Dungeon Crawl Stone Soup version 0.25-a0-306-g3faca94807 (webtiles) character file. Game seed: 6644492080421575241, levelgen mode: classic 1596 hydraslayer the Destroyer (level 8, -5/49 HPs) Began as a Gargoyle Conjurer on Dec 21, 2019. Was a Believer of Okawaru. Slain by a two-headed ogre ... wielding a +0 giant club (21 damage) ... on level 6 of the Dungeon. The game lasted 00:34:53 (8918 turns). hydraslayer the Destroyer (Gargoyle Conjurer) Turns: 8918, Time: 00:34:53 Health: -5/49 AC: 8 Str: 13 XL: 8 Next: 93% Magic: 0/15 EV: 12 Int: 17 God: Okawaru [**....] Gold: 242 SH: 0 Dex: 10 Spells: 1/16 levels left rFire + . . SeeInvis . q - +8 long sword of the Coward {drain, rPois rF+ rN+} rCold . . . Gourm . (no shield) rNeg + + . Faith . a - +0 robe rPois ∞ Spirit . m - +0 helmet rElec + Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.16/turn L - ring of flight MPRegen 0.14/turn Z - ring of wizardry @: no status effects A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +5 a: Heroism, Renounce Religion, Evoke Flight You were on level 6 of the Dungeon. You worshipped Okawaru. Okawaru was pleased with you. You were hungry. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 242 gold pieces. Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient. (AC +5) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You can survive without breathing. You are immune to petrification. You are immune to rotting. Skills: - Level 5.0 Fighting + Level 2.8 Long Blades - Level 1.5 Dodging - Level 2.1 Stealth + Level 4.7 Spellcasting * Level 8.7 Conjurations + Level 2.1 Hexes - Level 2.2 Translocations You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger f - Fulminant Prism Conj/Hex ###....... 6% 4 ####... m - Iskenderun's Mystic Conj/Tloc ###..... 6% 4 ####... s - Searing Ray Conj ####.. 1% 2 #...... u - Infusion Chrm #... 6% 1 None z - Magic Dart Conj #### 1% 1 None X - Dazzling Flash Conj/Hex ###... 1% 3 ###.... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Beastly Appendage Tmut #..... 6% 1 None Shroud of Golubria Chrm/Tloc #..... 6% 2 #...... Song of Slaying Chrm #....... 9% 2 #...... Sticks to Snakes Tmut #....... 9% 2 #...... Spectral Weapon Hex/Chrm #....... 12% 3 ###.... Regeneration Chrm/Necr #......... 17% 3 ###.... Spider Form Tmut/Pois #......... 17% 3 ###.... Ice Form Ice/Tmut #....... 47% 4 ####... Blade Hands Tmut #......... 82% 5 ######. Inventory: Hand Weapons q - the +8 long sword of the Coward (weapon) {drain, rPois rF+ rN+} (You found it on level 5 of the Dungeon) A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. It protects you from poison. It protects you from negative energy. Missiles b - 9 boomerangs (quivered) Armour a - a +0 robe (worn) m - a +0 helmet (worn) (You took it off Robin on level 2 of the Dungeon) Jewellery p - a +5 ring of strength {unknown} (You found it on level 5 of the Dungeon) u - an uncursed ring of stealth {unknown} (You found it on level 6 of the Dungeon) L - a ring of flight (left hand) (You found it on level 1 of the Dungeon) Z - a ring of wizardry (right hand) (You found it on level 2 of the Dungeon) Wands s - a wand of paralysis (18) (You found it on level 5 of the Dungeon) v - a wand of acid (8) (You found it on level 6 of the Dungeon) w - a wand of random effects (14) (You found it on level 6 of the Dungeon) Scrolls d - a scroll of immolation {unknown} e - 7 scrolls of remove curse {@r2} g - 3 scrolls of amnesia {unknown} h - 4 scrolls of identify {@r1} j - a scroll of enchant weapon {unknown} l - a scroll of teleportation {unknown} r - a scroll of enchant armour {unknown} Potions f - 3 potions of heal wounds {@q2} i - a potion of curing {unknown} k - a potion of might {unknown} o - a potion of brilliance {unknown} t - a potion of agility Comestibles c - 9 rations {@e1} Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:4 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:6 = Annotations: D:6 Pikel ####..[.. #.......###### ### #.##.........# #.. #............# #.. #..⚑.........# #.. #............######.. ####### #.................... #<....# ##..O####.....####### #####.# #..9# #.....# #.####...####.....# #.#.............### ####.#.##...######## #....#.##(..# #.####.###### #.####.# #......# ######## You could see a two-headed ogre. Message History Press: ? - help, Shift-Dir - straight line, f/p - worker ant Aim: a worker ant (almost dead) The magic dart hits the worker ant. The worker ant is almost dead. * * * LOW MAGIC WARNING * * * The worker ant closely misses you. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worker ant Aim: a worker ant (almost dead) The magic dart hits the worker ant. You kill the worker ant! Okawaru accepts your kill. Training target 5.0 for Fighting reached! Your Fighting skill increases to level 5! * * * LOW MAGIC WARNING * * * You start resting. Eating one of 3 chunks of flesh. You eat one of the 3 chunks of flesh. This raw flesh tastes terrible. Magic restored. HP restored. Found a twisted brass wand. You see here a worker ant corpse. You butcher the worker ant corpse. n - 4 chunks of flesh (gained 2) Things that are here: a +0 shortbow; 22 arrows; a centaur corpse You butcher the centaur corpse. n - 8 chunks of flesh (gained 4) Things that are here: a +0 shortbow; 22 arrows; a centaur skeleton Some of the chunks of flesh in your inventory have rotted away. w - a wand of random effects (14) Found a quarterstaff and a scroll of remove curse. e - 7 scrolls of remove curse {@r2} (gained 1) You see here a quarterstaff. Found a ration. Found a paperback book. Found 10 gold pieces. Found a robe. A two-headed ogre comes into view. It is wielding two +0 giant clubs. You see here a ration {@e1}. The two-headed ogre shouts in stereo! Cast which spell? (? or * to list) Aiming: Fulminant Prism (safe; 6% risk of failure) Press: ? - help, Dir - move target cursor You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the two-headed ogre! The two-headed ogre is moderately wounded. Cast which spell? (? or * to list) Aiming: Fulminant Prism (safe; 6% risk of failure) Press: ? - help, Dir - move target cursor You miscast Fulminant Prism. You are very lightly contaminated with residual magic. Strange energies run through your body. Cast which spell? (? or * to list) You erupt in a blast of force! The mystic blast hits the two-headed ogre. The two-headed ogre is moderately wounded. You are feeling hungry. Cast which spell? (? or * to list) Okay, then. Cast which spell? (? or * to list) You erupt in a blast of force! The mystic blast hits the two-headed ogre. The two-headed ogre is heavily wounded. The two-headed ogre is knocked back by the mystic blast. * * * LOW MAGIC WARNING * * * All of the chunks of flesh in your inventory have rotted away. Your magical contamination has completely faded away. Cast which spell? (? or * to list) You erupt in a blast of force! The mystic blast hits the two-headed ogre! The two-headed ogre is heavily wounded. The two-headed ogre is knocked back by the mystic blast. * * * LOW MAGIC WARNING * * * You are feeling very hungry. Cast which spell? (? or * to list) You erupt in a blast of force! The mystic blast hits the two-headed ogre. The two-headed ogre is moderately wounded. The two-headed ogre is knocked back by the mystic blast. The two-headed ogre slams into the rock wall! * * * LOW MAGIC WARNING * * * A worker ant comes into view. The worker ant twitches its antennae in your direction. The worker ant bites you but does no damage. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant clubs (moderately wounded) The searing ray hits the worker ant! The worker ant is severely wounded. (Press . to maintain the ray.) * * * LOW MAGIC WARNING * * * The worker ant bites you but does no damage. The worker ant bites you. The searing ray hits the worker ant! You kill the worker ant! Okawaru accepts your kill. The searing ray hits the two-headed ogre. The two-headed ogre is moderately wounded. * * * LOW MAGIC WARNING * * * Unknown command. You see here a worker ant corpse. Cast which spell? (? or * to list) Okay, then. Cast which spell? (? or * to list) You erupt in a blast of force! The mystic blast hits the two-headed ogre! The two-headed ogre is moderately wounded. The two-headed ogre is knocked back by the mystic blast. * * * LOW MAGIC WARNING * * * You are near starving! You see here a worker ant corpse. Things that are here: a +0 shortbow; 22 arrows; a centaur skeleton You see here an arrow. Things that are here: a +0 glaive; a +0 robe There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You start resting. Magic restored. There is a stone staircase leading up here. Things that are here: a +0 robe; a +0 dagger Things that are here: a +0 ring mail; a +0 whip; a +0 flail There is a stone staircase leading down here. You climb downwards. Level annotation: Pikel There is a stone staircase leading up here. 2 slaves come into view. The slave shouts! x2 A slave comes into view. You hear a shout! The slave shouts! There is a stone staircase leading up here. The slave barely misses you. You climb upwards. There is a stone staircase leading down here. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - slave Aim: a slave The searing ray hits the slave! The slave is moderately wounded. (Press . to maintain the ray.) The slave closely misses you. The searing ray hits the slave. The slave is heavily wounded. The slave hits you but does no damage. The searing ray hits the slave! The slave is almost dead. The slave barely misses you. You riposte. You slash the slave! You kill the slave! That felt strangely unrewarding. You start resting. You are starving! You eat one of the 9 rations {@e1}. That ration really hit the spot! You start resting. Magic restored. Things that are here: a +0 ring mail; a +0 whip; a +0 flail Things that are here: a +0 robe; a +0 dagger There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. Level annotation: Pikel There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading down here. You climb downwards. Level annotation: Pikel There is a stone staircase leading up here. Found 7 poisoned darts. Found an ornate altar of the Wu Jian Council. You pick up a book of Changes and begin reading... You add the spells Beastly Appendage, Sticks to Snakes, Spider Form, Ice Form and Blade Hands to your library. Okay, then. Okay, then. Found a stone staircase leading down. You now have 242 gold pieces (gained 10). c - 9 rations {@e1} (gained 1) Okay, then. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant clubs (hasn't noticed you) The magic dart hits the two-headed ogre but does no damage. The two-headed ogre shouts in stereo! Cast which spell? (? or * to list) Aiming: Fulminant Prism (safe; 6% risk of failure) Press: ? - help, Dir - move target cursor, p - two-headed ogre You conjure a prism of explosive energy! A fulminant prism comes into view. Cast which spell? (? or * to list) Aiming: Fulminant Prism (safe; 6% risk of failure) Press: ? - help, Dir - move target cursor You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs your fulminant prism!! Your fulminant prism explodes! The blast of energy engulfs the two-headed ogre! The two-headed ogre is moderately wounded. Cast which spell? (? or * to list) Aiming: Fulminant Prism (safe; 6% risk of failure) Press: ? - help, Dir - move target cursor You conjure a prism of explosive energy! * * * LOW MAGIC WARNING * * * A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! Cast which spell? (? or * to list) Aiming: Fulminant Prism (safe; 6% risk of failure) Press: ? - help, Dir - move target cursor You conjure a prism of explosive energy! * * * LOW MAGIC WARNING * * * A fulminant prism comes into view. Your fulminant prism crackles loudly. The two-headed ogre hits your fulminant prism with a +0 giant club! Your fulminant prism explodes! The blast of energy engulfs the two-headed ogre! The two-headed ogre is heavily wounded. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant clubs (moderately wounded) Okay, then. You start resting. The two-headed ogre is too close now for your liking. Cast which spell? (? or * to list) Aiming: Fulminant Prism (safe; 6% risk of failure) Press: ? - help, Dir - move target cursor, f - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant clubs (lightly wounded) Okay, then. Cast which spell? (? or * to list) Aiming: Fulminant Prism (safe; 6% risk of failure) Press: ? - help, Dir - move target cursor You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the two-headed ogre! The two-headed ogre is moderately wounded. Cast which spell? (? or * to list) You erupt in a blast of force! The mystic blast hits the two-headed ogre! The two-headed ogre is heavily wounded. The two-headed ogre is knocked back by the mystic blast. * * * LOW MAGIC WARNING * * * Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant clubs (moderately wounded) The searing ray hits the two-headed ogre! The two-headed ogre is heavily wounded. (Press . to maintain the ray.) * * * LOW MAGIC WARNING * * * The searing ray hits the two-headed ogre! The two-headed ogre is severely wounded. * * * LOW MAGIC WARNING * * * Cast which spell? (? or * to list) You erupt in a blast of force! The mystic blast hits the two-headed ogre. The two-headed ogre is severely wounded. The two-headed ogre is knocked back by the mystic blast. * * * LOW MAGIC WARNING * * * You are feeling hungry. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant clubs (heavily wounded) The searing ray misses the two-headed ogre. (Press . to maintain the ray.) * * * LOW MAGIC WARNING * * * Cast which spell? (? or * to list) You don't have enough magic to cast that spell. The searing ray hits the two-headed ogre. The two-headed ogre is heavily wounded. * * * LOW MAGIC WARNING * * * The two-headed ogre hits you with a +0 giant club! The two-headed ogre hits you with a +0 giant club!! * * * LOW HITPOINT WARNING * * * Cast which spell? (? or * to list) You erupt in a blast of force! The mystic blast misses the two-headed ogre. * * * LOW MAGIC WARNING * * * The two-headed ogre hits you with a +0 giant club!! You die... Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Fighting | 1 2 3 4 5 | 5.0 Conjurations | 5 6 7 8 | 8.7 Spellcasting | 3 4 | 4.7 Translocations | 1 2 | 2.2 Long Blades | 1 2 | 2.8 Hexes | 2 | 2.1 Dodging | | 1.5 Stealth | | 2.1 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Unarmed | 6 | 5 | || 11 Long sword | | 5 | 30 || 35 Cast: Magic Dart | 71 | 93 | 49 || 213 Searing Ray | 2 | 15 | 34 || 51 Iskenderun's Myst | | | 8 || 8 Fulminant Prism | | | 6 || 6 Use: Potion | 1 | | 2 || 3 Scroll | | | 1 || 1 Stab: Sleeping | | | 1 || 1 Eat: Chunk | 4 | 10 | 5 || 19 Ration | | 1 | 2 || 3 Armor: Robe | 13 | 9 | 22 || 44 Dodge: Dodged | 35 | 25 | 44 || 104 Rpst.: Long sword | | 4 | 11 || 15 Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_rooms, chequers_serial_rivers_large_a, minmay_misc_feat_ornament D:2: layout_basic, serial_forest, infiniplex_forest_clump_cross, infiniplex_forest_clump_medium, infiniplex_forest_lined_2, infiniplex_forest_end_double, infiniplex_forest_end_2, dk_vineyard_1, uniq_robin D:3: layout_loops_ring, chequers_serial_rivers_micro_e, dk_noncrumbling_2, uniq_ijyb D:4: layout_layer_cave, minmay_temple_entry_statues_pillars, first_ration D:5: lemuel_ratsnest, layout_rooms D:6: layout_basic, overflow_temple_1_default, serial_shops, nicolae_shop_behind_doors, uniq_prince_ribbit1, uniq_blork_the_orc, uniq_pikel Temple: kilobyte_greek_temple Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hydraslayer the Gargoyle Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 216 | D:1 | Reached XP level 2. HP: 16/16 MP: 3/5 246 | D:1 | Learned a level 2 spell: Searing Ray 506 | D:1 | Reached skill level 1 in Fighting 978 | D:2 | Noticed Robin 988 | D:1 | Reached XP level 3. HP: 20/20 MP: 0/6 1119 | D:2 | Reached skill level 5 in Conjurations 1366 | D:2 | Killed Robin 1679 | D:1 | Learned a level 3 spell: Dazzling Flash 1856 | D:2 | Reached XP level 4. HP: 25/25 MP: 0/7 3007 | D:3 | Reached skill level 2 in Fighting 3568 | D:3 | Reached XP level 5. HP: 30/30 MP: 7/9 3800 | D:3 | Noticed Ijyb 3828 | D:3 | Killed Ijyb 4415 | D:4 | Reached skill level 3 in Spellcasting 4415 | D:4 | Reached skill level 6 in Conjurations 5041 | D:4 | Found a staircase to the Ecumenical Temple. 5047 | Temple | Entered the Ecumenical Temple 5255 | Temple | Became a worshipper of Warmaster Okawaru 5668 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 5669 | D:5 | Entered Level 5 of the Dungeon 5669 | D:5 | Noticed an ogre 5678 | D:4 | Killed an ogre 5678 | D:4 | Reached skill level 3 in Fighting 5678 | D:4 | Reached XP level 6. HP: 37/37 MP: 2/10 5778 | D:5 | Got a bloodstained long sword 5779 | D:5 | Identified the +8 long sword of the Coward {drain, rPois | rF+ rN+} (You found it on level 5 of the Dungeon) 5784 | D:5 | Reached skill level 1 in Translocations 5810 | D:5 | Reached * piety under Okawaru 5964 | D:5 | Noticed an ice beast 5970 | D:5 | Noticed a phantom 5990 | D:5 | Killed an ice beast 5990 | D:5 | Reached skill level 7 in Conjurations 5990 | D:5 | Reached XP level 7. HP: 41/41 MP: 1/12 6114 | D:5 | Reached skill level 1 in Long Blades 6472 | D:5 | Reached skill level 2 in Translocations 6487 | D:5 | Reached ** piety under Okawaru 6712 | D:5 | Reached skill level 4 in Spellcasting 6825 | D:5 | Reached skill level 4 in Fighting 6932 | D:5 | Reached XP level 8. HP: 48/48 MP: 7/14 7570 | D:5 | Learned a level 4 spell: Fulminant Prism 7579 | D:6 | Found Ureosh's Jewellery Shoppe. 7625 | D:6 | Noticed Pikel 7765 | D:6 | Learned a level 1 spell: Infusion 7765 | D:6 | Noticed Blork the orc 7770 | D:6 | Killed Blork the orc 7770 | D:6 | Reached skill level 2 in Long Blades 7770 | D:6 | Reached skill level 8 in Conjurations 7775 | D:6 | Reached skill level 1 in Hexes 8041 | D:6 | Noticed Prince Ribbit 8047 | D:6 | Killed Prince Ribbit 8163 | D:6 | Reached skill level 2 in Hexes 8170 | D:6 | Reached skill level 5 in Fighting 8368 | D:6 | Noticed a two-headed ogre 8705 | D:6 | Found an ornate altar of the Wu Jian Council. 8918 | D:6 | Slain by a two-headed ogre Vanquished Creatures Prince Ribbit (D:6) A phantom (D:5) A slave (D:5) An ice beast (D:5) An ogre (D:4) A centaur (D:6) Blork the orc (D:6) 2 bullfrogs (D:6) A scorpion (D:5) 4 crimson imps (D:5 D:6) 2 orc priests (D:4 D:5) A hound (D:4) 3 orc wizards (D:5) A centaur skeleton (D:6) Ijyb (D:3) An iguana (D:6) 5 worker ants (D:5 D:6) A howler monkey zombie (D:6) Robin (D:2) 4 adders (D:3 D:5 D:6) 11 river rats (D:5) A shadow imp (D:5) An ooze (D:2) An adder zombie (D:6) 4 adder skeletons (D:4 D:5 D:6) 5 worms (D:2 D:3) A dart slug (D:5) 6 leopard geckos (D:1 D:3 D:5 D:6) 14 orcs (D:3 D:2 D:4 D:5) A ball python (D:1) 6 bats (D:1 D:2 D:3) 7 giant cockroaches (D:1 D:2 D:3 D:5 D:6) 13 goblins (D:1 D:2 D:3) 9 hobgoblins (D:1 D:2 D:3) 2 jackals (D:2) 8 quokkas (D:5) 5 frilled lizards (D:1 D:2 D:3 D:5) 4 kobolds (D:1 D:2 D:3) 24 rats (D:1 D:2 D:3 D:5) A fulminant prism (D:6) 158 creatures vanquished. Vanquished Creatures (others) 5 fulminant prisms (D:6) 5 creatures vanquished. Grand Total: 163 creatures vanquished Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 3.8 | 34.9 | 36.3 | 1225.3 Dungeon | 97.3 | 97.6 | 3.5 | 35.8 | 35.1 | 1395.7 Temple | 2.7 | 2.4 | 16.5 | 0.0 | 84.7 | 203.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 325.9 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 380.2 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 1676 | 605 | 26.5 | 112 | 44 | 28.2 +---------+---------+-------+---------+---------+------- D:1 | 30 | 6 | 16.7 | 20 | 3 | 13.0 D:2 | 40 | 25 | 38.5 | 18 | 7 | 28.0 D:3 | 70 | 38 | 35.2 | 24 | 2 | 7.7 D:4 | 221 | 0 | 0.0 | 9 | 0 | 0.0 D:5 | 766 | 172 | 18.3 | 26 | 30 | 53.6 D:6 | 549 | 364 | 39.9 | 15 | 2 | 11.8 +---------+---------+-------+---------+---------+-------