Dungeon Crawl Stone Soup version 0.24-a0-537-g2d01d4ab0a (webtiles) character file. Game seed: 3410559055684321096 16 hydraslayer the Vandal (level 2, 14/14 HPs) Began as a Spriggan Hunter on Aug 12, 2019. Got out of the dungeon alive. The game lasted 00:03:27 (345 turns). hydraslayer the Vandal (Spriggan Hunter) Turns: 345, Time: 00:03:27 Health: 14/14 AC: 2 Str: 8 XL: 2 Next: 37% Magic: 3/3 EV: 18 Int: 12 God: Gold: 7 SH: 0 Dex: 16 Spells: 1/1 levels left rFire . . . SeeInvis + a - +1 hunting sling rCold . . . Gourm . (shield restricted) rNeg . . . Faith . c - +0 robe rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (gloves unavailable) MR ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: very quick A: very small, unfitting armour, see invisible, herbivore, speed 3, slow metabolism 2 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 7 gold pieces. Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute eyesight. (SInv) You are a herbivore. You cover ground extremely quickly. You need to consume almost no food. Skills: - Level 1.5 Fighting * Level 5.4 Slings - Level 3.0 Dodging + Level 2.5 Stealth You had one spell level left. You didn't know any spells. Your spell library was empty. Inventory: Hand Weapons a - a +1 hunting sling (weapon) b - a +0 short sword Missiles d - 29 sling bullets h - 16 stones (quivered) Armour c - a +0 robe (worn) Scrolls g - a scroll of noise {unknown} i - a scroll of teleportation {unknown} k - a scroll of fog {unknown} Potions j - a potion of brilliance {unknown} l - a potion of agility {unknown} Comestibles f - 3 rations {@e1} Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: #......#.........#.# #....#.)....@....'.# #....###....)....### ##'#### #..⌠...⌠..# #.....# #.........# #.....# #.........# ###.....#######†##### #........######(# #........(......# #........######## +........# #........# #.....#### ####### There were no monsters in sight! Message History You throw a stone. The stone hits the kobold. The kobold is heavily wounded. The kobold throws a stone. The stone misses you. Throwing (i - inventory) h - 13 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 dagger (heavily wounded) You throw a stone. The stone barely misses the kobold. Throwing (i - inventory) h - 12 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 dagger (heavily wounded) You throw a stone. The stone misses the kobold. Throwing (i - inventory) h - 11 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 dagger (heavily wounded) You throw a stone. The stone barely misses the kobold. Throwing (i - inventory) h - 10 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 dagger (heavily wounded) You throw a stone. The stone completely misses the hobgoblin. The stone hits the kobold. The kobold is severely wounded. Throwing (i - inventory) h - 9 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 dagger (severely wounded) You throw a stone. The stone barely misses the hobgoblin. The stone hits the kobold but does no damage. The kobold is severely wounded. You don't know any spells. You aren't carrying any items that you can evoke. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) a - a +1 hunting sling (weapon) Firing (i - inventory. (/) - cycle) h - 8 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 dagger (severely wounded) You shoot a stone. The stone completely misses the hobgoblin. The stone hits the kobold. You kill the kobold! Firing (i - inventory. (/) - cycle) h - 7 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin, wielding a +0 club You shoot a stone. The stone hits the hobgoblin. The hobgoblin is moderately wounded. Firing (i - inventory. (/) - cycle) h - 6 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a +0 club (moderately wounded) You shoot a stone. The stone hits the hobgoblin! You kill the hobgoblin! Firing (i - inventory. (/) - cycle) h - 5 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - you Okay, then. h - 6 stones (gained 1) Things that are here: a +0 club; a hobgoblin corpse h - 7 stones (gained 1) Things that are here: a +0 dagger; a kobold corpse h - 9 stones (gained 2) h - 10 stones (gained 1) h - 17 stones (gained 7) A goblin comes into view. It is wielding a +0 dagger. Found a scroll labeled ULIAGE XAFIL. A goblin is nearby! Firing (i - inventory. (/) - cycle) h - 17 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger (resting) You shoot a stone. The stone hits the goblin. You kill the goblin! h - 17 stones (gained 1); i - a scroll labeled ULIAGE XAFIL You see here a +0 dagger. Found an amethyst potion. Found a scroll labeled OMOREEVIANN. Found 7 gold pieces. Found an escape hatch in the floor. Found 12 sling bullets, a ration and a ring mail. Found an inky potion. j - an amethyst potion k - a scroll labeled OMOREEVIANN Found 13 gold pieces. Found a hand axe. l - an inky potion A bat comes into view. A bat is nearby! Firing (i - inventory. (/) - cycle) h - 17 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (resting) You shoot a stone. The stone hits the bat. You kill the bat! You now have 7 gold pieces. f - 3 rations {@e1} (gained 1) d - 29 sling bullets (gained 12) Found 20 sling bullets. Save game and exit? Welcome back, hydraslayer the Spriggan Hunter. Press ? for a list of commands and other information. You see here a rat skeleton. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! Skill XL: | 1 | ---------------+----+----- Slings | 5 | 5.4 Stealth | 2 | 2.5 Fighting | | 1.5 Dodging | | 3.0 Action || total -------------------------++------- Melee: Short sword || 20 Fire: Hunting sling || 11 Throw: Stone || 12 Armor: Robe || 4 Dodge: Dodged || 19 Levels and vault maps discovered: D:1: mushboom_english_gardens, layout_basic, chequers_serial_rivers_room_b Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hydraslayer the Spriggan Hunter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 2/2 113 | D:1 | Reached skill level 5 in Slings 114 | D:1 | Reached skill level 2 in Stealth 148 | D:1 | Reached XP level 2. HP: 14/14 MP: 3/3 345 | D:$ | Got out of the dungeon alive. Vanquished Creatures A leopard gecko (D:1) 2 bats (D:1) A goblin (D:1) 2 hobgoblins (D:1) 4 jackals (D:1) A kobold (D:1) A rat (D:1) 12 creatures vanquished. Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 6.7 | 0.0 | 41.0 | 322.0 Dungeon | 100.0 | 100.0 | 6.7 | 0.0 | 41.0 | 322.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 23 | 0 | 0.0 | 12 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 23 | 0 | 0.0 | 12 | 0 | 0.0 +---------+---------+-------+---------+---------+-------