Dungeon Crawl Stone Soup version 0.24-a0-335-g06ca16af6c (webtiles) character file. Game seed: 9018150450000791928 4 hydraslayer the Magician (level 1, -1/10 HPs) Began as a Deep Elf Air Elementalist on May 19, 2019. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:05 (46 turns). hydraslayer the Magician (Deep Elf Air Elementalist) Turns: 46, Time: 00:01:06 Health: -1/10 AC: 2 Str: 5 XL: 1 Next: 50% Magic: 0/6 EV: 13 Int: 19 God: Gold: 0 SH: 0 Dex: 15 Spells: 5/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.1 Spellcasting + Level 1.3 Conjurations + Level 3.1 Air Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger z - Shock Conj/Air ##.. 6% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Swiftness Chrm/Air #....... 12% 2 ##..... Static Discharge Conj/Air ##...... 19% 3 ###.... Airstrike Air ##........ 38% 4 ####... Lightning Bolt Conj/Air ##........ 86% 5 ######. Inventory: Armour a - a +0 robe (worn) Comestibles c - a ration {@e1} Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: ####.######.# # #@h....# ######## You could see a jackal. Message History Aim: a jackal The zap hits the jackal. The jackal is almost dead. The jackal barely misses you. Casting: Shock (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (almost dead) The zap hits the jackal. You kill the jackal! Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (resting) The zap hits the jackal. The jackal is severely wounded. The jackal barks! A jackal comes into view. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded) The zap hits the jackal but does no damage. The jackal is severely wounded. The jackal barks! Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded) The zap misses the jackal. * * * LOW MAGIC WARNING * * * You closely miss the jackal. The jackal is severely wounded. The jackal bites you. A jackal comes into view. You barely miss the jackal. The jackal is severely wounded. The jackal bites you. You hit the jackal. You kill the jackal! The jackal bites you. * * * LOW HITPOINT WARNING * * * You miss the jackal. The jackal closely misses you. You hit the jackal. The jackal is moderately wounded. The jackal closely misses you. You hit the jackal. The jackal is lightly wounded. The jackal completely misses you. The jackal misses you. You closely miss the jackal. The jackal is lightly wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal misses you. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the jackal. You kill the jackal! * * * LOW MAGIC WARNING * * * The jackal bites you but does no damage. The jackal bites you but does no damage. The jackal barely misses you. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (lightly wounded) The zap hits the jackal. The jackal is heavily wounded. * * * LOW MAGIC WARNING * * * The jackal closely misses you. The jackal barely misses you. The jackal barely misses you. The jackal bites you but does no damage. There is a staircase leading out of the dungeon here. You hit the jackal. The jackal is severely wounded. The jackal closely misses you. The jackal misses you. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded) The zap misses the jackal. * * * LOW MAGIC WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal but do no damage. The jackal is severely wounded. The jackal barely misses you. The jackal bites you. You die... Action || total -------------------------++------- Melee: Unarmed || 9 Cast: Shock || 9 Armor: Robe || 4 Dodge: Dodged || 13 Levels and vault maps discovered: D:1: onia_arrival_mini_maze, layout_basic Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hydraslayer the Deep Elf Air Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 45 | D:1 | HP: 1/10 [jackal (2)] 46 | D:1 | Slain by a jackal Vanquished Creatures 3 jackals (D:1) 3 creatures vanquished. Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 46.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 46.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 6 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 6 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+-------