Dungeon Sprint DCSS version 0.25-a0-265-g7af84ae0ac (webtiles) character file. Game seed: 10519428399052737358, levelgen mode: classic 533 hydraslayer the Arsonist (level 7, 0/36 HPs) Began as a Deep Elf Fire Elementalist on Dec 8, 2019. Was a Believer of Sif Muna. Slain by a merfolk ... wielding the +6 scimitar of Temperance {freeze, Int+3 Dex+3} (19 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:04:23 (253 turns). hydraslayer the Arsonist (DEFE) Turns: 253, Time: 00:04:24 Health: 0/36 AC: 2 Str: 5 XL: 7 Next: 4% Magic: 22/29 EV: 13 Int: 40 God: Sif Muna [**....] Gold: 0 SH: 0 Dex: 15 Spells: 20/27 levels left rFire . . . SeeInvis . A - +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} rCold . . . Gourm . (shield currently unavailable) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.12/turn i - +6 ring of intelligence MPRegen 0.21/turn I - +6 ring of intelligence @: very slightly contaminated A: no striking features a: Channel Magic, Renounce Religion You were in the Dungeon. You worshipped Sif Muna. Sif Muna was pleased with you. You were not hungry. You visited 1 branch Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 10.5 Spellcasting + Level 10.3 Conjurations + Level 10.7 Fire Magic You had 20 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger c - Conjure Flame Conj/Fire ######## 1% 3 None f - Inner Flame Hex/Fire #######. 1% 3 None X - Foxfire Conj/Fire #### 1% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Sticky Flame Conj/Fire ######## 1% 4 None Fireball Conj/Fire ########.. 1% 5 None Inventory: Hand Weapons A - the +6 Majin-Bo (weapon) {vamp, Archmagi MP+6 Int+6} (You found it in the Dungeon) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). Armour a - a +0 robe (worn) Jewellery d - a +6 ring of dexterity (You found it in the Dungeon) i - a +6 ring of intelligence (left hand) (You found it in the Dungeon) s - a +6 ring of strength (You found it in the Dungeon) C - an uncursed ring of ice (You found it in the Dungeon) D - a +6 ring of dexterity (You found it in the Dungeon) I - a +6 ring of intelligence (right hand) (You found it in the Dungeon) L - an uncursed ring of flight (You found it in the Dungeon) S - a +6 ring of strength (You found it in the Dungeon) Wands x - a wand of disintegration (6) (You found it in the Dungeon) Scrolls o - 4 scrolls of amnesia p - 6 scrolls of fog q - a scroll of holy word r - 5 scrolls of identify {@r1} v - a scroll of blinking w - 5 scrolls of remove curse {@r2} Potions b - 2 potions of brilliance e - 7 potions of heal wounds {@q2} f - 6 potions of haste {@q3} g - 7 potions of magic h - 3 potions of berserk rage {!q} j - 2 potions of invisibility k - 4 potions of resistance m - 5 potions of agility n - 5 potions of might u - 10 potions of curing {@q1} Miscellaneous l - a crystal ball of energy (You found it in the Dungeon) Comestibles c - 7 rations {@e1} Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter ██████████████████ █e8§8.█.8©8.█.8©8. █m§§..█.)...█..... █§§§..█.....█.}.[. █.....█.....█..... █.....█.....█..... █.....█.....█..©.. █..©)m█..©..██████ █████████████ You could see a merfolk. Message History You kill the crimson imp! Sif Muna accepts your kill. Your Spellcasting skill increases to level 4! Your Conjurations skill increases to level 6! Your Fire Magic skill increases to level 7! You have reached level 3! Your experience leads to an increase in your attributes! Your base attributes are Str 5, Int 19, Dex 15. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. The ufetubus shouts! Cast which spell? (? or * to list) You feel a surge of power! You conjure some foxfire! The ufetubus misses you. The ufetubus closely misses you. Cast which spell? (? or * to list) You feel a surge of power! You conjure some foxfire! The foxfire hits the ufetubus! The ufetubus is burned terribly! You kill the ufetubus! Sif Muna accepts your kill. Cast which spell? (? or * to list) You feel a surge of power! You conjure some foxfire! Your foxfire dissipates! x2 Your foxfire dissipates! x2 Your foxfire dissipates! HP restored. Partly explored, unvisited transporter. Partly explored, unvisited transporter. Partly explored, unvisited transporter. There is a transporter here. Memorise Conjure Flame, consuming 3 spell levels and leaving 7? You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'c'. Memorise Inner Flame, consuming 3 spell levels and leaving 4? You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'f'. You feel clever. i - a +6 ring of intelligence (left hand) You feel clever. I - a +6 ring of intelligence (right hand) Okay, then. Welcome to arena 2. You enter the transporter and appear at another place. A crimson imp, a quasit and an ufetubus come into view. Found three items. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Iceblast Press: ? - help, Shift-Dir - straight line, f - crimson imp Aim: a crimson imp (resting) The mass of ice explodes! The iceblast engulfs the crimson imp! The crimson imp is frozen! You kill the crimson imp! Sif Muna accepts your kill. You can now call upon Sif Muna for magical energy. Your Spellcasting skill increases to level 5! Your Conjurations skill increases to level 7! You have reached level 4! You feel clever. The iceblast engulfs the quasit! The quasit partially resists. The quasit is severely wounded. The quasit gives a chilling moan. Cast which spell? (? or * to list) You feel a surge of power! You conjure some foxfire! The ufetubus shouts! Cast which spell? (? or * to list) You feel a surge of power! You conjure some foxfire! The foxfire hits the quasit. The quasit resists. The quasit is severely wounded. The foxfire hits the quasit but does no damage. The quasit is severely wounded. The foxfire hits the quasit. The quasit resists. The quasit is severely wounded. Cast which spell? (? or * to list) You feel a surge of power! You conjure some foxfire! The foxfire hits the quasit. The quasit resists. You kill the quasit! Sif Muna accepts your kill. Your Spellcasting skill increases to level 6! Your Fire Magic skill increases to level 8! Cast which spell? (? or * to list) You feel a surge of power! You conjure some foxfire! The foxfire hits the ufetubus but does no damage. x2 The ufetubus closely misses you. The ufetubus barely misses you. Cast which spell? (? or * to list) You feel a surge of power! You conjure some foxfire! The foxfire hits the ufetubus but does no damage. The foxfire hits the ufetubus! The ufetubus is burned terribly! You kill the ufetubus! Sif Muna accepts your kill. Your foxfire dissipates! x2 C - an uncursed ring of ice Partly explored, unvisited transporter. Partly explored, unvisited transporter. Partly explored, unvisited transporter. You see here a crystal ball of energy. l - a crystal ball of energy You see here the +8 hunting sling of Duty {venom, rPois rF+ Str+4}. There is a transporter here. Welcome to arena 3. You enter the transporter and appear at another place. 4 merfolk come into view. The merfolk shouts! The merfolk unwields a +0 trident. The merfolk drops a +0 trident. The merfolk picks up a +0 quarterstaff of protection. The merfolk wields a +0 quarterstaff of protection. The merfolk picks up a +1 hunting sling of velocity. The merfolk wields a +1 hunting sling of velocity. The merfolk unwields a +0 trident. The merfolk drops a +0 trident. The merfolk picks up the +6 scimitar of Temperance {freeze, Int+3 Dex+3}. The merfolk wields the +6 scimitar of Temperance {freeze, Int+3 Dex+3}. It glows with a cold blue light! Found two +0 tridents and the +1 leather armour of Baldness {rC+ Str+2}. Evoke which item? (* to show all) (? for menu, Esc to quit) Okay, then. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line, f - merfolk Aim: a merfolk, wielding a +0 quarterstaff of protection The bolt of acid hits the merfolk! The merfolk is splashed with acid. The acid corrodes the merfolk! The merfolk is moderately wounded. The merfolk shouts! The merfolk throws a boomerang. The boomerang hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The weapon returns to the merfolk! You feel much better. The merfolk throws a boomerang. The boomerang barely misses you. The weapon returns to the merfolk! Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Iceblast Press: ? - help, Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a +0 quarterstaff of protection Okay, then. Okay, then. Okay, then. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Iceblast Press: ? - help, Shift-Dir - straight line, f - merfolk, p - merfolk Aim: a merfolk, wielding the +6 scimitar of Temperance {freeze, Int+3 Dex+3} The mass of ice explodes! The iceblast engulfs the merfolk. The merfolk is lightly wounded. The iceblast engulfs the merfolk! The merfolk is lightly wounded. Blink to where? Press: ? - help, Dir - move target cursor, p - merfolk You are very lightly contaminated with residual magic. As you read the scroll of blinking, it crumbles to dust. The merfolk throws a boomerang. The boomerang barely misses you. As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. The merfolk resists with some effort. The merfolk easily resists. The merfolk looks frightened! x2 The merfolk throws a boomerang. The boomerang closely misses you. The weapon returns to the merfolk! Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Iceblast Press: ? - help, Shift-Dir - straight line, f - merfolk Aim: a merfolk, wielding a +0 quarterstaff of protection The mass of ice explodes! The iceblast engulfs the merfolk. The merfolk is lightly wounded. The iceblast engulfs the merfolk! The merfolk is heavily wounded. The merfolk throws a boomerang. The boomerang barely misses you. The weapon returns to the merfolk! Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Iceblast Press: ? - help, Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a +0 quarterstaff of protection (lightly wounded) The mass of ice explodes! The iceblast engulfs the merfolk! The merfolk is moderately wounded. The iceblast engulfs the merfolk!! The merfolk is almost dead. The merfolk throws a boomerang. The boomerang closely misses you. The weapon returns to the merfolk! Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a +0 quarterstaff of protection (moderately wounded) The bolt of acid hits the merfolk! The merfolk is splashed with acid. The acid corrodes the merfolk! The merfolk is severely wounded. The merfolk prays for help. The merfolk hits you with a +0 quarterstaff of protection! The merfolk hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * Blink to where? Press: ? - help, Dir - move target cursor, p - merfolk As you read the scroll of blinking, it crumbles to dust. The merfolk cowers, then darts away. The merfolk howls, "Help!" You feel much better. The merfolk throws a boomerang. The boomerang hits you but does no damage. The weapon returns to the merfolk! Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line, f - merfolk Aim: a merfolk, wielding a +0 quarterstaff of protection (heavily wounded, covered in acid) The bolt of acid misses the merfolk. The merfolk is no longer covered in acid. The merfolk begs, "Please don't kill me!" Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a +0 quarterstaff of protection (heavily wounded, covered in acid) The bolt of acid misses the merfolk. The merfolk seems to regain its courage. Blink to where? Press: ? - help, Dir - move target cursor, p - merfolk As you read the scroll of blinking, it crumbles to dust. The merfolk seems to regain its courage. The merfolk throws a boomerang. The boomerang hits you!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The weapon returns to the merfolk! You feel much better. The merfolk throws a boomerang. The boomerang misses you. The weapon returns to the merfolk! As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. The merfolk looks frightened! x4 The merfolk prays for help. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Iceblast Press: ? - help, Shift-Dir - straight line, f - merfolk Aim: a merfolk, wielding a +0 trident (almost dead, fleeing) The mass of ice explodes! The iceblast engulfs the merfolk. The merfolk is almost dead. Your attack snaps the merfolk out of its fear. The merfolk is no longer covered in acid. The merfolk hums to itself desperately, trying to keep calm. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Iceblast Press: ? - help, Shift-Dir - straight line, p - merfolk The mass of ice explodes! The iceblast engulfs the merfolk! You kill the merfolk! Sif Muna accepts your kill. Your Spellcasting skill gained 3 levels and is now at level 9! Your Conjurations skill gained 2 levels and is now at level 9! Your Fire Magic skill gained 2 levels and is now at level 10! You have reached level 5! You have reached level 6! Your experience leads to an increase in your attributes! Your base attributes are Str 5, Int 21, Dex 15. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. Evoke which item? (* to show all) (? for menu, Esc to quit) Okay, then. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Disintegrate Press: ? - help, Shift-Dir - straight line, f - merfolk Aim: a merfolk, wielding a +0 trident (lightly wounded, fleeing, chance to defeat MR: 48%) Your attack snaps the merfolk out of its fear. The merfolk is blasted! Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a +0 trident (moderately wounded) The bolt of acid hits the merfolk! The merfolk is splashed with acid. The acid corrodes the merfolk! The merfolk is severely wounded. The merfolk seems to regain its courage. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Iceblast Press: ? - help, Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a +0 trident (severely wounded, covered in acid) The mass of ice explodes! The iceblast engulfs the merfolk! You kill the merfolk! Sif Muna accepts your kill. Your Spellcasting skill increases to level 10! Your Conjurations skill increases to level 10! You have reached level 7! The now-empty wand crumbles to dust. Cast which spell? (? or * to list) You feel a surge of power! You conjure some foxfire! The merfolk gives up. Evoke which item? (* to show all) (? for menu, Esc to quit) Okay, then. Okay, then. The merfolk seems to regain its courage. The foxfire hits the merfolk. The merfolk is lightly wounded. The foxfire hits the merfolk but does no damage. The merfolk is lightly wounded. Okay, then. As you read the scroll of fog, it crumbles to dust. The scroll dissolves into smoke. The merfolk hits you with the +6 scimitar of Temperance {freeze, Int+3 Dex+3}! The merfolk freezes you. Evoke which item? (* to show all) (? for menu, Esc to quit) That's the wrong kind of item! (Use * to select it.) Evoke which item? (* to show all) (? for menu, Esc to quit) Okay, then. Unknown command. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line, f - merfolk Aim: a merfolk, wielding the +6 scimitar of Temperance {freeze, Int+3 Dex+3} (purple smoke, lightly wounded) The bolt of acid hits the merfolk! The merfolk is splashed with acid! The acid corrodes the merfolk! The merfolk is heavily wounded. The now-empty wand crumbles to dust. The merfolk hits you with the +6 scimitar of Temperance {freeze, Int+3 Dex+3}!! Ouch! That really hurt! You die... Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 5 6 7 9 10 | 10.3 Fire Magic | 6 7 10 | 10.7 Spellcasting | 4 5 9 10 | 10.5 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Cast: Foxfire | 3 | 5 | 1 || 9 Evoke: Wand | 1 | 12 | 2 || 15 Use: Potion | 1 | 3 | || 4 Scroll | | 5 | 1 || 6 Armor: Robe | | 1 | || 1 Dodge: Dodged | 2 | 8 | || 10 Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | hydraslayer the Deep Elf Fire Elementalist began the quest | for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 0 | D | Banished a spatial maelstrom 1 | D | Found the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} 1 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 1 | D | Banished a spatial maelstrom 2 | D | Found a transporter. 2 | D | Found an ancient bone altar of Kikubaaqudgha. 2 | D | Found a viscous altar of Jiyva. 2 | D | Found a corrupted altar of Lugonu. 2 | D | Found a hazy altar of Hepliaklqana. 2 | D | Found a burning altar of Makhleb. 2 | D | Found an opulent altar of Gozag. 36 | D | Found the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} 36 | D | Found the +10 dark maul {crush} 36 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | MR+ rCorr} 36 | D | Found the +18 shield of the Gong {rElec rN+ MR+ EV-5} 36 | D | Found the cursed +14 obsidian axe {chop, +Fly SInv *Curse} 37 | D | Found the +6 shillelagh "Devastator" {shatter} 37 | D | Found the +11 plutonium sword {*Contam Stlth-} 37 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 37 | D | Found the +9 sword of Zonguldrok {reap} 37 | D | Found the cursed +13 scythe of Curses {drain, *Curse} 37 | D | Found the +0 sword of Power 37 | D | Found the +7 mace of Variability {chain chaos} 37 | D | Found the +7 Singing Sword {slice, sonic wave} 37 | D | Found the +8 storm bow {elec, penet} 48 | D | Became a worshipper of Sif Muna the Loreminder 49 | D | Reached skill level 5 in Conjurations 49 | D | Reached skill level 6 in Fire Magic 49 | D | Reached XP level 2. HP: 15/15 MP: 8/8 94 | D | Entered arena 2. 94 | D | Noticed a crimson imp 94 | D | Found a transporter. 95 | D | Killed a crimson imp 95 | D | Reached skill level 4 in Spellcasting 95 | D | Reached skill level 6 in Conjurations 95 | D | Reached skill level 7 in Fire Magic 95 | D | Reached XP level 3. HP: 19/19 MP: 10/10 151 | D | Learned a level 3 spell: Conjure Flame 155 | D | Learned a level 3 spell: Inner Flame 157 | D | Entered arena 3. 157 | D | Found a transporter. 158 | D | Reached * piety under Sif Muna 158 | D | Reached skill level 5 in Spellcasting 158 | D | Reached skill level 7 in Conjurations 158 | D | Reached XP level 4. HP: 24/24 MP: 13/13 161 | D | Reached skill level 6 in Spellcasting 161 | D | Reached skill level 8 in Fire Magic 163 | D | Reached ** piety under Sif Muna 229 | D | Entered arena 4. 229 | D | Noticed a merfolk 229 | D | Noticed a merfolk 229 | D | Noticed a merfolk 229 | D | Noticed a merfolk 229 | D | Found a transporter. 230 | D | Identified the +6 scimitar of Temperance {freeze, Int+3 | Dex+3} 246 | D | Killed a merfolk 246 | D | Reached skill level 9 in Spellcasting 246 | D | Reached skill level 9 in Conjurations 246 | D | Reached skill level 10 in Fire Magic 246 | D | Reached XP level 5. HP: 28/28 MP: 18/18 246 | D | Reached XP level 6. HP: 32/32 MP: 20/20 249 | D | Killed a merfolk 249 | D | Reached skill level 10 in Spellcasting 249 | D | Reached skill level 10 in Conjurations 249 | D | Reached XP level 7. HP: 36/36 MP: 22/23 253 | D | Slain by a merfolk Vanquished Creatures 2 merfolk (D) 2 crimson imps (D) A quasit (D) 2 ufetubi (D) 7 creatures vanquished. Vanquished Creatures (others) 2 spatial maelstroms (D) 17 foxfires (D) 19 creatures vanquished. Grand Total: 26 creatures vanquished Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 13.8 | 54.9 | 253.0 Dungeon | 100.0 | 100.0 | 0.0 | 13.8 | 54.9 | 253.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 750.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 750.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 750 | 100.0 | 0 | 7 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 750 | 100.0 | 0 | 7 | 100.0 +---------+---------+-------+---------+---------+-------