Dungeon Sprint DCSS version bcrawl-1.12-8-g964540c432 (webtiles) character file. Game seed: 17771303413167366688 0 hydraslayer the Conjurer (level 1, -9/11 HPs) Began as a Fairy Conjurer on June 7, 2019. Mangled by a merfolk siren ... wielding a +0 spear (16 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:12 (9 turns). hydraslayer the Conjurer (Fairy Conjurer) Turns: 9, Time: 00:00:12 Health: -9/11 AC: 3 Str: 6 XL: 1 Next: 0% Magic: 6/6 EV: 16 Int: 18 God: Gold: 0 SH: 3 Dex: 12 Spells: 4/5 levels left rFire . . . SeeInvis . (weapon restricted) rCold . . . Gourm . (shield restricted) rNeg . . . Faith . (armour unavailable) rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth +......... (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.10/turn (no ring) @: flying evasively A: small, magic attunement, unstealthy, unfitting armour, able to fly, AC/SH +3 a: Stop Flying You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Scrolls h - a scroll of blinking Potions c - a potion of curing d - a potion of heal wounds e - a potion of haste f - 2 potions of magic g - a potion of berserk rage Comestibles b - a ration {!d} Skills: + Level 2.6 Dodging + Level 1.5 Stealth + Level 2.6 Spellcasting + Level 4.8 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 2% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Searing Ray Conj ###... 3% 2 None Iskenderun's Mystic Bla Conj ###..... 7% 3 None Fulminant Prism Conj/Hex ##........ 52% 4 None Irradiate Conj/Tmut ##........ 86% 5 None Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations Your spells do not cause hunger and MP costs are reduced by 1. Your bright wings attract enemies. (Stealth-) You cannot fit into any form of body armour. Your shimmering scales are hard and can block incoming attacks. (AC +3, SH +3) You are small and have problems with some larger weapons. You can fly continuously. Message History Aim: a hippogriff (lightly wounded) The magic dart hits the hippogriff. The hippogriff is lightly wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hippogriff Aim: a hippogriff (lightly wounded) The magic dart hits the hippogriff. The hippogriff is lightly wounded. The hippogriff completely misses you. The hippogriff barely misses you. The hippogriff claws you. You reach down and open the door. A merfolk siren comes into view. It is wielding a +0 spear. The merfolk siren shouts! The hippogriff bites you. The hippogriff misses you. The hippogriff barely misses you. The merfolk siren hits you with a +0 spear! Ouch! That really hurt! You die... ## # ##.# #+# .## #...##.##w..# #m@Hw.w# #...##.##.# ##.# #H# w# ## .#$ # .# #. ## ## You could see a hippogriff, a merfolk siren and 3 worms. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | hydraslayer the Fairy Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 6/6 3 | D | Noticed a hippogriff 3 | D | Noticed a hippogriff 8 | D | Noticed a merfolk siren 9 | D | Mangled by a merfolk siren Action || total -------------------------++------- Cast: Magic Dart || 3 Dodge: Dodged || 4