Dungeon Sprint DCSS version 0.25-a0-265-g7af84ae0ac (webtiles) character file. Game seed: 14374355602455452191, levelgen mode: classic 0 hydraslayer the Shield-Bearer (level 1, 19/19 HPs) Began as a Minotaur Fighter on Dec 8, 2019. Got out of the dungeon alive. The game lasted 00:01:40 (89 turns). hydraslayer the Shield-Bearer (Minotaur Fighter) Turns: 89, Time: 00:01:41 Health: 19/19 AC: 26 Str: 20 XL: 1 Next: 0% Magic: 0/0 EV: -1 Int: 5 God: Gold: 0 SH: 27 Dex: 9 Spells: 0/0 levels left rFire . . . SeeInvis + H - +14 obsidian axe {chop, +Fly SInv *Curse} (curse) rCold . . . Gourm . G - +18 shield of the Gong {rElec rN+ MR+ EV-5} rNeg + . . Faith . F - +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} rPois . Spirit . (helmet restricted) rElec + Reflect . (no cloak) rCorr + Harm . (no gloves) MR ++... NoTele + (no boots) Stlth ..........NoCast + (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: retaliatory headbutt, horns 2 a: Evoke Flight You escaped. You were not hungry. You visited 1 branch Innate Abilities, Weirdness & Mutations You reflexively headbutt those who attack you in melee. You have a pair of horns on your head. Skills: + Level 3.6 Fighting + Level 2.4 Axes + Level 3.6 Armour + Level 3.6 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Inventory: Hand Weapons a - a +0 war axe H - the cursed +14 obsidian axe (weapon) {chop, +Fly SInv *Curse} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. Armour b - a +0 scale mail c - a +0 shield l - a +5 crystal plate armour (You found it in the Dungeon) F - the +15 Maxwell's patent armour (worn) {-Cast -Tele rElec MR+ rCorr} (You found it in the Dungeon) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. G - the +18 shield of the Gong (worn) {rElec rN+ MR+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. Jewellery d - a +6 ring of dexterity (You found it in the Dungeon) i - a +6 ring of intelligence (You found it in the Dungeon) s - a +6 ring of strength (You found it in the Dungeon) D - a +6 ring of dexterity (You found it in the Dungeon) I - a +6 ring of intelligence (You found it in the Dungeon) L - an uncursed ring of flight (You found it in the Dungeon) S - a +6 ring of strength (You found it in the Dungeon) Wands x - a wand of disintegration (7) (You found it in the Dungeon) y - a wand of iceblast (7) (You found it in the Dungeon) z - a wand of acid (7) (You found it in the Dungeon) Scrolls k - 4 scrolls of blinking m - 4 scrolls of amnesia n - 7 scrolls of fog o - a scroll of holy word p - 5 scrolls of identify {@r1} q - 5 scrolls of remove curse {@r2} r - 2 scrolls of fear Potions e - 10 potions of curing {@q1} g - 10 potions of heal wounds {@q2} h - 6 potions of haste {@q3} j - 3 potions of berserk rage {!q} t - 2 potions of invisibility u - 4 potions of resistance v - a potion of experience w - 5 potions of agility A - 6 potions of might B - 7 potions of magic C - 2 potions of brilliance Miscellaneous E - a lightning rod (4/4) (You found it in the Dungeon) Comestibles f - 7 rations {@e1} Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter █⚑.........))..⚑█ █8.............8█ █⚑..)).........⚑█ █8..)).........8█ █⚑..().........⚑█ █8...).........8█ █⚑.........|...⚑█ █8...[.........8█ █⚑...[.H.......⚑█ █8.............8█ █⚑.............⚑█ █8⚑8⚑8⚑8⚑8⚑8⚑8⚑8█ █████████████████ There were no monsters in sight! Message History Welcome, hydraslayer the Minotaur Fighter. Press ? for a list of commands and other information. Found sixteen items. Found twelve altars. Found a staircase leading out of the dungeon. Items here: [[[[[[[ l - a +5 crystal plate armour Okay, then. You start removing your armour. You continue taking off your +0 scale mail. x4 You finish taking off your +0 scale mail. You start putting on your armour. You continue putting on your +5 crystal plate armour. x5 You finish putting on your +5 crystal plate armour. Found two items. Found a blossoming altar of Fedhas. Found six altars. Found six altars. m - 4 scrolls of amnesia; n - 7 scrolls of fog; o - a scroll of holy word p - 5 scrolls of identify {@r1}; q - 5 scrolls of remove curse {@r2} r - 2 scrolls of fear; k - 4 scrolls of blinking (gained 3) f - 7 rations {@e1} (gained 6) s - 2 potions of brilliance; t - 2 potions of invisibility h - 6 potions of haste {@q3} (gained 5); u - 4 potions of resistance v - a potion of experience; i - 7 potions of magic (gained 5) w - 5 potions of agility; d - 6 potions of might (gained 5) j - 3 potions of berserk rage {!q} (gained 2) g - 10 potions of heal wounds {@q2} (gained 9) e - 10 potions of curing {@q1} (gained 9) x - a wand of disintegration (7); y - a wand of iceblast (7) z - a wand of acid (7) Things that are here: an uncursed staff of energy {!a}; a crystal ball of energy L - an uncursed ring of flight; D - a +6 ring of dexterity d - a +6 ring of dexterity; A - 6 potions of might I - a +6 ring of intelligence; i - a +6 ring of intelligence B - 7 potions of magic; S - a +6 ring of strength; s - a +6 ring of strength C - 2 potions of brilliance You see here a lightning rod (4/4). You see here a lightning rod (4/4). E - a lightning rod (4/4) Things that are here: a +5 executioner's axe; a +5 battleaxe; a +5 broad axe Things that are here: a +5 bardiche; a +5 demon trident There is an ancient bone altar of Kikubaaqudgha here. Items here: )))) [[ the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} the +10 dark maul {crush} the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} the +18 shield of the Gong {rElec rN+ MR+ EV-5} the cursed +14 obsidian axe {chop, +Fly SInv *Curse} Items here: )))))))))) Items here: )))) [[ the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} the +10 dark maul {crush} the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} the +18 shield of the Gong {rElec rN+ MR+ EV-5} the cursed +14 obsidian axe {chop, +Fly SInv *Curse} F - the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} G - the +18 shield of the Gong {rElec rN+ MR+ EV-5} You start removing your armour. You continue taking off your +5 crystal plate armour. x4 You finish taking off your +5 crystal plate armour. You start putting on your armour. You continue putting on the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr}. x5 You finish putting on the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr}. You start removing your armour. You continue taking off your +0 shield. x4 You finish taking off your +0 shield. You start putting on your armour. You continue putting on the +18 shield of the Gong {rElec rN+ MR+ EV-5}. x5 You finish putting on the +18 shield of the Gong {rElec rN+ MR+ EV-5}. Items here: )))))))))) Items here: )))) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} the +10 dark maul {crush} the cursed +14 obsidian axe {chop, +Fly SInv *Curse} Okay, then. Items here: )))))))))) Items here: )))) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} the +10 dark maul {crush} the cursed +14 obsidian axe {chop, +Fly SInv *Curse} Okay, then. Items here: )))))))))) Okay, then. Items here: )))) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} the +10 dark maul {crush} the cursed +14 obsidian axe {chop, +Fly SInv *Curse} H - the cursed +14 obsidian axe {chop, +Fly SInv *Curse} Really wield H - the cursed +14 obsidian axe {chop, +Fly SInv *Curse}? It sticks to your hand! H - the cursed +14 obsidian axe (weapon) {chop, +Fly SInv *Curse} Save game and exit? Level annotation: 1 transporter Welcome back, hydraslayer the Minotaur Fighter. Press ? for a list of commands and other information. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | hydraslayer the Minotaur Fighter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 19/19 MP: 0/0 13 | D | Found a blossoming altar of Fedhas. 14 | D | Found the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} 14 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 14 | D | Found a transporter. 14 | D | Found a viscous altar of Jiyva. 14 | D | Found an ancient bone altar of Kikubaaqudgha. 14 | D | Found a hazy altar of Hepliaklqana. 14 | D | Found a corrupted altar of Lugonu. 14 | D | Found an opulent altar of Gozag. 14 | D | Found a burning altar of Makhleb. 15 | D | Found a sacrificial altar of Ru. 15 | D | Found a shimmering blue altar of Sif Muna. 15 | D | Found a stormy altar of Qazlal. 15 | D | Found a bloodstained altar of Trog. 15 | D | Found an iron altar of Okawaru. 15 | D | Found a sparkling altar of Nemelex Xobeh. 44 | D | Killed Ijyb 49 | D | Found the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} 49 | D | Found the +10 dark maul {crush} 49 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | MR+ rCorr} 49 | D | Found the +18 shield of the Gong {rElec rN+ MR+ EV-5} 49 | D | Found the cursed +14 obsidian axe {chop, +Fly SInv *Curse} 50 | D | Found the +6 shillelagh "Devastator" {shatter} 50 | D | Found the +11 plutonium sword {*Contam Stlth-} 50 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 50 | D | Found the +9 sword of Zonguldrok {reap} 50 | D | Found the cursed +13 scythe of Curses {drain, *Curse} 50 | D | Found the +0 sword of Power 50 | D | Found the +7 mace of Variability {chain chaos} 50 | D | Found the +7 Singing Sword {slice, sonic wave} 50 | D | Found the +8 storm bow {elec, penet} 89 | D | Got out of the dungeon alive. Vanquished Creatures (others) Ijyb (D) 1 creature vanquished. Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 89.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 89.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------