Dungeon Sprint DCSS version 0.25-a0-265-g7af84ae0ac (webtiles) character file. Game seed: 8583021989734658682, levelgen mode: classic 1154 hydraslayer the Thaumaturge (level 8, -7/41 HPs) Began as a Deep Elf Fire Elementalist on Dec 8, 2019. Was an Elder of Sif Muna. Shot with a bolt by a yaktaur (38 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:03:27 (465 turns). hydraslayer the Thaumaturge (DEFE) Turns: 465, Time: 00:03:28 Health: -7/41 AC: 2 Str: 5 XL: 8 Next: 16% Magic: 0/33 EV: 13 Int: 41 God: Sif Muna [****..] Gold: 0 SH: 0 Dex: 15 Spells: 20/33 levels left rFire . . . SeeInvis . A - +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} rCold . . . Gourm . (shield currently unavailable) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.13/turn i - +6 ring of intelligence MPRegen 0.23/turn I - +6 ring of intelligence @: no status effects A: no striking features a: Channel Magic, Forget Spell, Divine Exegesis, Renounce Religion You were in the Dungeon. You worshipped Sif Muna. Sif Muna was greatly pleased with you. You were not hungry. You visited 1 branch Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 13.4 Spellcasting + Level 11.3 Conjurations + Level 11.8 Fire Magic You had 20 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger c - Conjure Flame Conj/Fire ######## 1% 3 None f - Fireball Conj/Fire ########.. 1% 5 None y - Sticky Flame Conj/Fire ######## 1% 4 None X - Foxfire Conj/Fire #### 0% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Sandblast Erth #####. 1% 1 None Passwall Tmut/Erth #####... 1% 2 None Inner Flame Hex/Fire #######. 1% 3 None Stone Arrow Conj/Erth ###### 1% 3 None Petrify Tmut/Erth #####... 12% 4 None Lee's Rapid Deconstruct Erth #####..... 32% 5 None Inventory: Hand Weapons A - the +6 Majin-Bo (weapon) {vamp, Archmagi MP+6 Int+6} (You found it in the Dungeon) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). Armour a - a +0 robe (worn) Jewellery d - a +6 ring of dexterity (You found it in the Dungeon) i - a +6 ring of intelligence (left hand) (You found it in the Dungeon) q - the ring of Zemig {-Tele rElec Str+2 Stlth+} (You found it in the Dungeon) [ring of stealth] It affects your strength (+2). It insulates you from electricity. It prevents most forms of teleportation. It makes you more stealthy. s - a +6 ring of strength (You found it in the Dungeon) C - an uncursed ring of protection from cold (You found it in the Dungeon) D - a +6 ring of dexterity (You found it in the Dungeon) I - a +6 ring of intelligence (right hand) (You found it in the Dungeon) L - an uncursed ring of flight (You found it in the Dungeon) S - a +6 ring of strength (You found it in the Dungeon) Wands x - a wand of disintegration (6) (You found it in the Dungeon) y - a wand of iceblast (7) (You found it in the Dungeon) z - a wand of acid (4) (You found it in the Dungeon) Scrolls o - 4 scrolls of amnesia p - 7 scrolls of fog r - 5 scrolls of identify {@r1} v - 4 scrolls of blinking w - 5 scrolls of remove curse {@r2} Potions b - 2 potions of brilliance e - 5 potions of heal wounds {@q2} f - 6 potions of haste {@q3} g - 7 potions of magic h - 3 potions of berserk rage {!q} j - 2 potions of invisibility k - 4 potions of resistance m - 5 potions of agility n - 5 potions of might u - 10 potions of curing {@q1} Comestibles c - 7 rations {@e1} Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter █.....█.....█..©..█ █..©..█..©..███████ ███████████████████ █..8©8...█c.8©8.))█ █..[))...█..:)[...█ █...|....█..:.....█ █...†....█........█ █........█........█ █.█....█.█...e....█ █...©....█...©....█ ███████████████████ You could see a yaktaur. Message History The bolt of acid hits the necrophage. The necrophage is splashed with acid. The necrophage is almost destroyed. Cast which spell? (? or * to list) You feel a surge of power! You conjure some foxfire! The necrophage closely misses you. The foxfire hits the necrophage. The necrophage is almost destroyed. The foxfire hits the necrophage. You destroy the necrophage! Sif Muna accepts your kill. Your Spellcasting skill gained 2 levels and is now at level 8! Your Conjurations skill gained 2 levels and is now at level 6! Your Fire Magic skill gained 2 levels and is now at level 7! You have reached level 3! Your experience leads to an increase in your attributes! Your base attributes are Str 5, Int 19, Dex 15. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. You have reached level 4! You feel clever. You see here an uncursed staff of earth {!a}. You see here an uncursed staff of wizardry {!a}. There is a transporter here. Memorise Conjure Flame, consuming 3 spell levels and leaving 15? You start memorising the spell. You continue memorising. x2 HP restored. You continue memorising. You finish memorising. Spell assigned to 'c'. Memorise Sticky Flame, consuming 4 spell levels and leaving 11? You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'y'. You start resting. Magic restored. Welcome to arena 2. You enter the transporter and appear at another place. 2 ball pythons and a water moccasin come into view. Found three items. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Disintegrate Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (resting, chance to defeat MR: 65%) The water moccasin hisses angrily. The water moccasin struggles to resist. The ball python hisses angrily. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin The bolt of acid hits the water moccasin! The water moccasin is splashed with acid! The acid corrodes the water moccasin! The water moccasin is severely wounded. The ball python hisses angrily. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (severely wounded, covered in acid) The bolt of acid hits the water moccasin! The water moccasin is splashed with acid. The water moccasin seems to be corroded for longer. You kill the water moccasin! Sif Muna accepts your kill. You can now call upon Sif Muna for magical energy. Your Spellcasting skill increases to level 9! Your Conjurations skill increases to level 7! Your Fire Magic skill increases to level 8! You have reached level 5! The bolt of acid hits the ball python! The ball python is splashed with acid. You kill the ball python! Sif Muna accepts your kill. Cast which spell? (? or * to list) You feel a surge of power! You conjure some foxfire! Cast which spell? (? or * to list) You feel a surge of power! You conjure some foxfire! The foxfire hits the ball python! You kill the ball python! Sif Muna accepts your kill. Your foxfire dissipates! Your foxfire dissipates! x2 HP restored. You see here a water moccasin corpse. You butcher the ball python corpse. l - 2 chunks of flesh You see here a ball python skeleton. x2 q - the ring of Zemig {-Tele rElec Str+2 Stlth+} C - an uncursed ring of protection from cold Partly explored, unvisited transporter. Okay, then. Memorise Fireball, consuming 5 spell levels and leaving 10? You start memorising the spell. You continue memorising. x5 You finish memorising. Spell assigned to 'f'. There is a transporter here. Welcome to arena 3. You enter the transporter and appear at another place. A necrophage, a phantom, a wight and a skeleton come into view. The wight unwields a +0 battleaxe. The wight drops a +0 battleaxe. The wight picks up a +2 broad axe of chopping. The wight wields a +2 broad axe of chopping. Found four items. Cast which spell? (? or * to list) Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - necrophage Aim: a necrophage (resting) You feel a surge of power! The fireball explodes! The fireball engulfs the necrophage!! You destroy the necrophage! Sif Muna accepts your kill. Your Spellcasting skill increases to level 10! Your Conjurations skill increases to level 8! Your Fire Magic skill increases to level 9! You have reached level 6! Your experience leads to an increase in your attributes! Your base attributes are Str 5, Int 21, Dex 15. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. The fireball engulfs the phantom!! The phantom is almost destroyed. The fireball engulfs the leopard gecko skeleton!!! You destroy the leopard gecko skeleton! Sif Muna accepts your kill. The fireball engulfs the wight!!! You destroy the wight! Sif Muna accepts your kill. The phantom blinks! Cast which spell? (? or * to list) Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - phantom Aim: a phantom (almost destroyed) You feel a surge of power! The fireball explodes! The fireball engulfs the phantom!! You destroy the phantom! Sif Muna accepts your kill. Your Spellcasting skill increases to level 11! Your Conjurations skill increases to level 9! You start resting. Magic restored. HP restored. Things that are here: an uncursed staff of wizardry {!a}; a necrophage corpse You see here a book of Geomancy. You pick up a book of Geomancy and begin reading... You add the spells Sandblast, Passwall, Stone Arrow, Petrify and Lee's Rapid Deconstruction to your library. There is a transporter here. Welcome to arena 4. You enter the transporter and appear at another place. A necrophage, a zombie and 2 skeletons come into view. Found four items. Cast which spell? (? or * to list) Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat skeleton Aim: a bat skeleton You feel a surge of power! The fireball explodes! The fireball engulfs the bat skeleton! You destroy the bat skeleton! Sif Muna accepts your kill. You can now freely open your mind to new spells. The fireball engulfs the necrophage! The necrophage is severely damaged. Cast which spell? (? or * to list) You don't know that spell. Firing (i - inventory) No suitable missiles. Press: ? - help, Shift-Dir - straight line, f - bat skeleton Aim: a bat skeleton Okay, then. Cast which spell? (? or * to list) Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat skeleton Aim: a bat skeleton You feel a surge of power! The fireball explodes! The fireball engulfs the bat skeleton!! You destroy the bat skeleton! Sif Muna accepts your kill. The fireball engulfs the necrophage!! You destroy the necrophage! Sif Muna accepts your kill. Your Fire Magic skill increases to level 10! Cast which spell? (? or * to list) Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - giant cockroach zombie Aim: a giant cockroach zombie You feel a surge of power! The fireball explodes! The fireball engulfs the giant cockroach zombie!! You destroy the giant cockroach zombie! Sif Muna accepts your kill. You start resting. Magic restored. All of the chunks of flesh in your inventory have rotted away. HP restored. You see here a necrophage corpse. You see here an uncursed staff of fire {!a}. You see here a +3 quarterstaff of crushing. You see here an uncursed staff of fire {!a}. You see here a +3 quarterstaff of crushing. There is a transporter here. Welcome to arena 5. You enter the transporter and appear at another place. 2 centaurs and 3 yaktaurs come into view. The centaur shouts! The yaktaur shouts! x3 The yaktaur picks up a +0 great sword of freezing. The yaktaur wields a +0 great sword of freezing. It glows with a cold blue light! The yaktaur wields a +0 arbalest. The yaktaur shoots a bolt. The bolt hits you!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow barely misses you. Found five items. As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. The centaur looks frightened! x2 The centaur shouts! The yaktaur looks frightened! x3 You feel much better. Cornered, the centaur turns to fight! Cast which spell? (? or * to list) Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur Aim: a centaur You feel a surge of power! The fireball explodes! The fireball engulfs the centaur!! You kill the centaur! Sif Muna accepts your kill. You can now call upon Sif Muna to cast any spell from your library. Your Spellcasting skill increases to level 12! Your Conjurations skill increases to level 10! You have reached level 7! The fireball engulfs the centaur!! The centaur is almost dead. Your attack snaps the centaur out of its fear. The yaktaur cries, "Help!" The yaktaur gives up. Cast which spell? (? or * to list) Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a surge of power! The fireball explodes! The fireball engulfs the centaur!! You kill the centaur! Sif Muna accepts your kill. * * * LOW HITPOINT WARNING * * * Cornered, the yaktaur turns to fight! x2 You feel much better. As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. The yaktaur looks frightened! x2 The yaktaur shouts, "No! I'll never do that again!" The yaktaur cries, "Mercy!" Cornered, the yaktaur turns to fight! Cast which spell? (? or * to list) Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yaktaur Aim: a yaktaur You feel a surge of power! The fireball explodes! The fireball engulfs the yaktaur!!! The yaktaur is almost dead. The fireball engulfs the yaktaur!! The yaktaur is heavily wounded. Your attack snaps the yaktaur out of its fear. Cornered, the yaktaur turns to fight! The yaktaur wields a +0 arbalest. The yaktaur shoots a bolt. The bolt hits you!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Cast which spell? (? or * to list) Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yaktaur Aim: a yaktaur, wielding a +0 arbalest (almost dead) You feel a surge of power! The fireball explodes! The fireball engulfs the yaktaur!!! You kill the yaktaur! Sif Muna accepts your kill. Your Spellcasting skill increases to level 13! Your Fire Magic skill increases to level 11! The fireball engulfs the yaktaur!!! You kill the yaktaur! Sif Muna accepts your kill. Your Conjurations skill increases to level 11! You have reached level 8! You feel clever. * * * LOW HITPOINT WARNING * * * Cornered, the yaktaur turns to fight! You feel much better. The yaktaur shoots a bolt. The bolt hits you! * * * LOW HITPOINT WARNING * * * You feel much better. The yaktaur shoots a bolt. The bolt hits you! You feel much better. Cast which spell? (? or * to list) Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yaktaur Aim: a yaktaur, wielding a +0 arbalest You feel a surge of power! The fireball explodes! The fireball engulfs the yaktaur!! The yaktaur is heavily wounded. * * * LOW MAGIC WARNING * * * The yaktaur shoots a bolt. The bolt completely misses you. Cast which spell? (? or * to list) Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yaktaur Aim: a yaktaur, wielding a +0 arbalest (heavily wounded) You feel a surge of power! The fireball explodes! The fireball engulfs the yaktaur! The yaktaur is almost dead. * * * LOW MAGIC WARNING * * * The yaktaur shoots a bolt. The bolt hits you!!! Ouch! That really hurt! You die... Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 6 8 9 10 12 13 | 13.4 Conjurations | 4 6 7 8 10 11 | 11.3 Fire Magic | 5 7 8 9 10 11 | 11.8 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Cast: Foxfire | 1 | 2 | || 3 Fireball | | 5 | 6 || 11 Evoke: Wand | 1 | 3 | || 4 Use: Potion | 1 | 1 | 4 || 6 Scroll | 1 | 1 | 1 || 3 Dodge: Dodged | 1 | 1 | 1 || 3 Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | hydraslayer the Deep Elf Fire Elementalist began the quest | for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 1 | D | Found the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} 1 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 2 | D | Found a transporter. 2 | D | Found an ancient bone altar of Kikubaaqudgha. 2 | D | Found a viscous altar of Jiyva. 2 | D | Found a corrupted altar of Lugonu. 2 | D | Found a hazy altar of Hepliaklqana. 2 | D | Found a burning altar of Makhleb. 2 | D | Found an opulent altar of Gozag. 36 | D | Found the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} 36 | D | Found the +10 dark maul {crush} 36 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | MR+ rCorr} 36 | D | Found the +18 shield of the Gong {rElec rN+ MR+ EV-5} 36 | D | Found the cursed +14 obsidian axe {chop, +Fly SInv *Curse} 37 | D | Found the +6 shillelagh "Devastator" {shatter} 37 | D | Found the +11 plutonium sword {*Contam Stlth-} 37 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 37 | D | Found the +9 sword of Zonguldrok {reap} 37 | D | Found the cursed +13 scythe of Curses {drain, *Curse} 37 | D | Found the +0 sword of Power 37 | D | Found the +7 mace of Variability {chain chaos} 37 | D | Found the +7 Singing Sword {slice, sonic wave} 37 | D | Found the +8 storm bow {elec, penet} 48 | D | Became a worshipper of Sif Muna the Loreminder 51 | D | Reached skill level 6 in Spellcasting 51 | D | Reached skill level 4 in Conjurations 51 | D | Reached skill level 5 in Fire Magic 51 | D | Reached XP level 2. HP: 15/15 MP: 7/11 121 | D | Entered arena 2. 121 | D | Noticed a necrophage 121 | D | Found a transporter. 125 | D | Killed a necrophage 125 | D | Reached skill level 8 in Spellcasting 125 | D | Reached skill level 6 in Conjurations 125 | D | Reached skill level 7 in Fire Magic 125 | D | Reached XP level 3. HP: 18/19 MP: 14/14 125 | D | Reached XP level 4. HP: 23/24 MP: 16/16 138 | D | Learned a level 3 spell: Conjure Flame 143 | D | Learned a level 4 spell: Sticky Flame 152 | D | Entered arena 3. 152 | D | Noticed a water moccasin 152 | D | Found a transporter. 155 | D | Killed a water moccasin 155 | D | Reached * piety under Sif Muna 155 | D | Reached skill level 9 in Spellcasting 155 | D | Reached skill level 7 in Conjurations 155 | D | Reached skill level 8 in Fire Magic 155 | D | Reached XP level 5. HP: 28/28 MP: 19/19 182 | D | Got the ring of Zemig {-Tele rElec Str+2 Stlth+} 191 | D | Learned a level 5 spell: Fireball 192 | D | Entered arena 4. 192 | D | Noticed a phantom 192 | D | Noticed a necrophage 192 | D | Found a transporter. 193 | D | Killed a necrophage 193 | D | Reached ** piety under Sif Muna 193 | D | Reached skill level 10 in Spellcasting 193 | D | Reached skill level 8 in Conjurations 193 | D | Reached skill level 9 in Fire Magic 193 | D | Reached XP level 6. HP: 32/32 MP: 20/21 194 | D | Reached skill level 11 in Spellcasting 194 | D | Reached skill level 9 in Conjurations 300 | D | Entered arena 5. 300 | D | Found a transporter. 301 | D | Reached *** piety under Sif Muna 302 | D | Reached skill level 10 in Fire Magic 451 | D | Entered arena 6. 451 | D | Noticed a yaktaur 451 | D | Noticed a yaktaur 451 | D | Noticed a yaktaur 451 | D | Found a transporter. 454 | D | Reached **** piety under Sif Muna 454 | D | Reached skill level 12 in Spellcasting 454 | D | Reached skill level 10 in Conjurations 454 | D | Reached XP level 7. HP: 27/36 MP: 23/24 460 | D | Killed a yaktaur 460 | D | Reached skill level 13 in Spellcasting 460 | D | Reached skill level 11 in Fire Magic 460 | D | Killed a yaktaur 460 | D | Reached skill level 11 in Conjurations 460 | D | Reached XP level 8. HP: 6/41 MP: 9/27 460 | D | HP: 1/41 [the Majin-Bo (5)] 465 | D | Shot with a bolt by a yaktaur Vanquished Creatures 2 yaktaurs (D) A water moccasin (D) A phantom (D) 3 necrophages (D) 2 centaurs (D) A wight (D) 2 ball pythons (D) 2 bat skeletons (D) A bat zombie (D) A giant cockroach zombie (D) A leopard gecko skeleton (D) 17 creatures vanquished. Vanquished Creatures (others) 6 foxfires (D) 6 creatures vanquished. Grand Total: 23 creatures vanquished Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 65.8 | 13.3 | 465.0 Dungeon | 100.0 | 100.0 | 0.0 | 65.8 | 13.3 | 465.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 1637.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 1637.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 1637 | 100.0 | 0 | 17 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 1637 | 100.0 | 0 | 17 | 100.0 +---------+---------+-------+---------+---------+-------