Dungeon Crawl Stone Soup version 0.24-a0-370-g78e9d4e317 (webtiles) character file. Game seed: 7120729223137093269 54 hydraslayer the Caller (level 3, 0/14 HPs) Began as a Felid Summoner on May 30, 2019. Slain by a jackal (3 damage) ... on level 2 of the Dungeon. The game lasted 00:09:01 (2622 turns). hydraslayer the Caller (Felid Summoner) Turns: 2622, Time: 00:09:01 Health: 0/14 AC: 1 Str: 4 XL: 3 Next: 66% Magic: 2/7 EV: 18 Int: 17 God: Gold: 55 SH: 0 Dex: 16 Spells: 4/7 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + (weapon unavailable) rCold . . . Gourm . (shield unavailable) rNeg . . . Faith . (armour unavailable) rPois . Spirit . (helmet unavailable) rElec . Reflect . (cloak unavailable) rCorr . Harm . (gloves unavailable) MR ..... (boots unavailable) Stlth +++....... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.10/turn (no ring) @: quick A: very small, no armour, no weapons or thrown items, stealth, claws 1, fangs 3, see invisible, carnivore, speed 1, shaggy fur 1, slow metabolism 1, sharp paws a: no special abilities You were on level 2 of the Dungeon. You were very full. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 55 gold pieces. Innate Abilities, Weirdness & Mutations You cannot wear armour. You are incapable of wielding weapons or throwing items. Your paws allow you to move quietly. (Stealth) You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are carnivorous and can eat meat at any time. You cover ground quickly. You are covered in fur. (AC +1) You have a slow metabolism. Your sharp claws are effective at attacking unaware monsters. Skills: - Level 2.6 Dodging + Level 3.7 Stealth + Level 2.5 Spellcasting * Level 4.7 Summonings You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger c - Call Imp Summ ###..... 4% 2 ##..... z - Summon Small Mammal Summ ###. 2% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Call Canine Familiar Summ ###..... 8% 3 ###.... Summon Guardian Golem Hex/Summ ##...... 21% 3 ###.... Summon Ice Beast Ice/Summ ##...... 56% 4 #####.. Summon Lightning Spire Summ/Air ##...... 56% 4 #####.. Inventory: Scrolls c - a scroll of teleportation {unknown} e - a scroll of enchant weapon {unknown} f - a scroll of noise {unknown} i - a scroll of remove curse {unknown} j - a scroll of identify {unknown} Potions g - 2 potions of curing {unknown} k - a potion of heal wounds {unknown} Comestibles b - 7 rations {@e1} Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: The Shining One #g####.....##### #.. #### #...h@.........## #.# ...# ######.....##...###.## ##.# #.5.............# #.# ###.####...###..# #.# #........## #..# #.# #..####### #..# ##.# #..# #..# ...# #[.##########..# #### #......((..)÷..# # ##.#######.##..# # #.# #.##..# # #.#######.##..# # #.........##..# # #....÷..).....# # #.##########.## # #.# #.# You could see a jackal, a goblin and a friendly crimson imp. Message History The jackal is severely wounded. The jackal misses you. You miss the jackal. The jackal is heavily wounded. The jackal completely misses you. The jackal closely misses you. You scratch the jackal but do no damage. The jackal is heavily wounded. The jackal barely misses you. You scratch the jackal. The jackal is almost dead. The jackal bites you. The jackal barely misses you. You closely miss the jackal. The jackal is almost dead. The jackal bites you. You scratch the jackal but do no damage. The jackal is severely wounded. The jackal bites you but does no damage. You closely miss the jackal. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal misses you. You scratch the jackal. You kill the jackal! Casting: Call Imp (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of frigid air. The jackal barely misses you. The jackal completely misses you. Your white imp barely misses the jackal. The jackal barely misses your white imp. The jackal bites your white imp. Your white imp closely misses the jackal. The jackal closely misses your white imp. Your white imp closely misses the jackal. Casting: Call Imp (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. The jackal bites your white imp but does no damage. Your white imp gestures at the jackal. The puff of frost hits the jackal! The jackal dies! Casting: Call Imp (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of frigid air. * * * LOW MAGIC WARNING * * * Your white imp hits the jackal. Your white imp freezes the jackal. Casting: Call Imp (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. The jackal barely misses your white imp. Your white imp hits the jackal but does no damage. The jackal bites your white imp but does no damage. The jackal bites your white imp. Your white imp closely misses the jackal. The jackal closely misses your white imp. Your white imp hits the jackal. Your white imp freezes the jackal. The jackal dies! The jackal closely misses your white imp. The jackal barely misses your white imp. The jackal bites your crimson imp. The jackal closely misses your crimson imp. The jackal barely misses your crimson imp. Your crimson imp closely misses the jackal. The jackal misses your crimson imp. Your crimson imp completely misses the jackal. The jackal bites your crimson imp but does no damage. The jackal closely misses your crimson imp. Your crimson imp barely misses the jackal. The jackal bites your crimson imp but does no damage. Your crimson imp barely misses the jackal. The jackal bites your crimson imp. The jackal bites your crimson imp but does no damage. Your crimson imp hits the jackal. The jackal bites your crimson imp but does no damage. Your crimson imp hits the jackal but does no damage. The jackal barely misses your crimson imp. Your white imp disappears in a puff of smoke! Your crimson imp hits the jackal. The jackal closely misses your crimson imp. Something misses your crimson imp. Your white imp hits the jackal but does no damage. The jackal bites your white imp. The jackal closely misses your white imp. Your white imp hits the jackal but does no damage. The jackal barely misses your white imp. Your white imp barely misses the jackal. The jackal closely misses your white imp. Your white imp disappears in a puff of smoke! Your crimson imp closely misses the jackal. The jackal barely misses your crimson imp. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. Casting: Call Imp (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. The jackal bites you. You die... Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.7 Dodging | | 2.6 Spellcasting | | 2.5 Summonings | | 4.7 Action || total -------------------------++------- Melee: Unarmed || 116 Bite || 8 Cast: Summon Small Mamm || 7 Call Imp || 27 Stab: Sleeping || 8 Distracted || 1 Eat: Chunk || 11 Armor: Skin || 10 Dodge: Dodged || 108 Levels and vault maps discovered: D:1: mrwooster_arrival_statue, layout_loops_corners, tso_altar D:2: layout_loops_ring, old_standard_altar, first_ration, uniq_terence Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hydraslayer the Felid Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 7/7 MP: 4/4 216 | D:1 | Reached skill level 3 in Stealth 243 | D:1 | Reached XP level 2. HP: 11/11 MP: 6/6 247 | D:1 | Learned a level 2 spell: Call Imp 1025 | D:1 | Found a glowing golden altar of the Shining One. 1791 | D:1 | Reached XP level 3. HP: 14/14 MP: 7/7 2622 | D:2 | Slain by a jackal Vanquished Creatures 2 dart slugs (D:1) 3 bats 4 goblins (D:1) 2 hobgoblins 5 jackals 4 frilled lizards 3 rats 23 creatures vanquished. Vanquished Creatures (collateral kills) 2 adders (D:2) 2 leopard geckos (D:1) 3 goblins A hobgoblin (D:1) 4 jackals (D:2) 5 kobolds 2 bats A rat (D:2) 20 creatures vanquished. Grand Total: 43 creatures vanquished Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.8 | 0.0 | 84.2 | 1301.0 Dungeon | 100.0 | 100.0 | 0.8 | 0.0 | 84.2 | 1301.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 78 | 0 | 0.0 | 43 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 42 | 0 | 0.0 | 24 | 0 | 0.0 D:2 | 36 | 0 | 0.0 | 19 | 0 | 0.0 +---------+---------+-------+---------+---------+-------