Dungeon Crawl Stone Soup version 0.24-a0-366-gc1c896e988 (webtiles) character file. Game seed: 566244695669172902 229 hydraslayer the Magician (level 5, 0/35 HPs) Began as a Mummy Wizard on May 28, 2019. Slain by a gnoll ... wielding a +0 club (2 damage) ... on level 5 of the Dungeon. The game lasted 00:27:09 (4120 turns). hydraslayer the Magician (Mummy Wizard) Turns: 4120, Time: 00:27:10 Health: 0/35 AC: 3 Str: 11 XL: 5 Next: 71% Magic: 1/13 EV: 12 Int: 18 God: Gold: 131 SH: 3 Dex: 10 Spells: 5/16 levels left rFire x . . SeeInvis . R - +0 dagger rCold + + . Gourm . (no shield) rNeg + + + Faith . a - +0 robe rPois ∞ Spirit . U - +0 helmet rElec . Reflect + (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ Y - +3 amulet of reflection HPRegen 0.11/turn Z - ring of wizardry MPRegen 0.13/turn C - ring of protection from cold @: very slightly contaminated A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 5 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 131 gold pieces. Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Skills: - Level 1.5 Dodging - Level 1.5 Stealth * Level 6.0 Spellcasting + Level 2.5 Conjurations - Level 1.2 Summonings - Level 0.7 Translocations + Level 1.9 Fire Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger c - Call Imp Summ #....... 4% 2 N/A f - Conjure Flame Conj/Fire ##...... 6% 3 N/A m - Mephitic Cloud Conj/Pois/Air #....... 11% 3 N/A z - Magic Dart Conj ##.. 1% 1 N/A I - Blink Tloc N/A 6% 2 N/A Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex #....... 8% 2 N/A Inventory: Hand Weapons R - a +0 dagger (weapon) Armour a - a +0 robe (worn) b - a +0 hat U - a +0 helmet (worn) Jewellery C - a ring of protection from cold (right hand) X - an uncursed ring of attention Y - a +3 amulet of reflection (around neck) Z - a ring of wizardry (left hand) Scrolls d - a scroll of immolation {!r} e - a scroll of identify {unknown} g - a scroll of enchant weapon {unknown} S - 2 scrolls of remove curse {@r2} T - 4 scrolls of teleportation {unknown} V - 2 scrolls of amnesia {unknown} W - a scroll of magic mapping Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple: D:4-7 Altars: Sif Muna Uskayaw .......,,,,* #g# ################@# ....#.5.§J.g§§gg§# ..#.#.############ #.#.#.* ..#.#.# ....#.# ###.#.# ....#.# ###.#.# ....#.# ....#.######### ...........)..# ......#######.# ....### #.# ##### #.# #.# You could see 3 gnolls. Message History The gnoll shaman calls upon its god to heal the gnoll. The gnoll's wounds heal themselves! Your white imp gestures at the gnoll. The puff of frost hits the gnoll. The gnoll hits your white imp with a +0 spear. Your white imp hits the gnoll but does no damage. The gnoll barely misses your white imp. Your white imp hits the gnoll. Your white imp freezes the gnoll. The gnoll barely misses your white imp. Your white imp closely misses the gnoll. The gnoll hits your white imp with a +0 spear! Your white imp dies! Casting: Call Imp (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A shadowy apparition takes form in the air. The gnoll hits your shadow imp with a +0 spear. Casting: Call Imp (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. * * * LOW MAGIC WARNING * * * The gnoll hits your shadow imp but does no damage. Your shadow imp hits the gnoll. The gnoll hits your shadow imp with a +0 spear! Your shadow imp dies! The gnoll barely misses your crimson imp. Your crimson imp completely misses the gnoll. The gnoll closely misses your crimson imp. Your crimson imp completely misses the gnoll. The gnoll barely misses your crimson imp. Your crimson imp closely misses the gnoll. The gnoll barely misses your crimson imp. The gnoll shaman calls upon its god to speed up the gnoll. The gnoll seems to speed up. Your crimson imp hits the gnoll. The gnoll dies! Your crimson imp hits the gnoll shaman but does no damage. Your crimson imp disappears in a puff of smoke! The gnoll shaman calls down the wrath of its god upon you. You are outlined in light. Press: ? - help, v - describe, . - travel Here: a gnoll shaman, wielding a +0 club and wearing a +0 leather armour The floor. Casting: Call Imp (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of frigid air. * * * LOW MAGIC WARNING * * * Casting: Call Imp (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A shadowy apparition takes form in the air. * * * LOW MAGIC WARNING * * * Your shadow imp hits the gnoll shaman but does no damage. The gnoll shaman hits your shadow imp with a +0 club. Your shadow imp closely misses the gnoll shaman. The gnoll shaman hits your shadow imp with a +0 club. Your shadow imp hits the gnoll shaman. The gnoll shaman misses your shadow imp. Your shadow imp hits the gnoll shaman but does no damage. Something closely misses your shadow imp. You are no longer glowing. Your white imp disappears in a puff of smoke! A jelly comes into view. The jelly hits you. You are splashed with acid! You hit the jelly. Your hands burn! The jelly is lightly wounded. The jelly closely misses you. The gnoll shaman calls upon its god to speed up something. A crimson imp comes into view. The crimson imp barely misses you. Casting: Call Imp (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Blink. You are very lightly contaminated with residual magic. Nothing appears to happen. You block the jelly's attack. The crimson imp hits you. Casting: Blink (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. The jelly hits you but does no damage. The gnoll shaman hits you with a +0 club! * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * Casting: Blink (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. You block the gnoll's attack. The crimson imp shouts, "Escape, thou foppish musty serf!" The crimson imp blinks! Casting: Blink (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. The gnoll shouts! * * * LOW MAGIC WARNING * * * The gnoll barely misses you. The gnoll hits you with a +0 club! * * * LOW HITPOINT WARNING * * * As you read the scroll labeled NUIMUW VIOM, it crumbles to dust. You feel aware of your surroundings. It was a scroll of magic mapping. You block the gnoll's attack. Okay, then. As you read the scroll of fog, it crumbles to dust. The scroll dissolves into smoke. The gnoll hits you with a +0 club. You die... Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 1 2 | 2.5 Summonings | 1 | 1.2 Fire Magic | 1 | 1.9 Spellcasting | 5 6 | 6.0 Dodging | | 1.5 Stealth | | 1.5 Translocations | | 0.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 27 | || 27 Dagger | | 20 || 20 Cast: Magic Dart | 142 | 47 || 189 Call Imp | 3 | 20 || 23 Conjure Flame | 2 | || 2 Blink | | 7 || 7 Use: Scroll | 3 | 2 || 5 Armor: Robe | 11 | 13 || 24 Dodge: Dodged | 37 | 64 || 101 Block: Other | 3 | 16 || 19 Reflection | 1 | 1 || 2 Levels and vault maps discovered: D:1: onia_arrival_mini_maze, layout_loops_ring D:2: layout_rooms, lemuel_blue_sif_altar, nrook_campfire D:3: layout_basic, kennysheep_cross_room, fountainhead, uniq_terence D:5: layout_basic, first_ration D:6: layout_cave_pools, amethyst_overflow_temple_binary, temple_statues, basic_altar, uniq_menkaure, uniq_pikel D:7: layout_rooms, uniq_joseph Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hydraslayer the Mummy Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 5/5 211 | D:1 | Reached skill level 1 in Conjurations 484 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/7 773 | D:1 | Learned a level 2 spell: Call Imp 776 | D:1 | Learned a level 2 spell: Blink 855 | D:1 | Reached skill level 1 in Summonings 1195 | D:1 | Reached XP level 3. HP: 24/24 MP: 6/9 1200 | D:1 | Learned a level 3 spell: Conjure Flame 1452 | D:1 | Learned a level 3 spell: Mephitic Cloud 2010 | D:2 | Found a deep blue altar of Sif Muna. 2517 | D:3 | Reached skill level 1 in Fire Magic 2723 | D:3 | Noticed Terence 2900 | D:2 | Killed Terence 2900 | D:2 | Reached skill level 2 in Conjurations 2900 | D:2 | Reached XP level 4. HP: 17/30 MP: 1/10 3079 | D:3 | Reached skill level 5 in Spellcasting 3395 | D:3 | You fall into a shaft and drop 3 floors! 3402 | D:6 | Noticed an ogre 3405 | D:6 | Noticed Menkaure 3436 | D:7 | Noticed a centaur 3466 | D:6 | Found a hide-covered altar of Uskayaw. 3485 | D:6 | Reached XP level 5. HP: 21/35 MP: 1/12 3557 | D:6 | Killed Menkaure 3599 | D:7 | Noticed a steam dragon 3640 | D:5 | Entered Level 5 of the Dungeon 3648 | D:5 | HP: 1/35 [orc/+0 flail (6)] 3765 | D:5 | Reached skill level 6 in Spellcasting 4118 | D:5 | HP: 2/35 [gnoll/+0 club (8)] 4120 | D:5 | Slain by a gnoll Vanquished Creatures A scorpion (D:6) Terence (D:2) An ooze (D:3) 2 worms 3 dart slugs (D:1) 3 leopard geckos (D:1) 8 orcs A giant cockroach (D:2) 7 goblins 6 hobgoblins 3 jackals (D:7) A quokka (D:2) 5 bats (D:1) 6 frilled lizards 3 kobolds (D:1) 7 rats 58 creatures vanquished. Vanquished Creatures (collateral kills) Menkaure (D:6) A bullfrog zombie (D:5) A gnoll (D:5) An orc (D:5) 4 creatures vanquished. Vanquished Creatures (others) A kobold (D:2) 1 creature vanquished. Grand Total: 63 creatures vanquished Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.8 | 8.4 | 69.4 | 680.8 Dungeon | 100.0 | 100.0 | 0.8 | 8.4 | 69.4 | 680.8 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 220 | 108 | 32.9 | 61 | 2 | 3.2 +---------+---------+-------+---------+---------+------- D:1 | 42 | 0 | 0.0 | 22 | 0 | 0.0 D:2 | 27 | 22 | 44.9 | 13 | 1 | 7.1 D:3 | 42 | 0 | 0.0 | 18 | 0 | 0.0 D:5 | 33 | 0 | 0.0 | 3 | 0 | 0.0 D:6 | 67 | 86 | 56.2 | 1 | 1 | 50.0 D:7 | 9 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+-------