a +0 shortbow (69 gold) [Shop] Lygiv's Antique Armour Shoppe the +4 scale mail of the Gastropod {Int+4 Dex+5} (1047 gold) It affects your intelligence (+4). It affects your dexterity (+5). a +0 scale mail (84 gold) a +1 robe of cold resistance (266 gold) a +3 scale mail of magic resistance (546 gold) the +7 shield of the Cicada {rN+} (1064 gold) It protects you from negative energy. a +1 chain mail of fire resistance (346 gold) the cursed +0 ring mail of Chimes {*Slow MR+++ rCorr Str-3} (270 gold) It affects your strength (-3). It affects your resistance to hostile enchantments. It protects you from acid and corrosion. It may slow you when you take damage. It has a curse placed upon it. a +0 ring mail (84 gold) a +0 scale mail (84 gold) a +2 robe of cold resistance (371 gold) a +0 scale mail (84 gold) the +1 scale mail "Renim" {rF+ Dex+4 Stlth-} (630 gold) It affects your dexterity (+4). It protects you from fire. It makes you less stealthy. [Shop] Dontuh's Antique Weapon Boutique a +0 flail (108 gold) a +0 whip (77 gold) a +0 club (31 gold) a +2 spear of piercing (511 gold) a +0 scythe (93 gold) the +2 hand crossbow "Earthworm" {speed, *Corrode rN++ Str+4 Dex+2} (1395 gold) Attacks with this weapon are significantly faster. It affects your strength (+4). It affects your dexterity (+2). It greatly protects you from negative energy. It may corrode you when you take damage. a +0 trident (108 gold) a +0 mace (93 gold) (9, -32, Orc:2) a +0 robe (unseen) (10, -35, Orc:2) a +0 robe (unseen) (10, -30, Orc:2) a +0 chain mail a +0 halberd (11, -32, Orc:2) a +0 chain mail a +3 bardiche (11, -31, Orc:2) a +0 chain mail a +0 long sword a +0 dire flail a +0 robe a +0 dagger a cursed +0 ring mail a +0 dire flail (11, -30, Orc:2) a +0 chain mail a +0 scimitar a +0 chain mail a +0 broad axe a +0 robe a +0 dagger (11, -29, Orc:2) a +0 ring mail a +0 hand axe (12, -30, Orc:2) a +0 robe a +0 dagger (14, -29, Orc:2) a +0 chain mail a +0 great sword (14, -28, Orc:2) a +0 leather armour a +0 war axe of chopping (16, -32, Orc:2) 2 tomahawks a +0 flail (16, -30, Orc:2) a +0 ring mail a +0 short sword (17, -33, Orc:2) a +0 leather armour a +0 flail (19, -26, Orc:2) 4 tomahawks (20, -30, Orc:2) a +0 plate armour (unseen) (20, -29, Orc:2) a tomahawk (20, -27, Orc:2) a tomahawk (21, -35, Orc:2) a cursed +0 leather armour a +0 club (21, -34, Orc:2) a +0 chain mail a +0 robe a +0 dagger (21, -33, Orc:2) a +0 chain mail 2 tomahawks a +0 flail (21, -31, Orc:2) a cursed +0 leather armour a +0 flail a +0 plate armour a +0 glaive (21, -30, Orc:2) a +0 robe a +0 dagger (22, -36, Orc:2) a +0 hand axe (23, -35, Orc:2) a tomahawk (23, -34, Orc:2) a tomahawk (24, -59, Orc:2) a large rock a +0 plate armour a +2 mace of protection (26, -58, Orc:2) a +0 robe a +0 dagger (28, -52, Orc:2) 2 large rocks Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 hand axe (16, -3, Lair:1) 13 arrows (17, -17, Lair:1) 31 stones (25, 20, Lair:1) 26 arrows (34, -14, Lair:1) 22 stones (37, 11, Lair:1) a scroll of torment (38, 9, Lair:1) an uncursed ring of teleportation 31 poisoned needles 3 curare-tipped needles a +2 dagger of venom (38, 10, Lair:1) an uncursed staff of cold the +8 halberd "Ymiolahu" {venom, rN+ SInv} It poisons the flesh of those it strikes. It protects you from negative energy. It lets you see invisible. (39, 10, Lair:1) the +2 robe of Perpetual Drought {rN+++ Str+7 Int-4 Dex-4} It affects your strength (+7). It affects your intelligence (-4). It affects your dexterity (-4). It renders you almost immune to negative energy. the +1 robe of the Peasants {Dex+4} It affects your dexterity (+4). the +1 ice dragon scales of Immorality {rF- rC++ rN+ Int+4 Dex+2} It affects your intelligence (+4). It affects your dexterity (+2). It makes you vulnerable to fire. It greatly protects you from cold. It protects you from negative energy. (39, 11, Lair:1) the Incunabulum of Warped Stones Spells Type Level a - Passwall Transmutation/Earth 2 b - Lesser Beckoning Translocation 3 c - Petrify Transmutation/Earth 4 d - Summon Forest Summoning/Translocation 5 a book of Frost a book of Necromancy a book of Conjurations a book of Flames a book of Alchemy the Tome of the Lonely Mice Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Spectral Weapon Hexes/Charms 3 d - Freezing Cloud Conjuration/Ice/Air 6 e - Bolt of Cold Conjuration/Ice 6 f - Simulacrum Ice/Necromancy 6 (44, 33, Lair:1) 15 bolts (45, 12, Lair:1) a +0 leather armour of poison resistance Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 war axe (3, -35, Lair:2) 17 stones (8, -18, Lair:2) a +0 robe (9, 4, Lair:2) 22 sling bullets (21, 7, Lair:2) a +0 pair of boots (25, -44, Lair:2) 3 potions of flight (27, -19, Lair:2) 10 stones (30, -35, Lair:2) a potion of flight (43, -39, Lair:2) 17 arrows (60, -22, Lair:2) 18 stones Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 short sword (0, 19, Lair:3) a +0 scale mail (11, 28, Lair:3) the cursed +1 plate armour of Hospitality {rC+} It protects you from cold. It has a curse placed upon it. (12, 44, Lair:3) the +7 plate armour of Unambiguity {Int+2 Dex+4 Slay+3} It affects your intelligence (+2). It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). (35, 24, Lair:3) a +0 hand axe (36, 24, Lair:3) a +0 scimitar (38, 28, Lair:3) a +0 dire flail a +0 robe (42, -5, Lair:3) a +0 robe Level 4 of the Lair of Beasts (0, 0, Lair:4) 10 stones (2, -4, Lair:4) 7 stones (5, -7, Lair:4) 19 stones (6, 3, Lair:4) a book of Necromancy (10, -7, Lair:4) a +0 pair of gloves (30, -20, Lair:4) 22 stones (33, -36, Lair:4) 8 poisoned needles (35, -3, Lair:4) a +0 war axe Level 5 of the Lair of Beasts (12, 4, Lair:5) a +0 great sword (16, -11, Lair:5) a +0 trident (20, 18, Lair:5) a +0 long sword (28, 6, Lair:5) 18 arrows (43, 11, Lair:5) 21 stones Level 6 of the Lair of Beasts (0, 0, Lair:6) 20 stones (9, -13, Lair:6) a +0 war axe (12, 9, Lair:6) a +0 hand crossbow (25, -39, Lair:6) 16 bolts (27, -8, Lair:6) a +2 long sword of slicing (31, -42, Lair:6) a +0 ring mail (32, -45, Lair:6) a +0 great mace (41, -21, Lair:6) a +7 quarterstaff of protection (41, -20, Lair:6) a +1 long sword of freezing (42, -22, Lair:6) an uncursed ring of protection from magic a +2 plate armour of poison resistance (43, -22, Lair:6) a +1 leather armour of poison resistance (43, -19, Lair:6) an uncursed staff of conjuration (44, -22, Lair:6) a +2 robe of cold resistance (44, -20, Lair:6) 20 sling bullets (44, -19, Lair:6) a +0 halberd (55, -33, Lair:6) a +0 great mace (57, 10, Lair:6) a +0 pair of boots Level 1 of the Swamp (0, 0, Swamp:1) 24 arrows (1, -14, Swamp:1) 28 bolts (18, -20, Swamp:1) 18 arrows (32, -2, Swamp:1) a +0 bardiche (37, 14, Swamp:1) the +2 plate armour "Okueski" {rElec Dex+7} It affects your dexterity (+7). It insulates you from electricity. (41, -8, Swamp:1) 17 stones (42, 6, Swamp:1) a +0 spear (46, 14, Swamp:1) a +0 chain mail Level 2 of the Swamp (0, 0, Swamp:2) a +0 centaur barding (1, 1, Swamp:2) a +0 quarterstaff (2, 6, Swamp:2) a spiny frog corpse (skeletalised by now) (10, -27, Swamp:2) 23 stones (10, 4, Swamp:2) a +0 robe (13, -12, Swamp:2) an uncursed staff of poison (13, 8, Swamp:2) 30 stones (15, -7, Swamp:2) a +0 buckler (unseen) (16, -18, Swamp:2) a +0 chain mail (17, -9, Swamp:2) a +0 spear (unseen) (20, -20, Swamp:2) a +0 spear (22, -5, Swamp:2) a +0 buckler (unseen) (30, -9, Swamp:2) a cursed -3 long sword Level 3 of the Swamp (0, 0, Swamp:3) 19 stones (5, 7, Swamp:3) 25 sling bullets (14, 5, Swamp:3) a +0 leather armour (37, 15, Swamp:3) a spiny frog corpse (44, 12, Swamp:3) a +0 chain mail Level 4 of the Swamp (0, 0, Swamp:4) a scroll of random uselessness (4, -3, Swamp:4) an alligator corpse (6, 24, Swamp:4) 17 stones (8, 4, Swamp:4) a +0 mace (9, 4, Swamp:4) a +0 arbalest (9, 6, Swamp:4) a +2 short sword of speed (10, 11, Swamp:4) a +0 quarterstaff