Dungeon Sprint DCSS version bcrawl-1.12-10-g10a67aac0f (webtiles) character file. Game seed: 15724847101490334668 0 hydraslayer the Shield-Bearer (level 1, -2/19 HPs) Began as a Minotaur Fighter on June 11, 2019. Slain by a +0 scimitar of electrocution (3 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:04:52 (172 turns). hydraslayer the Shield-Bearer (Minotaur Fighter) Turns: 172, Time: 00:04:53 Health: -2/19 AC: 26 Str: 20 XL: 1 Next: 0% Magic: 0/0 EV: -1 Int: 5 God: Gold: 0 SH: 27 Dex: 9 Spells: 0/0 levels left rFire . . . SeeInvis . L - +5 broad axe rCold . . . Gourm . Q - +18 shield of the Gong {rElec rN+ MR+ EV-5} rNeg + . . Faith . P - +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} rPois . Spirit . (helmet restricted) rElec + Reflect . (no cloak) rCorr + Harm . (no gloves) MR ++... NoTele + (no boots) Stlth ..........NoCast + (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: retaliatory headbutt, horns 2 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 war axe w - a +5 executioner's axe K - a +5 battleaxe L - a +5 broad axe (weapon) M - the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} (You found it in the Dungeon) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). N - the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} (You found it in the Dungeon) Any bolt fired from it inflicts extra damage. It lets you see invisible. O - the +10 dark maul {crush} (You found it in the Dungeon) It inflicts extra damage upon your enemies. R - the cursed +14 obsidian axe {chop, +Fly SInv *Curse} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. S - the +7 great mace "Firestarter" {inner flame, rF++} (You found it in the Dungeon) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. T - the +6 shillelagh "Devastator" {shatter} (You found it in the Dungeon) U - the +11 plutonium sword {*Contam Stlth-} (You found it in the Dungeon) It causes magical contamination when unequipped. It makes you less stealthy. V - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. W - the +9 sword of Zonguldrok {reap} (You found it in the Dungeon) If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. X - the cursed +13 scythe of Curses {drain, *Curse} (You found it in the Dungeon) A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. Y - the +0 sword of Power (You found it in the Dungeon) Z - the +7 mace of Variability {chain chaos} (You found it in the Dungeon) Each time it hits an enemy it has a different, random effect. Armour b - a +0 scale mail c - a +0 shield G - a +5 crystal plate armour H - a +3 large shield I - a +3 shield J - +5 gold dragon scales P - the +15 Maxwell's patent armour (worn) {-Cast -Tele rElec MR+ rCorr} (You found it in the Dungeon) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. Q - the +18 shield of the Gong (worn) {rElec rN+ MR+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. Jewellery A - a +6 ring of dexterity B - a +6 ring of dexterity C - a +6 ring of intelligence D - a +6 ring of intelligence E - a +6 ring of strength F - a +6 ring of strength Wands x - a wand of disintegration (7) y - a wand of iceblast (7) z - a wand of acid (7) Scrolls k - 4 scrolls of blinking q - 4 scrolls of amnesia r - 7 scrolls of fog s - a scroll of holy word t - 5 scrolls of identify u - 5 scrolls of remove curse v - 2 scrolls of fear Potions d - 6 potions of might e - 10 potions of curing g - 10 potions of heal wounds h - 6 potions of haste i - 7 potions of magic j - 3 potions of berserk rage l - 2 potions of brilliance m - 2 potions of invisibility n - 4 potions of resistance o - a potion of experience p - 5 potions of agility Comestibles f - 7 rations {!d} Skills: - Level 3.6 Fighting * Level 2.4 Axes + Level 3.6 Armour * Level 3.6 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Lugonu Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You reflexively headbutt those who attack you in melee. You have a pair of horns on your head. Message History The +0 scimitar of electrocution is moderately damaged. Your Maxwell's patent armour prevents you from hitting the deep elf knight. You block the +0 scimitar of electrocution's attack. GONNNNG! You block the deep elf knight's attack. GONNNNG! The +0 scimitar of electrocution hits you but does no damage. The deep elf knight gestures at you while chanting. The shard of ice hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You closely miss the +0 scimitar of electrocution. Your headbutt misses the +0 scimitar of electrocution. The +0 scimitar of electrocution is moderately damaged. You miss the deep elf knight. You block the +0 scimitar of electrocution's attack. SHROANNG! The deep elf knight hits you but does no damage. The +0 scimitar of electrocution hits you. You die... ▓▓▓▓▓▓▓ ▓.8©8.▓ ▓.....▓ ▓.).".▓ ▓.....▓ ▓..(e.▓ ▓..@..▓ ▓▓▓▓▓▓▓ You could see a deep elf knight and a +0 scimitar of electrocution. Vanquished Creatures (others) Psyche (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Found the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} 0 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 0 | D | hydraslayer the Minotaur Fighter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 19/19 MP: 0/0 0 | D | Found a deep blue altar of Sif Muna. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 2 | D | Found a transporter. 2 | D | Found an ancient bone altar of Kikubaaqudgha. 2 | D | Found a viscous altar of Jiyva. 2 | D | Found a corrupted altar of Lugonu. 2 | D | Found a hazy altar of Hepliaklqana. 2 | D | Found a burning altar of Makhleb. 2 | D | Found an opulent altar of Gozag. 101 | D | Killed Psyche 130 | D | Found the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} 130 | D | Found the +10 dark maul {crush} 130 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | MR+ rCorr} 130 | D | Found the +18 shield of the Gong {rElec rN+ MR+ EV-5} 130 | D | Found the cursed +14 obsidian axe {chop, +Fly SInv *Curse} 132 | D | Found the +6 shillelagh "Devastator" {shatter} 132 | D | Found the +11 plutonium sword {*Contam Stlth-} 132 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 132 | D | Found the +9 sword of Zonguldrok {reap} 132 | D | Found the cursed +13 scythe of Curses {drain, *Curse} 132 | D | Found the +0 sword of Power 132 | D | Found the +7 mace of Variability {chain chaos} 132 | D | Found the +7 Singing Sword {slice, sonic wave} 132 | D | Found the +7 longbow "Piercer" {penet, EV-2} 167 | D | Entered arena 2. 167 | D | Noticed a +0 scimitar of electrocution 167 | D | Noticed a deep elf knight 167 | D | Found a transporter. 172 | D | Slain by a +0 scimitar of electrocution Action || total -------------------------++------- Melee: Broad axe || 4 Headbutt || 1 Armor: Plate armour || 2 Block: Shield || 9