Dungeon Sprint DCSS version 0.25-a0-265-g7af84ae0ac (webtiles) character file. Game seed: 16348186529954915372, levelgen mode: classic 336 hydraslayer the Thaumaturge (level 6, -1/32 HPs) Began as a Deep Elf Fire Elementalist on Dec 8, 2019. Was a Follower of Sif Muna. Slain by a merfolk ... wielding a +0 trident (7 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:02:55 (189 turns). hydraslayer the Thaumaturge (DEFE) Turns: 189, Time: 00:02:55 Health: -1/32 AC: 2 Str: 5 XL: 6 Next: 28% Magic: 22/27 EV: 13 Int: 28 God: Sif Muna [*.....] Gold: 0 SH: 0 Dex: 15 Spells: 15/26 levels left rFire . . . SeeInvis . A - +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} rCold . . . Gourm . (shield currently unavailable) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.20/turn (no ring) @: slightly contaminated A: no striking features a: Channel Magic, Renounce Religion You were in the Dungeon. You worshipped Sif Muna. Sif Muna was aware of your devotion. You were not hungry. You visited 1 branch Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 10.8 Spellcasting + Level 8.9 Conjurations + Level 9.5 Fire Magic You had 15 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger c - Conjure Flame Conj/Fire #######. 1% 3 None f - Inner Flame Hex/Fire ######.. 1% 3 None y - Sticky Flame Conj/Fire #######. 1% 4 None X - Foxfire Conj/Fire #### 1% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Fireball Conj/Fire #######... 2% 5 ###.... Inventory: Hand Weapons A - the +6 Majin-Bo (weapon) {vamp, Archmagi MP+6 Int+6} (You found it in the Dungeon) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). Armour a - a +0 robe (worn) Jewellery d - a +6 ring of dexterity (You found it in the Dungeon) i - a +6 ring of intelligence (You found it in the Dungeon) s - a +6 ring of strength (You found it in the Dungeon) C - an uncursed ring of ice (You found it in the Dungeon) D - a +6 ring of dexterity (You found it in the Dungeon) I - a +6 ring of intelligence (You found it in the Dungeon) L - an uncursed ring of flight (You found it in the Dungeon) S - a +6 ring of strength (You found it in the Dungeon) Wands x - a wand of disintegration (7) (You found it in the Dungeon) y - a wand of iceblast (2) (You found it in the Dungeon) z - a wand of acid (1) (You found it in the Dungeon) Scrolls o - 4 scrolls of amnesia p - 6 scrolls of fog q - a scroll of holy word r - 5 scrolls of identify {@r1} w - 5 scrolls of remove curse {@r2} Potions b - 2 potions of brilliance e - 8 potions of heal wounds {@q2} f - 6 potions of haste {@q3} g - 7 potions of magic h - 3 potions of berserk rage {!q} j - 2 potions of invisibility k - 4 potions of resistance m - 5 potions of agility n - 5 potions of might u - 10 potions of curing {@q1} Comestibles c - 7 rations {@e1} Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter █████████████ █.8©8.█.8©8.█ █.:)e.█.....█ █...m.█.)...█ █§§§§m█.....█ █§§§§§█.....█ █.§§§§█..©..█ █.§§§§███████ ███████ You could see 2 merfolk. Message History m - 5 potions of agility; n - 5 potions of might h - 3 potions of berserk rage {!q} (gained 2) e - 10 potions of heal wounds {@q2} (gained 9) d - 10 potions of curing {@q1} (gained 9) Found six altars. o - 4 scrolls of amnesia; p - 7 scrolls of fog; q - a scroll of holy word r - 5 scrolls of identify {@r1}; s - 5 scrolls of remove curse {@r2} t - 2 scrolls of fear; i - 4 scrolls of blinking (gained 3) c - 7 rations {@e1} (gained 6) L - an uncursed ring of flight; D - a +6 ring of dexterity d - a +6 ring of dexterity; u - 10 potions of curing {@q1} I - a +6 ring of intelligence; i - a +6 ring of intelligence v - 4 scrolls of blinking; S - a +6 ring of strength; s - a +6 ring of strength w - 5 scrolls of remove curse {@r2} Things that are here: an uncursed staff of energy {!a}; a crystal ball of energy x - a wand of disintegration (7); y - a wand of iceblast (7) z - a wand of acid (7) Things that are here: a +3 large shield; a +3 shield; a +3 buckler Items here: [[[[[[[ Things that are here: a +3 large shield; a +3 shield; a +3 buckler Things that are here: a +5 executioner's axe; a +5 battleaxe; a +5 broad axe Things that are here: a +5 bardiche; a +5 demon trident Key pressed, stopping explore. Items here: )))) a +5 giant spiked club; a +5 giant club; a +5 great mace; a +5 demon whip Things that are here: a +5 quick blade; a +5 rapier; a +5 dagger Items here: )))) a +5 triple sword; a +5 great sword; a +5 double sword; a +5 demon blade You see here a +5 lajatang. Items here: ((( ))))))) Items here: )))) a +5 giant spiked club; a +5 giant club; a +5 great mace; a +5 demon whip Items here: )))) [[ the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} the +10 dark maul {crush} the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} the +18 shield of the Gong {rElec rN+ MR+ EV-5} the cursed +14 obsidian axe {chop, +Fly SInv *Curse} Items here: )))))))))) Partly explored, unvisited transporter. Partly explored, unvisited transporter. Partly explored, unvisited transporter. Partly explored, unvisited transporter. Partly explored, unvisited transporter. Items here: )))) [[ the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} the +10 dark maul {crush} the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} the +18 shield of the Gong {rElec rN+ MR+ EV-5} the cursed +14 obsidian axe {chop, +Fly SInv *Curse} A - the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} You feel a darkness envelop your magic. A voice whispers, "Aren't you a tasty little thing?" A - the +6 Majin-Bo (weapon) {vamp, Archmagi MP+6 Int+6} There is a shimmering blue altar of Sif Muna here. You kneel at the altar of Sif Muna. Sif Muna welcomes you! You feel more experienced! Your Spellcasting skill gained 3 levels and is now at level 6! Your Conjurations skill gained 3 levels and is now at level 4! Your Fire Magic skill gained 2 levels and is now at level 5! You have reached level 2! You see here a lightning rod (4/4). You start resting. Magic restored. There is a transporter here. Welcome to arena 1. You enter the transporter and appear at another place. A jelly and a floating eye come into view. Found two items. Evoke which item? (* to show all) (? for menu, Esc to quit) Okay, then. Press: ? - help, v - describe, . - travel, g - get item Here: a jelly (resting) An uncursed ring of ice. The floor. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Iceblast Press: ? - help, Shift-Dir - straight line, f - jelly Aim: a jelly (resting) The mass of ice explodes! The iceblast engulfs the jelly! The jelly is heavily wounded. The jelly quivers. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Iceblast Press: ? - help, Shift-Dir - straight line, f/p - jelly Aim: a jelly (heavily wounded) The mass of ice explodes! The iceblast engulfs the jelly! You kill the jelly! Sif Muna accepts your kill. Your Spellcasting skill increases to level 7! Your Conjurations skill increases to level 5! Your Fire Magic skill increases to level 6! You have reached level 3! Your experience leads to an increase in your attributes! Your base attributes are Str 5, Int 19, Dex 15. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. The iceblast engulfs the floating eye! The floating eye is heavily wounded. The floating eye turns its gaze towards you. The floating eye's stare focuses on you. Cast which spell? (? or * to list) You feel a surge of power! You conjure some foxfire! The floating eye gazes piercingly through you! You suddenly lose the ability to move! The foxfire hits the floating eye. The floating eye is severely wounded. The foxfire hits the floating eye. The floating eye is severely wounded. The floating eye's stare focuses on you. You can move again. Cast which spell? (? or * to list) You feel a surge of power! You conjure some foxfire! Cast which spell? (? or * to list) You feel a surge of power! You conjure some foxfire! The foxfire hits the floating eye! You kill the floating eye! Sif Muna accepts your kill. Your Spellcasting skill increases to level 8! Your Conjurations skill gained 2 levels and is now at level 7! Your Fire Magic skill increases to level 7! You have reached level 4! You feel clever. Memorise Conjure Flame, consuming 3 spell levels and leaving 16? You start memorising the spell. You continue memorising. Your foxfire dissipates! You continue memorising. Your foxfire dissipates! You continue memorising. Your foxfire dissipates! You finish memorising. Spell assigned to 'c'. Memorise Inner Flame, consuming 3 spell levels and leaving 13? You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'f'. Memorise Sticky Flame, consuming 4 spell levels and leaving 9? You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'y'. C - an uncursed ring of ice You see here the +7 glaive of Calculation {antimagic, *Noise rPois Int+7}. There is a transporter here. You start resting. HP restored. Magic restored. Welcome to arena 2. You enter the transporter and appear at another place. 3 merfolk come into view. Found three items. Evoke which item? (* to show all) (? for menu, Esc to quit) Okay, then. As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. The merfolk looks frightened! The merfolk shouts! The merfolk looks frightened! The merfolk shouts! The merfolk looks frightened! The merfolk shouts! The merfolk moans, "Oh dear! Oh dear!" Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line, f - merfolk Aim: a merfolk, wielding a -1 trident (fleeing) The bolt of acid misses the merfolk. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a -1 trident (fleeing) The bolt of acid hits the merfolk! The merfolk is splashed with acid. The acid corrodes the merfolk! The merfolk is moderately wounded. Your attack snaps the merfolk out of its fear. Cornered, the merfolk turns to fight! x2; The merfolk throws a throwing net. The throwing net misses you. As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. The merfolk looks frightened! x3 The merfolk starts to cry. Cornered, the merfolk turns to fight! Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a -1 trident (moderately wounded, covered in acid, fleeing) The bolt of acid hits the merfolk! The merfolk is splashed with acid. The merfolk seems to be corroded for longer. The merfolk is heavily wounded. Your attack snaps the merfolk out of its fear. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a -1 trident (heavily wounded, covered in acid, fleeing) The bolt of acid hits the merfolk! The merfolk is splashed with acid. The merfolk is almost dead. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a -1 trident (almost dead, covered in acid, fleeing) The bolt of acid hits the merfolk! The merfolk is splashed with acid. You kill the merfolk! Sif Muna accepts your kill. You can now call upon Sif Muna for magical energy. Your Spellcasting skill gained 2 levels and is now at level 10! Your Conjurations skill increases to level 8! Your Fire Magic skill gained 2 levels and is now at level 9! You have reached level 5! You have reached level 6! Your experience leads to an increase in your attributes! Your base attributes are Str 5, Int 21, Dex 15. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. Cornered, the merfolk turns to fight! As you read the scroll of fog, it crumbles to dust. The scroll dissolves into smoke. The merfolk misses you. The merfolk completely misses you. Blink to where? Press: ? - help, Dir - move target cursor You are very lightly contaminated with residual magic. As you read the scroll of blinking, it crumbles to dust. The merfolk hits you but does no damage. The merfolk misses you. Blink to where? Press: ? - help, Dir - move target cursor As you read the scroll of blinking, it crumbles to dust. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line, f - merfolk Aim: a merfolk, wielding a +0 trident (blue smoke) The bolt of acid hits the merfolk! The merfolk is splashed with acid. The acid corrodes the merfolk! The merfolk is moderately wounded. Blink to where? Press: ? - help, Dir - move target cursor, p - merfolk As you read the scroll of blinking, it crumbles to dust. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Iceblast Press: ? - help, Shift-Dir - straight line, f - merfolk Aim: a merfolk, wielding a +0 trident (lightly wounded, covered in acid) The mass of ice explodes! The iceblast engulfs the merfolk! The merfolk is heavily wounded. The iceblast engulfs the merfolk! The merfolk is lightly wounded. The merfolk closely misses you. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Iceblast Press: ? - help, Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a +0 trident (blue smoke, moderately wounded, covered in acid) The mass of ice explodes! The iceblast engulfs the merfolk! The merfolk is severely wounded. The iceblast engulfs the merfolk! The merfolk is moderately wounded. The merfolk hits you from afar with a +0 trident!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Okay, then. Okay, then. You feel much better. The merfolk closely misses you. The merfolk misses you. There are monsters nearby! The merfolk closely misses you. x2 The merfolk hits you from afar with a +0 trident. Blink to where? Press: ? - help, Dir - move target cursor, p - merfolk You are lightly contaminated with residual magic. As you read the scroll of blinking, it crumbles to dust. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Disintegrate Press: ? - help, Shift-Dir - straight line, f - merfolk Aim: a merfolk, wielding a +0 trident (blue smoke, moderately wounded, chance to defeat MR: 48%) Okay, then. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Iceblast Press: ? - help, Shift-Dir - straight line, f - merfolk Aim: a merfolk, wielding a +0 trident (blue smoke, moderately wounded) The mass of ice explodes! The iceblast engulfs the merfolk! The merfolk is heavily wounded. The merfolk is no longer covered in acid. The merfolk barely misses you. The merfolk closely misses you. The merfolk barely misses you. You see here a fan of gales. Okay, then. Cast which spell? (? or * to list) Aiming: Sticky Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a +0 trident (heavily wounded) You feel a surge of power! The sticky flame hits the merfolk. The merfolk is severely wounded. The merfolk is covered in liquid flames! The merfolk burns! The merfolk hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * The merfolk completely misses you. You feel much better. The merfolk burns! The merfolk hits you from afar with a +0 trident!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The merfolk hits you with a +0 trident! You die... Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 6 7 8 10 | 10.8 Conjurations | 4 5 7 8 | 8.9 Fire Magic | 5 6 7 9 | 9.5 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Foxfire | 3 | || 3 Sticky Flame | | 1 || 1 Evoke: Wand | 2 | 9 || 11 Use: Potion | 1 | 2 || 3 Scroll | | 7 || 7 Armor: Robe | | 1 || 1 Dodge: Dodged | | 13 || 13 Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | hydraslayer the Deep Elf Fire Elementalist began the quest | for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 1 | D | Found the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} 1 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 2 | D | Found a transporter. 2 | D | Found an ancient bone altar of Kikubaaqudgha. 2 | D | Found a viscous altar of Jiyva. 2 | D | Found a corrupted altar of Lugonu. 2 | D | Found a hazy altar of Hepliaklqana. 2 | D | Found a burning altar of Makhleb. 2 | D | Found an opulent altar of Gozag. 25 | D | Banished a spatial maelstrom 36 | D | Found the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} 36 | D | Found the +10 dark maul {crush} 36 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | MR+ rCorr} 36 | D | Found the +18 shield of the Gong {rElec rN+ MR+ EV-5} 36 | D | Found the cursed +14 obsidian axe {chop, +Fly SInv *Curse} 37 | D | Found the +6 shillelagh "Devastator" {shatter} 37 | D | Found the +11 plutonium sword {*Contam Stlth-} 37 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 37 | D | Found the +9 sword of Zonguldrok {reap} 37 | D | Found the cursed +13 scythe of Curses {drain, *Curse} 37 | D | Found the +0 sword of Power 37 | D | Found the +7 mace of Variability {chain chaos} 37 | D | Found the +7 Singing Sword {slice, sonic wave} 37 | D | Found the +8 storm bow {elec, penet} 49 | D | Became a worshipper of Sif Muna the Loreminder 50 | D | Reached skill level 6 in Spellcasting 50 | D | Reached skill level 4 in Conjurations 50 | D | Reached skill level 5 in Fire Magic 50 | D | Reached XP level 2. HP: 15/15 MP: 7/11 117 | D | Entered arena 2. 117 | D | Noticed a floating eye 117 | D | Found a transporter. 119 | D | Reached skill level 7 in Spellcasting 119 | D | Reached skill level 5 in Conjurations 119 | D | Reached skill level 6 in Fire Magic 119 | D | Reached XP level 3. HP: 19/19 MP: 13/13 120 | D | Paralysed by a floating eye for 4 turns 125 | D | Killed a floating eye 125 | D | Reached skill level 8 in Spellcasting 125 | D | Reached skill level 7 in Conjurations 125 | D | Reached skill level 7 in Fire Magic 125 | D | Reached XP level 4. HP: 21/24 MP: 15/16 130 | D | Learned a level 3 spell: Conjure Flame 134 | D | Learned a level 3 spell: Inner Flame 139 | D | Learned a level 4 spell: Sticky Flame 164 | D | Entered arena 3. 164 | D | Noticed a merfolk 164 | D | Noticed a merfolk 164 | D | Noticed a merfolk 164 | D | Found a transporter. 172 | D | Killed a merfolk 172 | D | Reached * piety under Sif Muna 172 | D | Reached skill level 10 in Spellcasting 172 | D | Reached skill level 8 in Conjurations 172 | D | Reached skill level 9 in Fire Magic 172 | D | Reached XP level 5. HP: 28/28 MP: 20/20 172 | D | Reached XP level 6. HP: 32/32 MP: 21/21 189 | D | Slain by a merfolk Vanquished Creatures A merfolk (D) A floating eye (D) A jelly (D) 3 creatures vanquished. Vanquished Creatures (others) A spatial maelstrom (D) 5 foxfires (D) 6 creatures vanquished. Grand Total: 9 creatures vanquished Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 39.2 | 18.5 | 189.0 Dungeon | 100.0 | 100.0 | 0.0 | 39.2 | 18.5 | 189.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 468.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 468.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 468 | 100.0 | 0 | 3 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 468 | 100.0 | 0 | 3 | 100.0 +---------+---------+-------+---------+---------+-------