Dungeon Sprint DCSS version 0.25-a0-265-g7af84ae0ac (webtiles) character file. Game seed: 12531530078414376595, levelgen mode: classic 0 hydraslayer the Firebug (level 1, -6/10 HPs) Began as a Deep Elf Fire Elementalist on Dec 8, 2019. Was an Initiate of Sif Muna. Hit by a silver boomerang thrown by a merfolk (16 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:00:46 (89 turns). hydraslayer the Firebug (Deep Elf Fire Elementalist) Turns: 89, Time: 00:00:47 Health: -6/10 AC: 2 Str: 5 XL: 1 Next: 0% Magic: 12/12 EV: 13 Int: 37 God: Sif Muna [......] Gold: 0 SH: 0 Dex: 15 Spells: 5/6 levels left rFire . . . SeeInvis . A - +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} rCold . . . Gourm . (shield currently unavailable) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.03/turn i - +6 ring of intelligence MPRegen 0.13/turn I - +6 ring of intelligence @: no status effects A: no striking features a: Renounce Religion You were in the Dungeon. You worshipped Sif Muna. Sif Muna was noncommittal. You were not hungry. You visited 1 branch Skills: + Level 2.4 Dodging + Level 2.4 Stealth + Level 3.0 Spellcasting + Level 1.1 Conjurations + Level 3.2 Fire Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger X - Foxfire Conj/Fire #### 1% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Conjure Flame Conj/Fire ####.... 5% 3 ##..... Inner Flame Hex/Fire ####.... 7% 3 ##..... Sticky Flame Conj/Fire ####.... 19% 4 ####... Fireball Conj/Fire ####...... 45% 5 #####.. Inventory: Hand Weapons A - the +6 Majin-Bo (weapon) {vamp, Archmagi MP+6 Int+6} (You found it in the Dungeon) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). Armour a - a +0 robe (worn) Jewellery d - a +6 ring of dexterity (You found it in the Dungeon) i - a +6 ring of intelligence (left hand) (You found it in the Dungeon) s - a +6 ring of strength (You found it in the Dungeon) D - a +6 ring of dexterity (You found it in the Dungeon) I - a +6 ring of intelligence (right hand) (You found it in the Dungeon) L - an uncursed ring of flight (You found it in the Dungeon) S - a +6 ring of strength (You found it in the Dungeon) Wands x - a wand of disintegration (7) (You found it in the Dungeon) y - a wand of iceblast (7) (You found it in the Dungeon) z - a wand of acid (7) (You found it in the Dungeon) Scrolls o - 4 scrolls of amnesia p - 7 scrolls of fog q - a scroll of holy word r - 5 scrolls of identify {@r1} t - 2 scrolls of fear v - 4 scrolls of blinking w - 5 scrolls of remove curse {@r2} Potions b - 2 potions of brilliance e - 10 potions of heal wounds {@q2} f - 6 potions of haste {@q3} g - 7 potions of magic h - 3 potions of berserk rage {!q} j - 2 potions of invisibility k - 4 potions of resistance l - a potion of experience m - 5 potions of agility n - 5 potions of might u - 10 potions of curing {@q1} Miscellaneous B - a lightning rod (3/4) (You found it in the Dungeon) Comestibles c - 7 rations {@e1} Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter ███████ █.8©8.█ █.....█ █.m.m.█ █.....█ █.....█ █..e..█ ███████ You could see 2 merfolk. Message History Welcome, hydraslayer the Deep Elf Fire Elementalist. Press ? for a list of commands and other information. Found sixteen items. Found twelve altars. Found a staircase leading out of the dungeon. Found seven altars. b - 2 potions of brilliance; j - 2 potions of invisibility f - 6 potions of haste {@q3} (gained 5); k - 4 potions of resistance l - a potion of experience; g - 7 potions of magic (gained 5) m - 5 potions of agility; n - 5 potions of might h - 3 potions of berserk rage {!q} (gained 2) e - 10 potions of heal wounds {@q2} (gained 9) d - 10 potions of curing {@q1} (gained 9) Found six altars. o - 4 scrolls of amnesia; p - 7 scrolls of fog; q - a scroll of holy word r - 5 scrolls of identify {@r1}; s - 5 scrolls of remove curse {@r2} t - 2 scrolls of fear; i - 4 scrolls of blinking (gained 3) c - 7 rations {@e1} (gained 6) L - an uncursed ring of flight; D - a +6 ring of dexterity d - a +6 ring of dexterity; u - 10 potions of curing {@q1} I - a +6 ring of intelligence; i - a +6 ring of intelligence v - 4 scrolls of blinking; S - a +6 ring of strength; s - a +6 ring of strength w - 5 scrolls of remove curse {@r2} Things that are here: an uncursed staff of energy {!a}; a crystal ball of energy x - a wand of disintegration (7); y - a wand of iceblast (7) z - a wand of acid (7) Key pressed, stopping explore. Things that are here: a +3 large shield; a +3 shield; a +3 buckler Items here: [[[[[[[ Things that are here: a +3 large shield; a +3 shield; a +3 buckler Things that are here: a +5 executioner's axe; a +5 battleaxe; a +5 broad axe Things that are here: a +5 bardiche; a +5 demon trident Items here: )))) a +5 giant spiked club; a +5 giant club; a +5 great mace; a +5 demon whip Things that are here: a +5 quick blade; a +5 rapier; a +5 dagger Items here: )))) a +5 triple sword; a +5 great sword; a +5 double sword; a +5 demon blade You see here a +5 lajatang. Items here: ((( ))))))) Items here: )))) a +5 giant spiked club; a +5 giant club; a +5 great mace; a +5 demon whip Key pressed, stopping explore. Items here: )))) [[ the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} the +10 dark maul {crush} the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} the +18 shield of the Gong {rElec rN+ MR+ EV-5} the cursed +14 obsidian axe {chop, +Fly SInv *Curse} Items here: )))))))))) Partly explored, unvisited transporter. Partly explored, unvisited transporter. Partly explored, unvisited transporter. Partly explored, unvisited transporter. Items here: )))) [[ the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} the +10 dark maul {crush} the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} the +18 shield of the Gong {rElec rN+ MR+ EV-5} the cursed +14 obsidian axe {chop, +Fly SInv *Curse} A - the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} You feel a darkness envelop your magic. A voice whispers, "Let's make your enemies cower, shall we?" A - the +6 Majin-Bo (weapon) {vamp, Archmagi MP+6 Int+6} You feel clever. i - a +6 ring of intelligence (left hand) You feel clever. I - a +6 ring of intelligence (right hand) There is a transporter here. There is a shimmering blue altar of Sif Muna here. You kneel at the altar of Sif Muna. Sif Muna welcomes you! You see here a lightning rod (4/4). You see here a lightning rod (4/4). B - a lightning rod (4/4) There is a transporter here. Welcome to arena 1. You enter the transporter and appear at another place. 2 merfolk come into view. Found a +2 shield of reflection and a +1 morningstar of holy wrath. Evoke which item? (* to show all) (? for menu, Esc to quit) Okay, then. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Thunderbolt Press: ? - help, Shift-Dir - straight line, f - merfolk Aim: a merfolk, wielding a +0 trident (resting) The thunderbolt hits the merfolk! The merfolk is lightly wounded. The merfolk shouts! x2 The merfolk throws a silver boomerang. The silver boomerang hits you! Ouch! That really hurt! You die... Action || total -------------------------++------- Evoke: Lightning rod || 1 Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | hydraslayer the Deep Elf Fire Elementalist began the quest | for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 1 | D | Found the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} 1 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 2 | D | Found a transporter. 2 | D | Found an ancient bone altar of Kikubaaqudgha. 2 | D | Found a viscous altar of Jiyva. 2 | D | Found a corrupted altar of Lugonu. 2 | D | Found a hazy altar of Hepliaklqana. 2 | D | Found a burning altar of Makhleb. 2 | D | Found an opulent altar of Gozag. 36 | D | Found the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} 36 | D | Found the +10 dark maul {crush} 36 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | MR+ rCorr} 36 | D | Found the +18 shield of the Gong {rElec rN+ MR+ EV-5} 36 | D | Found the cursed +14 obsidian axe {chop, +Fly SInv *Curse} 37 | D | Found the +6 shillelagh "Devastator" {shatter} 37 | D | Found the +11 plutonium sword {*Contam Stlth-} 37 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 37 | D | Found the +9 sword of Zonguldrok {reap} 37 | D | Found the cursed +13 scythe of Curses {drain, *Curse} 37 | D | Found the +0 sword of Power 37 | D | Found the +7 mace of Variability {chain chaos} 37 | D | Found the +7 Singing Sword {slice, sonic wave} 37 | D | Found the +8 storm bow {elec, penet} 69 | D | Became a worshipper of Sif Muna the Loreminder 88 | D | Entered arena 2. 88 | D | Noticed a merfolk 88 | D | Noticed a merfolk 88 | D | Found a transporter. 89 | D | Hit by a silver boomerang thrown by a merfolk Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 39.3 | 89.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 39.3 | 89.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------