Dungeon Sprint DCSS version 0.25-a0-265-g7af84ae0ac (webtiles) character file. Game seed: 13533431595637180864, levelgen mode: classic 21 hydraslayer the Magician (level 2, -12/15 HPs) Began as a Deep Elf Fire Elementalist on Dec 8, 2019. Was an Initiate of Sif Muna. Mangled by a great orb of eyes (16 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:01:05 (383 turns). hydraslayer the Magician (DEFE) Turns: 383, Time: 00:01:06 Health: -12/15 AC: 2 Str: 5 XL: 2 Next: 65% Magic: 6/9 EV: 14 Int: 19 God: Sif Muna [......] Gold: 0 SH: 0 Dex: 15 Spells: 8/9 levels left rFire . . . SeeInvis . n - staff of energy {!a} rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth +++....... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: no striking features a: Renounce Religion You were in the Dungeon. You worshipped Sif Muna. Sif Muna was noncommittal. You were not hungry. You visited 1 branch Skills: + Level 3.7 Dodging + Level 3.9 Stealth + Level 4.3 Spellcasting + Level 2.7 Conjurations + Level 4.2 Fire Magic You had 8 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger X - Foxfire Conj/Fire ###. 3% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Conjure Flame Conj/Fire ###..... 10% 3 None Inner Flame Hex/Fire ##...... 17% 3 None Sticky Flame Conj/Fire ###..... 32% 4 None Fireball Conj/Fire ###....... 65% 5 None Inventory: Armour a - a +0 robe (worn) Magical Staves n - an uncursed staff of energy (weapon) {!a} (You found it in the Dungeon) Scrolls j - 3 scrolls of remove curse {@r2} k - 5 scrolls of amnesia m - 2 scrolls of vulnerability {!r} Potions b - 2 potions of invisibility d - a potion of curing {@q1} e - a potion of heal wounds {@q2} f - a potion of haste {@q3} g - 4 potions of magic h - 3 potions of berserk rage {!q} Comestibles c - 9 rations {@e1} Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓.............vvG....+ ▓.............vehR☼○.+ ▓..▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓.○▓ ▓..▓ ▓○.▓ ▓..▓ ▓'..▓ ▓..▓ ▓"▓..▓ ▓..▓ ▓o▓▓..▓ ▓..▓ ▓N▓ ▓..▓ ▓..▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓..▓ ▓▓....................▓ You could see a great orb of eyes, an efreet and a hound. Message History Welcome, hydraslayer the Deep Elf Fire Elementalist. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. There is an open door to the Entrance Hall (Safe) here. You open the door. A goblin comes into view. The goblin shouts! The goblin hits you. There is an open door to the Storerooms (Easy) here. Cast which spell? (? or * to list) You conjure some foxfire! The goblin barely misses you. Cast which spell? (? or * to list) You conjure some foxfire! The foxfire hits the goblin. The goblin is moderately wounded. The foxfire hits the goblin. You kill the goblin! Your foxfire dissipates! x2 Magic restored. HP restored. There is an open door to the Storerooms (Easy) here. You open the door. Found five altars. Found fourteen altars. There is an open door to the Temple (Safe) here. Found three altars. Found three altars. There is a shimmering blue altar of Sif Muna here. There is an opulent altar of Gozag here. There is a shimmering blue altar of Sif Muna here. You kneel at the altar of Sif Muna. Sif Muna welcomes you! There is an open door to the Temple (Safe) here. You open the door. Found a +2 mace, a +2 quarterstaff and a +2 falchion. There is an open door here. Things that are here: a +2 mace; a +2 hand axe Things that are here: a +2 quarterstaff; a +2 trident Things that are here: a +2 falchion; a +2 dagger You open the door. Found 2 potions of magic, 10 stones, 2 scrolls of vulnerability and 8 rations. There is an open door here. g - 4 potions of magic (gained 2) h - 3 potions of berserk rage {!q} (gained 2) b - 2 potions of invisibility Things that are here: 10 stones; an uncursed staff of energy {!a} j - 3 scrolls of remove curse {@r2}; k - 5 scrolls of amnesia l - a scroll of summoning You see here 2 scrolls of vulnerability {!r}. c - 9 rations {@e1} (gained 8) You see here 2 scrolls of vulnerability {!r}. Things that are here: 10 stones; an uncursed staff of energy {!a} You see here 2 scrolls of vulnerability {!r}. m - 2 scrolls of vulnerability {!r} Things that are here: 10 stones; an uncursed staff of energy {!a} n - an uncursed staff of energy {!a} n - an uncursed staff of energy (weapon) {!a} There is an open door here. Things that are here: a +2 falchion; a +2 dagger Things that are here: a +2 quarterstaff; a +2 trident Things that are here: a +2 mace; a +2 hand axe There is an open door here. You open the door. A worker ant comes into view. There is an open door to the Storerooms (Easy) here. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Okay, then. There is an open door to the Storerooms (Easy) here. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! A goblin comes into view. It is wielding a +0 dagger. The goblin shouts! The worker ant twitches its antennae in your direction. There is an open door to the Storerooms (Easy) here. Cast which spell? (? or * to list) You conjure some foxfire! Cast which spell? (? or * to list) You conjure some foxfire! The foxfire hits the goblin. The goblin is heavily wounded. The foxfire hits the goblin. You kill the goblin! Sif Muna accepts your kill. Cast which spell? (? or * to list) You conjure some foxfire! The foxfire hits the worker ant. The worker ant is lightly wounded. The foxfire hits the worker ant but does no damage. The worker ant is lightly wounded. The foxfire hits the worker ant but does no damage. The worker ant is lightly wounded. Cast which spell? (? or * to list) You conjure some foxfire! Cast which spell? (? or * to list) You conjure some foxfire! The foxfire hits the worker ant. The worker ant is lightly wounded. The foxfire hits the worker ant. The worker ant is moderately wounded. The foxfire hits the worker ant. The worker ant is heavily wounded. The worker ant bites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The worker ant barely misses you. Blink to where? Press: ? - help, Dir - move target cursor You are very lightly contaminated with residual magic. As you read the scroll of blinking, it crumbles to dust. The foxfire hits the worker ant. The worker ant is heavily wounded. The foxfire hits the worker ant but does no damage. The worker ant is heavily wounded. As you read the scroll of summoning, it crumbles to dust. Wisps of shadow whirl around you... Your small abomination hits the worker ant! The worker ant dies! Sif Muna accepts your kill. Your Dodging skill increases to level 3! Your Stealth skill increases to level 3! Your Spellcasting skill increases to level 4! Your Conjurations skill increases to level 2! Your Fire Magic skill increases to level 4! You have reached level 2! Your small abomination dissolves into shadows! Your magical contamination has completely faded away. Your small abomination dissolves into shadows! As you open the huge gate, it creaks loudly! There is a huge open gate to the Metal Vault (Medium) here. There is a huge open gate to the Metal Vault (Medium) here. There is a huge open gate to the Metal Vault (Medium) here. There is a huge open gate to the Metal Vault (Medium) here. You open the huge gate. There is a huge open gate to the Grid Vault (Hard) here. There is a huge open gate to the Grid Vault (Hard) here. You open the door. A great orb of eyes, a spriggan druid and a nagaraja come into view. The spriggan druid shouts! The nagaraja shouts! You hear a shout! You hear a bellow! You hear a shout! x3; You hear a bark! You hear a shout! You hear an angry squeal. You hear a shout! A hound comes into view. You hear a shout! You hear an angry squeal. Found an uncursed amulet of magic regeneration. You hear a shout! You hear an angry squeal. The hound bites you. You hear a shout! You hear a bellow! You hear a chilling moan. An orc comes into view. It is wielding a +1 war axe of freezing. Okay, then. You hear an angry buzzing noise. The orc moves out of view. You hear an angry buzzing noise. You hear two shouts! You hear a shout! The hound barely misses you. An efreet comes into view. It is wielding a +2 scimitar of flaming. The hound bites you. * * * LOW HITPOINT WARNING * * * Cast which spell? (? or * to list) You conjure some foxfire! The hound misses you. Cast which spell? (? or * to list) You conjure some foxfire! The foxfire hits the hound. The hound is lightly wounded. The foxfire hits the great orb of eyes. The great orb of eyes is lightly wounded. The hound barely misses you. The hound closely misses you. Cast which spell? (? or * to list) You conjure some foxfire! The hound bites you. * * * LOW HITPOINT WARNING * * * The great orb of eyes bites you! Ouch! That really hurt! You die... Skill XL: | 1 | ---------------+----+----- Dodging | 3 | 3.7 Stealth | 3 | 3.9 Spellcasting | 4 | 4.3 Conjurations | 2 | 2.7 Fire Magic | 4 | 4.2 Action || total -------------------------++------- Cast: Foxfire || 10 Use: Scroll || 2 Dodge: Dodged || 6 Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_1, armoury_3, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_2, the_vestibule_1, steel_vault_2, golden_pit, hallway_of_sentries, crystal_vault_3, iron_vault_1, final_vault] Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | hydraslayer the Deep Elf Fire Elementalist began the quest | for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 38 | D | Found a bloodstained altar of Trog. 38 | D | Found a shimmering blue altar of Sif Muna. 38 | D | Found a viscous altar of Jiyva. 38 | D | Found a hazy altar of Hepliaklqana. 38 | D | Found an opulent altar of Gozag. 39 | D | Found a glowing golden altar of the Shining One. 39 | D | Found a glowing silver altar of Zin. 39 | D | Found a basalt altar of Yredelemnul. 39 | D | Found a shimmering altar of Xom. 39 | D | Found an ornate altar of the Wu Jian Council. 39 | D | Found a sacrificial altar of Ru. 39 | D | Found a stormy altar of Qazlal. 39 | D | Found an iron altar of Okawaru. 39 | D | Found a sparkling altar of Nemelex Xobeh. 39 | D | Found a burning altar of Makhleb. 39 | D | Found a blossoming altar of Fedhas. 39 | D | Found a white marble altar of Elyvilon. 39 | D | Found a shadowy altar of Dithmenos. 39 | D | Found a snail-covered altar of Cheibriados. 40 | D | Found a radiant altar of Vehumet. 40 | D | Found a corrupted altar of Lugonu. 40 | D | Found a roughly hewn altar of Beogh. 41 | D | Found an ancient bone altar of Kikubaaqudgha. 41 | D | Found a hide-covered altar of Uskayaw. 41 | D | Found a shattered altar of Ashenzari. 44 | D | Became a worshipper of Sif Muna the Loreminder 77 | D | Noticed a worker ant 107 | D | Killed a worker ant 107 | D | Reached skill level 3 in Dodging 107 | D | Reached skill level 3 in Stealth 107 | D | Reached skill level 4 in Spellcasting 107 | D | Reached skill level 2 in Conjurations 107 | D | Reached skill level 4 in Fire Magic 107 | D | Reached XP level 2. HP: 4/15 MP: 1/9 375 | D | Noticed a spriggan druid 375 | D | Noticed a great orb of eyes 375 | D | Noticed a nagaraja 380 | D | Noticed an efreet 383 | D | Mangled by a great orb of eyes Vanquished Creatures 2 goblins (D) 2 creatures vanquished. Vanquished Creatures (collateral kills) A worker ant (D) 1 creature vanquished. Vanquished Creatures (others) 15 foxfires (D) 15 creatures vanquished. Grand Total: 18 creatures vanquished Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 76.5 | 383.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 76.5 | 383.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 31.0 Dungeon | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 31.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 31 | 100.0 | 0 | 3 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 31 | 100.0 | 0 | 3 | 100.0 +---------+---------+-------+---------+---------+-------