Dungeon Sprint DCSS version bcrawl-1.12-8-g964540c432 (webtiles) character file. Game seed: 16397721749372128916 0 hydraslayer the Conjurer (level 1, -5/11 HPs) Began as a Fairy Conjurer on June 7, 2019. Slain by a merfolk siren ... wielding a +0 spear (16 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:02 (2 turns). hydraslayer the Conjurer (Fairy Conjurer) Turns: 2, Time: 00:00:02 Health: -5/11 AC: 3 Str: 6 XL: 1 Next: 0% Magic: 6/6 EV: 16 Int: 18 God: Gold: 0 SH: 3 Dex: 12 Spells: 4/5 levels left rFire . . . SeeInvis . (weapon restricted) rCold . . . Gourm . (shield restricted) rNeg . . . Faith . (armour unavailable) rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth +......... (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.10/turn (no ring) @: flying evasively A: small, magic attunement, unstealthy, unfitting armour, able to fly, AC/SH +3 a: Stop Flying You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Scrolls h - a scroll of blinking Potions c - a potion of curing d - a potion of heal wounds e - a potion of haste f - 2 potions of magic g - a potion of berserk rage Comestibles b - a ration {!d} Skills: + Level 2.6 Dodging + Level 1.5 Stealth + Level 2.6 Spellcasting + Level 4.8 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 2% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Searing Ray Conj ###... 3% 2 None Iskenderun's Mystic Bla Conj ###..... 7% 3 None Fulminant Prism Conj/Hex ##........ 52% 4 None Irradiate Conj/Tmut ##........ 86% 5 None Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations Your spells do not cause hunger and MP costs are reduced by 1. Your bright wings attract enemies. (Stealth-) You cannot fit into any form of body armour. Your shimmering scales are hard and can block incoming attacks. (AC +3, SH +3) You are small and have problems with some larger weapons. You can fly continuously. Message History Welcome, hydraslayer the Fairy Conjurer. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You flutter up into the air. You reach down and open the door. A merfolk siren comes into view. It is wielding a +0 spear. The merfolk siren shouts! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk siren Aim: a merfolk siren, wielding a +0 spear The magic dart hits the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren hits you from afar with a +0 spear! Ouch! That really hurt! You die... # ##. #+# #...##.## #m'@<.+ #...##.## ##. #+# # You could see a merfolk siren. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | hydraslayer the Fairy Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 6/6 1 | D | Noticed a merfolk siren 2 | D | Slain by a merfolk siren Action || total -------------------------++------- Cast: Magic Dart || 1