Dungeon Crawl Stone Soup version 0.24-a0-496-gbe733cd003 (webtiles) character file. Game seed: 12802394535077698806 5 hydraslayer the Grave Robber (level 1, -1/13 HPs) Began as a Mummy Necromancer on July 13, 2019. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:57 (127 turns). hydraslayer the Grave Robber (Mummy Necromancer) Turns: 127, Time: 00:00:57 Health: -1/13 AC: 2 Str: 11 XL: 1 Next: 66% Magic: 0/4 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 12 Spells: 4/5 levels left rFire x . . SeeInvis . b - +0 whip rCold + . . Gourm . (no shield) rNeg + + + Faith . a - +0 robe rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Skills: - Level 1.5 Dodging - Level 1.5 Stealth + Level 2.7 Spellcasting * Level 4.3 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger z - Pain Necr ##.. 3% 1 N/A Your spell library contained the following spells: Spells Type Power Failure Level Hunger Animate Skeleton Necr N/A 3% 1 N/A Vampiric Draining Necr ##........ 12% 3 N/A Animate Dead Necr N/A 36% 4 N/A Regeneration Chrm/Necr Unusable N/A 3 N/A Inventory: Hand Weapons b - a +0 whip (weapon) Armour a - a +0 robe (worn) Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: #......# #.....#..# #......# #@# #.##.# . #......####h###.##.# # #.....hhh..h....##.# # #......###......##.▒ ▒▒▒▒▒ ▒ #......# #......##.▒▒▒..^▒▒▒ #......# #.........≈≈▒▒.▒▒♣P ######## #.....###.≈≈≈▒'▒♣≈≈ ####### #.≈≈≈≈≈≈≈≈≈ ##≈≈♣▒.▒≈≈≈ #≈≈▒▒.▒▒♣P #▒▒▒..<▒▒▒ ▒▒▒▒▒ ▒ You could see 2 jackals. Message History Aiming: Pain (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - leopard gecko Aim: a leopard gecko (severely wounded, clinging, chance to defeat MR: 83%) The leopard gecko writhes in agony. You kill the leopard gecko! * * * LOW MAGIC WARNING * * * You start resting. HP restored. Magic restored. You open the door. Found a bubbling purple potion. There is an open door here. You see here a bubbling purple potion. There is an open door here. You see here a stone. You see here a +0 whip. 4 jackals come into view. Casting: Pain (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (resting, chance to defeat MR: 83%) The jackal writhes in agony. Casting: Pain (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded, chance to defeat MR: 83%) The jackal barely resists. The jackal barks! x2; You hear a shout! The jackal misses you. You hear a shout! The jackal closely misses you. The jackal bites you. The jackal barely misses you. The jackal barks! The jackal misses you. The jackal misses you. The jackal bites you. You see here a +0 whip. b - a +0 whip The jackal bites you but does no damage. The jackal bites you. There is an open door here. You see here a bubbling purple potion. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) b - a +0 whip (weapon) The jackal bites you. You hit the jackal. The jackal is heavily wounded. The jackal bites you. You closely miss the jackal. The jackal is heavily wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * You barely miss the jackal. The jackal is heavily wounded. The jackal barely misses you. You hit the jackal. You kill the jackal! The jackal closely misses you. Casting: Pain (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (chance to defeat MR: 83%) The jackal writhes in agony. The jackal closely misses you. Casting: Pain (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded, chance to defeat MR: 83%) The jackal writhes in agony. You kill the jackal! The jackal closely misses you. Casting: Pain (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (chance to defeat MR: 83%) The jackal writhes in agony. The jackal misses you. Casting: Pain (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (lightly wounded, chance to defeat MR: 83%) The jackal writhes in agony. * * * LOW MAGIC WARNING * * * The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Pain (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. You closely miss the jackal. The jackal is heavily wounded. The jackal bites you. You die... Action || total -------------------------++------- Melee: Whip || 5 Cast: Pain || 10 Armor: Robe || 2 Dodge: Dodged || 10 Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_4, layout_basic, item_on_display_a Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hydraslayer the Mummy Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 126 | D:1 | HP: 1/13 [jackal (2)] 127 | D:1 | Slain by a jackal Vanquished Creatures A leopard gecko (D:1) 2 jackals (D:1) A kobold (D:1) 4 creatures vanquished. Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 32.3 | 0.0 | 127.0 Dungeon | 100.0 | 100.0 | 0.0 | 32.3 | 0.0 | 127.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 8 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 8 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+-------