Dungeon Crawl Stone Soup version 0.25-a0-306-g3faca94807 (webtiles) character file. Game seed: 429365385895244013, levelgen mode: classic 24 hydraslayer the Conjurer (level 3, 20/20 HPs) Began as a Gargoyle Conjurer on Dec 21, 2019. Was an Initiate of Trog. Got out of the dungeon alive. The game lasted 00:07:56 (1705 turns). hydraslayer the Conjurer (Gargoyle Conjurer) Turns: 1705, Time: 00:07:56 Health: 20/20 AC: 5 Str: 11 XL: 3 Next: 2% Magic: 6/6 EV: 12 Int: 16 God: Trog [......] Gold: 60 SH: 0 Dex: 10 Spells: 0/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg + . . Faith . a - +0 robe rPois ∞ Spirit . (no helmet) rElec + Reflect . (no cloak) rCorr . Harm . (no gloves) MR +.... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn M - ring of protection from magic MPRegen 0.10/turn (no ring) @: no status effects A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +3 a: Renounce Religion You escaped. You worshipped Trog. Trog was noncommittal. You were very hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 60 gold pieces. Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient. (AC +3) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You can survive without breathing. You are immune to petrification. You are immune to rotting. Skills: + Level 0.9 Fighting - Level 1.5 Dodging - Level 2.1 Stealth - Level 2.3 Spellcasting - Level 5.0 Conjurations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Failure Level Hunger s - Searing Ray Conj ###... 3% 2 ###.... z - Magic Dart Conj ###. 2% 1 #...... X - Dazzling Flash Conj/Hex #..... 22% 3 ###.... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Fulminant Prism Conj/Hex #......... 56% 4 #####.. Iskenderun's Mystic Bla Conj/Tloc #....... 56% 4 #####.. Inventory: Armour a - a +0 robe (worn) Jewellery M - a ring of protection from magic (left hand) (You found it on level 1 of the Dungeon) Scrolls b - a scroll of identify {unknown} d - a scroll of amnesia {unknown} Potions e - a potion of haste {unknown} f - a potion of degeneration {unknown} h - a potion of agility {unknown} Comestibles c - a ration {@e1} Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Trog ###.########............# ####### ...........'............# #...... ###....#####............# #...... .....#.# ##............###...... .###.#.# #..▓▓..▓▓...#.......... .....#.# #..▓▓..▓▓...#.......... .#.#.#.# #▓▓..▓▓..▓▓.#.......... .#.#.#.# #▓▓..▓▓..▓▓.####'#....# .#...#.# ##..▓▓.9▓▓...# #.#.##(# .#)..#.# #...▓▓..▓▓...# #.#....# .#####.###.▓▓..▓▓..▓▓.# #.#....# .....#.....▓▓..▓▓..▓▓.# #.#()..# ...#.###.##..▓▓..▓▓...# #.#....# ##.#.###.##..▓▓..▓▓...####......# ..............................>## ##.#.....###......####.##........ ##.#####.# #.####.# #.##.###).## There were no monsters in sight! Message History Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat The magic dart hits the bat. You kill the bat! You start resting. Some of the chunks of flesh in your inventory have rotted away. Magic restored. Things that are here: a +0 club; a hobgoblin corpse You butcher the hobgoblin corpse. b - 6 chunks of flesh (gained 3) Things that are here: a +0 club; a hobgoblin skeleton Some of the chunks of flesh in your inventory have rotted away. You open the door. Found 15 gold pieces. Found a short sword. You now have 34 gold pieces (gained 15). Things that are here: a +0 club; a hobgoblin skeleton Things that are here: a +0 club; a hobgoblin skeleton There is an open door here. Some of the chunks of flesh in your inventory have rotted away. There is an open door here. You see here 25 arrows. You see here 25 arrows. You see here a +0 club. Found 24 sling bullets. Found a leather armour. All of the chunks of flesh in your inventory have rotted away. You see here a leather armour. b - a scroll labeled QAGRIAQOCH f - a metallic amethyst potion You open the door. A rat and a goblin come into view. The goblin shouts! Found a dagger and 5 gold pieces. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger The magic dart hits the goblin. The goblin is heavily wounded. A leopard gecko comes into view. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 dagger (heavily wounded) The magic dart hits the goblin. You kill the goblin! The leopard gecko hisses angrily. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - leopard gecko Aim: a leopard gecko The magic dart hits the leopard gecko. The leopard gecko is moderately wounded. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - leopard gecko Aim: a leopard gecko (moderately wounded) The magic dart hits the leopard gecko. You kill the leopard gecko! Cast which spell? (? or * to list) Okay, then. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat The magic dart hits the rat. You kill the rat! Cast which spell? (? or * to list) Okay, then. You start resting. Magic restored. You see here a rat corpse. You butcher the rat corpse. g - a chunk of flesh You see here a rat skeleton. You are feeling hungry. Eating a chunk of flesh. You eat the chunk of flesh. This raw flesh tastes terrible. Found an emerald ring and a robe. There is an open door here. You see here a leopard gecko corpse. You butcher the leopard gecko corpse. g - 2 chunks of flesh There is an open door here. You see here a leopard gecko skeleton. Found a dyed leather armour and 9 gold pieces. h - an emerald ring h - a ring of protection from magic (left hand) M - a ring of protection from magic (left hand) You now have 43 gold pieces (gained 9). You see here a dyed leather armour. You now have 48 gold pieces (gained 5). You open the door. There is an open door here. Okay, then. You open the door. There is an open door here. You now have 60 gold pieces (gained 12). h - a dark potion A hobgoblin comes into view. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (resting) The magic dart hits the hobgoblin but does no damage. The hobgoblin shouts! Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin The magic dart hits the hobgoblin. The hobgoblin is almost dead. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (almost dead) The magic dart hits the hobgoblin. You kill the hobgoblin! You start resting. Magic restored. Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Found a stone staircase leading down. All of the chunks of flesh in your inventory have rotted away. You open the door. There is an open door here. Found a ring mail. Found a stone staircase leading down. A jackal comes into view. The jackal barks! A jackal comes into view. There is a stone staircase leading down here. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal The magic dart hits the jackal. The jackal is moderately wounded. The jackal barks! Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded) The magic dart hits the jackal but does no damage. The jackal is moderately wounded. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded) Okay, then. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal, p - jackal Aim: a jackal You miscast Searing Ray. You are very lightly contaminated with residual magic. Strange energies run through your body. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal Okay, then. The jackal bites you but does no damage. The jackal barely misses you. The jackal bites you. The jackal bites you but does no damage. The jackal misses you. The jackal bites you. The jackal closely misses you. There is a stone staircase leading up here. The jackal bites you but does no damage. The jackal misses you. The jackal bites you. You climb upwards. There is a stone staircase leading down here. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (moderately wounded) The magic dart hits the jackal. You kill the jackal! The jackal bites you. x2 Your magical contamination has completely faded away. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal The magic dart hits the jackal. The jackal is almost dead. The jackal bites you. * * * LOW HITPOINT WARNING * * * Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (almost dead) The magic dart hits the jackal. You kill the jackal! Your Conjurations skill increases to level 5! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. * * * LOW MAGIC WARNING * * * You see here a jackal corpse. You butcher the jackal corpse. g - 2 chunks of flesh You see here a jackal skeleton. Memorise Dazzling Flash, consuming 3 spell levels and leaving 0? You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'X'. There is a stone staircase leading down here. You start resting. Eating one of 2 chunks of flesh. You eat one of the 2 chunks of flesh. This raw flesh tastes terrible. Magic restored. HP restored. You climb downwards. There is a stone staircase leading up here. There is an open door here. (D) Dungeon Where to? (Enter - D:1 @ (x,y), ? - help) Okay, then. Search for what [? for help]? Okay, then. (m)acro, (M)acro raw, keymap [(k) default, (x) level-map, (t)argeting, (c)onfirm, m(e)nu], (s)ave? Aborting. (m)acro, (M)acro raw, keymap [(k) default, (x) level-map, (t)argeting, (c)onfirm, m(e)nu], (s)ave? Input macro trigger key: m Input macro action: Okay, then. (m)acro, (M)acro raw, keymap [(k) default, (x) level-map, (t)argeting, (c)onfirm, m(e)nu], (s)ave? Input macro trigger key: \{-1011} Current Action: zX Do you wish to (r)edefine, (c)lear, or (a)bort? Input macro action: zX] Created macro '\{-1011}' => 'zX]'. Cast which spell? (? or * to list) You can't see any susceptible monsters within range! (Use Z to cast anyway.) (m)acro, (M)acro raw, keymap [(k) default, (x) level-map, (t)argeting, (c)onfirm, m(e)nu], (s)ave? Input macro trigger key: \{-1011} Current Action: zX] Do you wish to (r)edefine, (c)lear, or (a)bort? Input macro action: ZX Created macro '\{-1011}' => 'ZX'. Cast which spell? (? or * to list) You miscast Dazzling Flash. You are very lightly contaminated with residual magic. Nothing appears to happen. Cast which spell? (? or * to list) * * * LOW MAGIC WARNING * * * You start resting. Your magical contamination has completely faded away. You start resting. All of the chunks of flesh in your inventory have rotted away. Magic restored. Cast which spell? (? or * to list) Cast which spell? (? or * to list) * * * LOW MAGIC WARNING * * * You are feeling hungry. You start resting. Magic restored. Okay, then. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You see here a +0 club. You are feeling very hungry. You see here a +0 club. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You see here a +0 club. There is an open door here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Found 15 stones. Found a bloodstained altar of Trog. You open the door. There is an open door here. There is a bloodstained altar of Trog here. You kneel at the altar of Trog. Trog welcomes you! You open the door. There is an open door here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.0 Fighting | | 0.9 Dodging | | 1.5 Stealth | | 2.1 Spellcasting | | 2.3 Action || total -------------------------++------- Cast: Magic Dart || 37 Dazzling Flash || 3 Eat: Chunk || 2 Armor: Robe || 4 Dodge: Dodged || 5 Levels and vault maps discovered: D:1: lightli_iron_boxes, layout_basic D:2: layout_basic, lemuel_doored_altar, bloody_trog Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hydraslayer the Gargoyle Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 217 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/5 326 | D:1 | Learned a level 2 spell: Searing Ray 1204 | D:1 | Reached skill level 5 in Conjurations 1204 | D:1 | Reached XP level 3. HP: 10/20 MP: 0/6 1212 | D:1 | Learned a level 3 spell: Dazzling Flash 1662 | D:2 | Found a bloodstained altar of Trog. 1676 | D:2 | Became a worshipper of Trog the Wrathful 1705 | D:$ | Got out of the dungeon alive. Vanquished Creatures A dart slug (D:1) A leopard gecko (D:1) 4 bats (D:1) 2 goblins (D:1) 4 hobgoblins (D:1) 2 jackals (D:1) A kobold (D:1) 6 rats (D:1) 21 creatures vanquished. Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 6.3 | 37.1 | 26.6 | 798.5 Dungeon | 100.0 | 100.0 | 6.3 | 37.1 | 26.6 | 798.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 17.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 17.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 35 | 0 | 0.0 | 21 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 35 | 0 | 0.0 | 21 | 0 | 0.0 +---------+---------+-------+---------+---------+-------