hurdos Level 1 of the Dungeon (0, 1, D:1) a +0 club (2, -23, D:1) a +0 club (3, -24, D:1) a +0 club (5, -16, D:1) a +0 club (5, 0, D:1) 21 stones (13, -10, D:1) a +0 club (17, 1, D:1) 12 arrows (21, 16, D:1) a cursed -2 club (24, 13, D:1) a +0 short sword (28, 15, D:1) a +0 robe (34, -8, D:1) a +0 club (35, -21, D:1) 12 stones (36, -2, D:1) a +0 mace (40, -10, D:1) a +0 ring mail (40, 16, D:1) a +0 spear (41, -15, D:1) a +0 dagger (43, -9, D:1) 25 stones Level 2 of the Dungeon (0, 0, D:2) 22 sling bullets (2, -31, D:2) 23 stones a +0 mace (20, -1, D:2) a +0 club (22, -32, D:2) 6 tomahawks (23, -35, D:2) a +0 club (24, 2, D:2) 14 stones (26, -35, D:2) a +0 dagger (26, -29, D:2) a +0 dagger (27, -30, D:2) a +0 club (27, -27, D:2) a +0 club (43, -8, D:2) a +0 club (51, 3, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) 9 stones (1, -7, D:3) a +0 flail (6, -8, D:3) a +0 club (6, -7, D:3) a +0 club a +0 flail a +0 leather armour (11, -10, D:3) 19 arrows (19, -3, D:3) an uncursed amulet of guardian spirit (19, 20, D:3) a +0 club (22, 28, D:3) 12 poisoned needles (25, -12, D:3) 22 stones (27, -15, D:3) 3 stones (27, -12, D:3) a stone (27, -10, D:3) 17 stones a +0 club a +0 hunting sling (27, 20, D:3) 16 arrows (37, 6, D:3) a +0 short sword 3 stones (42, 28, D:3) 16 stones (45, 6, D:3) a +0 scythe a +0 robe (46, 17, D:3) a cursed +0 dagger a +0 short sword a +0 leather armour (47, 7, D:3) 7 poisoned needles (51, 25, D:3) a +0 club (56, 11, D:3) a +0 club Level 4 of the Dungeon (8, 22, D:4) a +2 short sword of freezing (8, 28, D:4) a +0 scale mail (13, 26, D:4) a cursed +0 dagger (21, 17, D:4) 18 sling bullets (22, 14, D:4) a +2 robe (29, 20, D:4) a +0 giant spiked club 21 stones (32, -16, D:4) a +0 hand crossbow (39, 17, D:4) a +0 mace (39, 18, D:4) a +0 mace (39, 30, D:4) a +0 mace (40, 18, D:4) a cursed +0 mace (40, 30, D:4) a +3 quarterstaff of chaos (41, 17, D:4) a +0 mace (41, 18, D:4) a +0 mace (42, 18, D:4) a +0 mace (49, 4, D:4) 16 stones a +0 chain mail (57, 31, D:4) an uncursed amulet of magic regeneration a +0 animal skin a +0 hand axe a +2 dire flail of protection (60, 9, D:4) 22 sling bullets Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (3, 16, D:5) a +0 plate armour (7, 5, D:5) 12 stones (9, 24, D:5) a +0 short sword a +0 war axe a +0 scale mail (10, 24, D:5) a +4 war axe (24, -23, D:5) a +0 mace (25, -29, D:5) a +0 robe (31, 20, D:5) 11 stones (35, -20, D:5) the +9 short sword of the Fox {venom, rPois rF++ MP-9 Dex+3} It poisons the flesh of those it strikes. It affects your dexterity (+3). It greatly protects you from fire. It protects you from poison. It affects your magic capacity (-9). (42, -31, D:5) a +0 leather armour (60, -33, D:5) a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +0 spear (1, 7, D:6) a +0 dire flail a +0 giant club (8, 28, D:6) a +0 short sword a +0 ring mail (9, 31, D:6) a +0 dagger a +2 robe of magic resistance (10, -6, D:6) a +0 spear (23, 4, D:6) a +0 war axe (23, 7, D:6) a +0 chain mail a +0 scimitar (23, 8, D:6) a +0 plate armour a +0 hand axe (23, 10, D:6) a +0 halberd (25, 3, D:6) a +0 plate armour (25, 11, D:6) a +0 chain mail (27, 4, D:6) a +0 morningstar (27, 10, D:6) a +0 scimitar (34, 6, D:6) a +0 spear (35, 4, D:6) a +0 whip a +0 club Level 7 of the Dungeon (0, 0, D:7) a +0 quarterstaff a +0 hunting sling 24 sling bullets a +0 ring mail (13, 17, D:7) a +2 dagger of venom a stone (13, 19, D:7) 17 stones (15, 16, D:7) 3 stones (15, 17, D:7) a +0 whip (16, 17, D:7) a +2 dagger of draining 2 stones (19, -13, D:7) 19 sling bullets (19, 20, D:7) a +0 hunting sling (22, 21, D:7) a +0 scale mail (25, 23, D:7) 12 poisoned needles (26, -13, D:7) a jackal corpse (27, -12, D:7) a jackal corpse (27, 26, D:7) 24 arrows (28, 19, D:7) a +0 mace a +0 ring mail a +0 club a +0 mace a +0 chain mail (30, 18, D:7) a cursed +0 dagger a +0 robe (32, 17, D:7) a +0 leather armour (36, -27, D:7) a +0 trident Level 8 of the Dungeon (0, 0, D:8) a +0 dagger a +0 robe (1, -2, D:8) a +0 hand axe a +0 leather armour of cold resistance (1, 0, D:8) a +0 leather armour an orc skeleton the Ecumenical Temple (9, 1, Temple) the +9 rapier "Nunacu" {antimagic, *Contam rPois rF++ Int+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+3). It greatly protects you from fire. It protects you from poison. It causes magical contamination when unequipped. the +5 falchion of the Land of Plenty {slice, Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3).