Dungeon Sprint DCSS version 0.25-a0-310-g60f0ac2d9a (webtiles) character file. Game seed: 7450410245288217942, levelgen mode: classic 255 hydraslayer the Destroyer (level 6, -5/41 HPs) Began as a Gargoyle Conjurer on Dec 23, 2019. Was an Initiate of Uskayaw. Slain by a gnoll ... wielding a +0 halberd (12 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:04:18 (639 turns). hydraslayer the Destroyer (Gargoyle Conjurer) Turns: 639, Time: 00:04:18 Health: -5/41 AC: 6 Str: 11 XL: 6 Next: 15% Magic: 0/14 EV: 12 Int: 18 God: Uskayaw [......] Gold: 0 SH: 0 Dex: 10 Spells: 5/15 levels left rFire . . . SeeInvis . m - +2 mace (crush) rCold . . . Gourm . (no shield) rNeg + . . Faith . a - +0 robe rPois ∞ Spirit . (no helmet) rElec + Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.13/turn (no ring) MPRegen 0.14/turn (no ring) @: very slightly contaminated A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +4 a: Renounce Religion You were in the Dungeon. You worshipped Uskayaw. Uskayaw was noncommittal. You were not hungry. You visited 1 branch Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient. (AC +4) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You can survive without breathing. You are immune to petrification. You are immune to rotting. Skills: - Level 5.9 Fighting + Level 5.0 Maces & Flails - Level 1.5 Dodging - Level 2.1 Stealth - Level 5.3 Spellcasting - Level 9.7 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger m - Iskenderun's Mystic Conj/Tloc ###..... 17% 4 ####... s - Searing Ray Conj #####. 1% 2 #...... z - Magic Dart Conj #### 1% 1 None X - Dazzling Flash Conj/Hex ###... 5% 3 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Fulminant Prism Conj/Hex ###....... 17% 4 ####... Inventory: Hand Weapons b - a +2 mace of holy wrath (You found it in the Dungeon) m - a +2 mace of crushing (weapon) (You found it in the Dungeon) Armour a - a +0 robe (worn) Scrolls k - 3 scrolls of remove curse {@r2} l - 5 scrolls of amnesia Potions d - 2 potions of heal wounds {@q2} e - 5 potions of curing {@q1} f - a potion of haste {@q3} g - 4 potions of magic h - 2 potions of berserk rage {!q} j - 2 potions of invisibility Comestibles c - 9 rations {@e1} n - a chunk of flesh Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu ▓▓▓▓▓▓▓ ⚑⚑⚑⚑⚑.▓ ⚑⚑⚑⚑⚑.▓ ⚑⚑⚑...▓▓▓▓▓▓▓▓▓▓▓++▓▓▓▓▓▓ ▓▓▓▓▓'▓▓................▓ ')))'.▓▓......▓..▓......▓ ▓▓▓▓▓.▓▓................+ .......'†......g........+ ▓▓g▓▓▓▓▓......▓.9▓......▓ ▓g...)▓▓........g.......▓ ▓▓▓▓▓'▓▓▓▓▓'▓▓▓▓▓++▓▓▓▓▓▓ ▓.....▓▓.......▓ ▓.÷.x.▓▓.......▓ ▓▓▓)▓▓▓▓.......▓ ▓.....▓▓...<...▓ ......▓▓.......▓ ......▓▓.......▓ You could see 2 gnolls. Message History You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. The goblin barely misses you. You sock the goblin! You kill the goblin! You see here a goblin corpse. You butcher the goblin corpse. n - 4 chunks of flesh (gained 2) You see here a goblin skeleton. You start resting. Some of the chunks of flesh in your inventory have rotted away. Magic restored. HP restored. Memorise Dazzling Flash, consuming 3 spell levels and leaving 4? You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'X'. Memorise Searing Ray, consuming 2 spell levels and leaving 2? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 's'. You see here a goblin skeleton. There is an open door here. You open the door. A bat and a zombie come into view. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (resting) The magic dart hits the bat! You kill the bat! Your Maces & Flails skill increases to level 2! Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka zombie Aim: a quokka zombie (resting) The magic dart hits the quokka zombie. The quokka zombie is severely damaged. You hear a howl! A warg comes into view. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - warg Aim: a warg Okay, then. Press: ? - help, v - describe, . - travel Here: a warg The floor. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - warg Aim: a warg The searing ray hits the warg! The warg is lightly wounded. (Press . to maintain the ray.) The searing ray hits the warg. The warg is moderately wounded. You can now pass through a line of other dancers. The searing ray hits the warg. The warg is heavily wounded. The searing ray hits the warg. The warg is heavily wounded. * * * LOW MAGIC WARNING * * * You finish channeling your searing ray. The warg bites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You feel much better. The warg barely misses you. As you read the scroll of summoning, it crumbles to dust. Wisps of shadow whirl around you... The warg bites you but does no damage. The warg bites you. You swap places. You hit the warg. The warg is heavily wounded. The warg closely misses you. Your small abomination misses the warg. Your small abomination barely misses the warg. The quokka zombie closely misses your small abomination. The warg bites you. Your small abomination closely misses the warg. You thump the warg! The warg is severely wounded. The quokka zombie barely misses your small abomination. Your small abomination barely misses the warg. The warg closely misses you. Your small abomination hits the warg!! The warg dies! Your Fighting skill gained 2 levels and is now at level 4! Your Maces & Flails skill increases to level 3! Your Spellcasting skill increases to level 4! Your Conjurations skill gained 2 levels and is now at level 8! You have reached level 4! You feel clever. You have reached level 5! Uskayaw will force your foes to helplessly watch your dance. Uskayaw prepares the audience for your solo! The helpless quokka zombie fails to defend itself. You sock the quokka zombie! You destroy the quokka zombie! A goblin comes into view. It is wielding a +0 dagger. The goblin shouts! You see here a warg corpse. You butcher the warg corpse. Things that are here: a chunk of flesh; a warg skeleton You miss the goblin. The goblin hits you but does no damage. Your small abomination closely misses the goblin. The goblin hits you but does no damage. You hit the goblin. You kill the goblin! There is an open door, spattered with blood here. Things that are here: a +0 dagger; a goblin corpse You swap places. There is an open door, spattered with blood here. Things that are here: a +0 dagger; a goblin corpse n - 3 chunks of flesh (gained 1) You see here a warg skeleton. You swap places. There is an open door, spattered with blood here. Things that are here: a +0 dagger; a goblin corpse You can no longer pass through a line of other dancers. You open the door. Found ten items. There is an open door here. You see here a +2 plate armour. You see here a +1 hand axe of freezing. You see here a +1 trident of piercing. You see here a +0 quarterstaff of protection. d - 5 potions of heal wounds {@q2} Your small abomination dissolves into shadows! e - 5 potions of curing {@q1} You see here a +2 mace of crushing. You see here a +1 trident of piercing. You see here a +2 dagger of venom. You see here a +2 plate armour. You swap places. You see here a +1 hand axe of freezing. You see here a +1 trident of piercing. You see here a +0 quarterstaff of protection. You see here a +2 mace of crushing. You see here a +1 trident of piercing. You see here a +2 mace of crushing. m - a +2 mace of crushing Your +2 mace of holy wrath stops glowing. m - a +2 mace of crushing (weapon) You see here a +1 trident of piercing. You see here a +1 hand axe of freezing. You see here a +2 plate armour. There is an open door here. There is an open door, spattered with blood here. Things that are here: a +0 dagger; a goblin corpse There is an open door here. You see here a goblin skeleton. There is an open door here. Your small abomination dissolves into shadows! You start resting. Magic restored. Some of the chunks of flesh in your inventory have rotted away. HP restored. You open the door. This spell is quite dangerous to cast! Memorise Iskenderun's Mystic Blast, consuming 4 spell levels and leaving 3? You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'm'. Okay, then. There is an open door here. You open the door. A water moccasin and 4 gnolls come into view. The water moccasin hisses angrily. The gnoll shouts! x2; You hear a shout! x2 An ice beast comes into view. A gnoll comes into view. A gnoll shaman comes into view. It is wielding a +0 whip. The gnoll shouts! You hear a shout! There is an open door here. There is an open door here. You start waiting. The gnoll is too close now for your liking. You sock the gnoll! The gnoll is almost dead. The gnoll closely misses you. You hit the gnoll but do no damage. The gnoll is severely wounded. The gnoll barely misses you. The gnoll closely misses you. You barely miss the gnoll. The gnoll is severely wounded. The gnoll closely misses you. You hit the gnoll. The gnoll is moderately wounded. The gnoll hits you but does no damage. The gnoll hits you. The gnoll hits you from afar with a +0 spear. You closely miss the gnoll. The gnoll is moderately wounded. The gnoll closely misses you. The gnoll barely misses you. x3 You barely miss the gnoll. The gnoll is moderately wounded. The gnoll closely misses you. The gnoll hits you from afar with a +0 spear. The gnoll closely misses you. You hit the gnoll. You kill the gnoll! Your Maces & Flails skill increases to level 4! The gnoll hits you but does no damage. The gnoll completely misses you. The water moccasin closely misses you. The gnoll hits you from afar with a +0 spear. You can now pass through a line of other dancers. Aiming: Line Pass Press: ? - help, Dir - move target cursor The water moccasin appears confused. You feel somewhat more hungry. You can no longer pass through a line of other dancers. The gnoll shouts! The gnoll hits you from afar with a +0 halberd. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * The water moccasin closely misses you. The gnoll closely misses you. The water moccasin seems less confused. The gnoll closely misses you. The water moccasin barely misses you. Okay, then. You feel much better. The water moccasin barely misses you. The gnoll hits you but does no damage. You stomp with the beat, sending a shockwave through the revelers around you! The water moccasin is moderately wounded. You feel somewhat more hungry. You can no longer stomp with the beat. The water moccasin bites you but does no damage. The water moccasin bites you. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * You feel much better. The water moccasin barely misses you. The gnoll hits you from afar with a +0 spear! Okay, then. You hit the water moccasin. The water moccasin is moderately wounded. The water moccasin misses you. The water moccasin barely misses you. The gnoll misses you. You can now stomp with the beat. You closely miss the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The water moccasin closely misses you. Blink to where? Press: ? - help, Dir - move target cursor You are very lightly contaminated with residual magic. As you read the scroll of blinking, it crumbles to dust. Cast which spell? (? or * to list) You don't know that spell. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (translocational energy, moderately wounded) The magic dart hits the water moccasin. The water moccasin is heavily wounded. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (heavily wounded) The searing ray hits the water moccasin! The water moccasin is almost dead. (Press . to maintain the ray.) You can now pass through a line of other dancers. The searing ray hits the water moccasin! You kill the water moccasin! Training target 5.0 for Spellcasting reached! Training target 9.0 for Conjurations reached! Training target 5.0 for Fighting reached! Your Fighting skill increases to level 5! Your Maces & Flails skill increases to level 5! Your Spellcasting skill increases to level 5! Your Conjurations skill increases to level 9! You have reached level 6! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. * * * LOW MAGIC WARNING * * * The searing ray misses the gnoll. * * * LOW MAGIC WARNING * * * Without enough magic to sustain it, your searing ray dissipates. You can no longer pass through a line of other dancers. The gnoll hits you but does no damage. The gnoll hits you from afar with a +0 halberd. * * * LOW HITPOINT WARNING * * * You feel much better. The gnoll hits you but does no damage. The gnoll misses you. The gnoll closely misses you. The gnoll hits you with a +0 spear! You hit the gnoll but do no damage. The gnoll is severely wounded. The gnoll hits you with a +0 spear! The gnoll hits you with a +0 halberd! * * * LOW HITPOINT WARNING * * * You stomp with the beat, sending a shockwave through the revelers around you! The gnoll is heavily wounded. The gnoll is severely wounded. * * * LOW MAGIC WARNING * * * You feel somewhat more hungry. You can no longer stomp with the beat. The gnoll hits you with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 halberd! You die... Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 2 4 5 | 5.9 Conjurations | 5 6 8 9 | 9.7 Maces & Flails | 1 3 5 | 5.0 Spellcasting | 3 4 5 | 5.3 Dodging | | 1.5 Stealth | | 2.1 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 4 | || 4 Mace | 19 | 13 || 32 Cast: Magic Dart | 6 | 1 || 7 Searing Ray | 1 | 1 || 2 Invok: Stomp | 2 | 2 || 4 Line Pass | | 1 || 1 Use: Potion | 3 | 3 || 6 Scroll | 1 | 1 || 2 Stab: Sleeping | 1 | || 1 Paralysed | | 1 || 1 Armor: Robe | 11 | 7 || 18 Dodge: Dodged | 27 | 24 || 51 Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_1, armoury_2, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_1, the_vestibule_1, steel_vault_3, golden_pit, hallway_of_sentries, crystal_vault_2, iron_vault_2, final_vault] Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | hydraslayer the Gargoyle Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 3/3 16 | D | Reached skill level 1 in Fighting 16 | D | Reached skill level 5 in Conjurations 46 | D | Found a bloodstained altar of Trog. 46 | D | Found a shimmering blue altar of Sif Muna. 46 | D | Found a viscous altar of Jiyva. 46 | D | Found a hazy altar of Hepliaklqana. 46 | D | Found an opulent altar of Gozag. 47 | D | Found a glowing golden altar of the Shining One. 47 | D | Found a glowing silver altar of Zin. 47 | D | Found a basalt altar of Yredelemnul. 47 | D | Found a shimmering altar of Xom. 47 | D | Found an ornate altar of the Wu Jian Council. 47 | D | Found a sacrificial altar of Ru. 47 | D | Found a stormy altar of Qazlal. 47 | D | Found an iron altar of Okawaru. 47 | D | Found a sparkling altar of Nemelex Xobeh. 47 | D | Found a burning altar of Makhleb. 47 | D | Found a blossoming altar of Fedhas. 47 | D | Found a white marble altar of Elyvilon. 47 | D | Found a shadowy altar of Dithmenos. 47 | D | Found a snail-covered altar of Cheibriados. 49 | D | Found a corrupted altar of Lugonu. 49 | D | Found a radiant altar of Vehumet. 49 | D | Found a roughly hewn altar of Beogh. 50 | D | Found an ancient bone altar of Kikubaaqudgha. 50 | D | Found a hide-covered altar of Uskayaw. 50 | D | Found a shattered altar of Ashenzari. 68 | D | Became a worshipper of Uskayaw the Reveler 169 | D | Reached XP level 2. HP: 14/17 MP: 3/5 169 | D | Reached * piety under Uskayaw 328 | D | Reached skill level 2 in Fighting 328 | D | Reached skill level 1 in Maces & Flails 328 | D | Reached skill level 3 in Spellcasting 328 | D | Reached skill level 6 in Conjurations 328 | D | Reached XP level 3. HP: 13/22 MP: 2/7 460 | D | Learned a level 3 spell: Dazzling Flash 463 | D | Learned a level 2 spell: Searing Ray 468 | D | Reached skill level 2 in Maces & Flails 470 | D | Noticed a warg 471 | D | Reached ** piety under Uskayaw 478 | D | Killed a warg 478 | D | Reached skill level 4 in Fighting 478 | D | Reached skill level 3 in Maces & Flails 478 | D | Reached skill level 4 in Spellcasting 478 | D | Reached skill level 8 in Conjurations 478 | D | Reached XP level 4. HP: 21/30 MP: 1/10 478 | D | Reached XP level 5. HP: 24/34 MP: 1/11 478 | D | Reached *** piety under Uskayaw 574 | D | Learned a level 4 spell: Iskenderun's Mystic Blast 583 | D | Noticed a water moccasin 583 | D | Noticed an ice beast 609 | D | Reached skill level 4 in Maces & Flails 621 | D | Killed a water moccasin 621 | D | Reached skill level 5 in Fighting 621 | D | Reached skill level 5 in Maces & Flails 621 | D | Reached skill level 5 in Spellcasting 621 | D | Reached skill level 9 in Conjurations 621 | D | Reached XP level 6. HP: 21/41 MP: 2/14 639 | D | Slain by a gnoll Vanquished Creatures A water moccasin (D) A worker ant (D) A gnoll (D) An ufetubus (D) A bat (D) 2 goblins (D) A quokka (D) A kobold (D) A quokka zombie (D) 10 creatures vanquished. Vanquished Creatures (collateral kills) A warg (D) 1 creature vanquished. Grand Total: 11 creatures vanquished Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 59.6 | 0.0 | 639.0 Dungeon | 100.0 | 100.0 | 0.0 | 59.6 | 0.0 | 639.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 365.0 Dungeon | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 365.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 365 | 100.0 | 0 | 11 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 365 | 100.0 | 0 | 11 | 100.0 +---------+---------+-------+---------+---------+-------